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AleTB

add-on campaigns problem

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Hallo all,

 

I'm Alessandro from Italy, and I'm quite a newbie with SF/WOV/WOE.

 

I purchased all of them some weeks ago, and after some flying on stock campaigns i started to download and install community made campaigns. In particular I installed YOM KIPPUR 1973 on SP1, VIETNAM 1984 on WOV. I installed the campaigns over a fresh installation (patched to SP4) following step by step all instructions and then i installed latest weaponspack.

 

All works fine except one thing: when i fly the new campaigns enemy planes carry no weapon. I tryed to work with weapons editor with no good results. I dont know what i did wrong or how to correct the problem. Is not very funny and sporty to fight against an enemy without weapons ;) .

 

Thank U in advance for any suggestion.

 

Ciao

Alessandro

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Hallo all,

 

I'm Alessandro from Italy, and I'm quite a newbie with SF/WOV/WOE.

 

I purchased all of them some weeks ago, and after some flying on stock campaigns i started to download and install community made campaigns. In particular I installed YOM KIPPUR 1973 on SP1, VIETNAM 1984 on WOV. I installed the campaigns over a fresh installation (patched to SP4) following step by step all instructions and then i installed latest weaponspack.

 

All works fine except one thing: when i fly the new campaigns enemy planes carry no weapon. I tryed to work with weapons editor with no good results. I dont know what i did wrong or how to correct the problem. Is not very funny and sporty to fight against an enemy without weapons ;) .

 

Thank U in advance for any suggestion.

 

Ciao

Alessandro

 

The Weapons Pack is now using Soviet Designations for A/A missiles (R-27,R-60, R-73, etc.). You'll need to edit the attachment type entries on the effected aircraft data.ini files to read "Soviet", and edit the loadout.ini files to reflect the new weapon designations.

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Thank U for suggestion, but I'm not really expert in edits :blush: ....so could U pleas make a little practical example? :blush:

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Thank U for suggestion, but I'm not really expert in edits :blush: ....so could U pleas make a little practical example? :blush:

 

OK, lets say you've downloaded and installed the MiG-23MLD from Column5's site. After installing the aircraft in the objects/aircraft folder, you'd navigate to its own folder (Objects/Aircraft/MiG-23MLD), and locate the MiG-23MLD_Data.ini. When you've located that file, double click on it, and it should open in Notepad, by default. Once open, scroll down to the "Weapons Stations" entries, and edit the following entry (which I've highlighted in bold type), to match what i have here:

 

[LeftGloveStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.330,0.50,-0.105

AttachmentAngles=0.0,0.0,0.0

LoadLimit=760.0

AllowedWeaponClass=SAHM,IRM,BOMB,RP,2BR,2IR,GP,FT

AttachmentType=SOVIET

ModelNodeName=AAM_GlovePylon_Left

PylonMass=108.9

PylonDragArea=0.03

LaunchRailNodeName=LeftRail

FuelTankName=Tank800_MiG23

 

Then, just save your settings when prompted (just close out and windows will ask you if you wish to accept the changes).

 

You must do this for every AttachmentType entry, on all effected aircraft. While this is easily accomplished on the third-party models, you will have to extract the data.inis for the default aircraft in order to accomplish this, using SkyPat's SF extraction utility.

 

Next, in the same folder, locate the MiG-23MLD_LOADOUT.ini, open it as you did the data.ini, and edit it like so (note, this is what I'm personally using):

 

[AirToAir]

Loadout[01].WeaponType=R-24R

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-24R

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-60MK

Loadout[03].Quantity=2

Loadout[03].RackType=APU-62L

Loadout[04].WeaponType=R-60MK

Loadout[04].Quantity=2

Loadout[04].RackType=APU-62R

Loadout[05].WeaponType=Tank790_MiG23

Loadout[05].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=R-24R

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-24R

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-60MK

Loadout[03].Quantity=2

Loadout[03].RackType=APU-62L

Loadout[04].WeaponType=R-60MK

Loadout[04].Quantity=2

Loadout[04].RackType=APU-62R

Loadout[05].WeaponType=Tank790_MiG23

Loadout[05].Quantity=1

 

Again, after making the edits, just close it out, and accept the changes when prompted. And that's it!

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Thank U really very much Mr Fubar.

 

That was very exaustive answer. I'll go to work on it tomorrow morning (is sleeping time here in Italy :grin: ) then I'll let U know how it go.

 

Have good day

 

Alessandro

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Thank U really very much Mr Fubar.

 

That was very exaustive answer. I'll go to work on it tomorrow morning (is sleeping time here in Italy :grin: ) then I'll let U know how it go.

 

Have good day

 

Alessandro

 

Ciao, mi amico. :biggrin:

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I followed all your instructions step by step and worked fine in WOV, but not in SFP1. Now it gives an error from misiileobject.dll file :( .

 

I'll try to serch on forums some fix for it. In the meantime isnt it possible to find in the web 3.2 patches and older weopons paks ?...I think that this way i can have aesier life in modding SFP1....isnt it?

 

Thank U

ciao

Alessandro

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The procedure works exactly the same for WOV, SF and WOE. If you are getting that error then something was not installed correctly. Edits the files you need after you add the weapons pack. Then all should be well.

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Alessandro,

 

Try deleteing weapondata.dat, and then, using the weaponeditor, open the weapondata.ini file up, and hit the "save" button on the editor. This will create a new and hopefully trouble-free weapondata.dat file.

 

If that doesn't work, try reinstalling the newest weapon pack.

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didnt work :(

 

I passed all aftenood editing all aircrafts ini files to make them compatible with latest weaponspack....now i backup them and then I'll make a new install of SFP1...next week end...;)

 

Anyway i want to thank this forum....never seen in my decennial flight simming career such quick answering and helpful people.

 

thanks

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