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OK hear I go again I've got SFP1 all patched up to the latest version.Now I'm going to try and put the weapons pack in it according to what you guys have been saying I'm supposed to delete the weapondata file then open up the weapondata ini that are in my weapons folder with the weapons editor and save it to create a new weaponsdata file.I think I've got that part figured out the only problem I have is SFP1 does not have a weapons folder the weaponsdata file and weapon ini file are located in the objectdata.cat which you have to extract using the extract utility the next thing is everytime I,ve put the weapons pack into the game it create a weapons folder that for some strange reason SFP1 doesnt like the game will not start with that weapons folder in it but as soon as you delete it all is good again.My question here is do I delete the weaponsdata file first and create the new one before I add the weapons pack or do I do it after I install the weapons because after I install the weapns pack I have to delete it to get the game to start?

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You delete the weapondata.dat not, the weaponsdata.ini file. Unzip the weps, make sure they are in a folder called weapons and put that in your objects folder. Also make sure any all all effects are put into the affects folder. If there is bulletobject.ini and a missileobject.ini make sure those are in your objects folder, and not in the weapons folder. OK after you get this far open the weps editor and here is something I do, open any weapon with the editor, then close it , hit save, then close the editor. Then go try it. I will be getting ready to go on duty but will hang around to see if it worked.

 

Good luck

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That sounds good I'll try the first part,but what about the weapons pack?When you install it in the games objects file wont it over wright the new one I make when I extract the objectscat file and put the extracted files in a new folder I,ve just named weapons?Oh by the way I didn't say I was going to delete the weaponsdata ini.

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That sounds good I'll try the first part,but what about the weapons pack?When you install it in the games objects file wont it over wright the new one I make when I extract the objectscat file and put the extracted files in a new folder I,ve just named weapons?Oh by the way I didn't say I was going to delete the weaponsdata ini.

 

You lost me for a sec. What will overwrite what?

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Ok if I extract all the information from the object cat file and put that information in a new folder I rename weapons wont the weapons pack over wright the new weapons with the one it creates when you install it. I guess what I,m trying to find out is what is the weapons pack good for if the games already come with there own weapons.Seems like every time I've tried to install it,it messes up my game some how.

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You dont have to extract anything from the cat file, IIRC everything you need is in the weps pack.

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The weapons pack is a one stop shop. It should already have the weapons folder so its drag and drop. If not make a folder called weapons and drag all the objects into it along with the weaponsdata.ini and weapondata.dat Then follow my prcedures.

 

The weapons pack is a one stop shop. It should already have the weapons folder so its drag and drop. If not make a folder called weapons and drag all the objects into it along with the weaponsdata.ini and weapondata.dat Then follow my prcedures.

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Brother Gumpy; please put in a little punctuation!!! Having a real hard time trying to follow what you're trying to say!!

 

Like USAFMTL said (and it should also be stated in the WepPak readme, either txt or pdf; "if you don't have a weapons folder in your /objects folder, create one".) EDIT: only if not using the auto-installer; it creates one on it's own.

 

Gundata.ini

gundatat.dat

missileobject.ini all go into the /objects folder (the MAIN OBJECTS folder, where the cat is)

 

Weaponsdata.ini

Weaponsdata.dat

all the little misc & sundry bits (various inis, lods, bmps, etc) go into your....

NEW WEAPONS FOLDER!!!

 

Now, of course, you'll have to go over EVERY, Single, Stinking One of the Red Air birds, and update their data and loadout inis, as they're attachment types have been changed, as have the Ruskie missiles.

 

(I"m telling you this now, so the next post won't be "My MiGs/Sus/Tu, etc, don't have any weapons.

That's what the Weapons Wiki (by bunyap), and the 'Editing Loadouts" in the Knowledge Base thread is for.

 

It's a simple copy/paste job; nothing to it.

 

Wrench

kevin stein

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Hi Wrench,

 

sorry, I don't understand this: "Now, of course, you'll have to go over EVERY, Single, Stinking One of the Red Air birds, and update their data and loadout inis, as they're attachment types have been changed, as have the Ruskie missiles." What should be updated here?

 

and my problem is, that on the loadout screen there is nothing under the "Available stores" if I choose some Russian plane (MiG21s mainly).

 

Could you help me, please?

Peter

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Hi Wrench,

 

sorry, I don't understand this: "Now, of course, you'll have to go over EVERY, Single, Stinking One of the Red Air birds, and update their data and loadout inis, as they're attachment types have been changed, as have the Ruskie missiles." What should be updated here?

 

and my problem is, that on the loadout screen there is nothing under the "Available stores" if I choose some Russian plane (MiG21s mainly).

 

Could you help me, please?

Peter

 

There is a discrepency between the weapons pack and the soviet aircraft. One uses NATO weapon designations, the other uses soviet designations. You will have to go into each of the soviet A/C files and open the loadout ini. and then edit the entries, as well as the attachment type in the data.ini.

 

This thread from the knowledge base explains it all and lists all the necessary changes:

 

http://forum.combatace.com/index.php?showtopic=18346

Edited by tank03

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Hi Tank03,

 

many thanks for your help. It works now.

 

Cheers,

Peter

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