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marvinblue

Some help adding the F-16N skins to WoE

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Hi all! I've recently downloaded the F-16C, as well as the skins for the 421st FS and the F-16N. The 421st and the F-16C work fine, but I'm having some small glitches with the Aggressor skins. I've made a copy of the F-16A folder, renamed it F-16N and dumped all the files in there, mainly because I like the radar better on the Block 10, which was actually in the real A/C, but with a Block 30 airframe and pit. The main bone of contention is that I can't load any weapons onto the A/C. When I get to the loadout screen, there are no stores avaliable. The only thing I can fire is the A/C's gun, which makes for some good dogfighting!! :biggrin: Everything else works pretty well, I can fly it and all the custom screens load, I just can't load any stores.

Anyway, I was having a look at the files between the three and I noticed that all three have an *.out, an *.lod, but only the F-16 A and C have the *.ini.qmd file, the N misses out. Is this what drives the loadout screen? If so, how do I make a custom one, or how do I modify an existing one?

 

Thanks heaps!

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The F-16N wasn't capable of carrying weapons, and actually had its gun removed IIRC. Perhaps the addon one is modeled that way too.

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The ini.qmd is not needed , you can delete that. as for the .out that tells the mesh names and how many polys it is etc etc.

 

I would check your loadout.ini's to make sure that they are in there and that everything is named correctly to match up for your new f-16N folder.

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If you are using the F-16N made by wpnssgt, then he set it up to use the training weps. Which are all in the weapons pack. By training weps I mean the CAP-9 etc.

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The old F-16A and N allowed up to 4 AIM-9s from what i remember though its nation was AGRS by defualt

 

Check this section of the data.ini file and put in NATO or USN on the "AttachmentType" if it is AGRS only.

 

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station2

PylonMass=72.58

PylonDragArea=0.02

 

[station8]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station8

PylonMass=72.58

PylonDragArea=0.02

 

[station9]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,-90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

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The old F-16A and N allowed up to 4 AIM-9s from what i remember though its nation was AGRS by defualt

 

Check this section of the data.ini file and put in NATO or USN on the "AttachmentType" if it is AGRS only.

 

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station2

PylonMass=72.58

PylonDragArea=0.02

 

[station8]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station8

PylonMass=72.58

PylonDragArea=0.02

 

[station9]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,-90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

No worries, I'll give it a go tonight!

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Cool! Got the weapons working which are AIM-9's only, which is fine. Next qestion; how do you get the computer to pick callsigns? Does this have to do with the nations file?

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The old F-16A and N allowed up to 4 AIM-9s from what i remember though its nation was AGRS by defualt

 

Check this section of the data.ini file and put in NATO or USN on the "AttachmentType" if it is AGRS only.

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station2

PylonMass=72.58

PylonDragArea=0.02

 

[station8]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=Station8

PylonMass=72.58

PylonDragArea=0.02

 

[station9]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,-90.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=NATO,AGRS

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

Thats valid for the A-4 ATSI as well??? The nation is agressor too...

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Thats valid for the A-4 ATSI as well??? The nation is agressor too...

 

Don't know, but you could give it a go and see if it works.... you can always delete it.

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