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Shin_kazama

help! my flight.cat file has no groundobjects.ini!

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TK did away with the groundobjects.ini file when WOE came out a year ago.

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Remember the Knowledge Base is you 2nd best friend ....

 

New Groundobject Install Stylings I'm a link -- Click ME!!

 

Your best friend is your rifle, or something like that :dntknw:

 

Wrench

Kevin Stein

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Remember the Knowledge Base is you 2nd best friend ....

 

New Groundobject Install Stylings I'm a link -- Click ME!!

 

Your best friend is your rifle, or something like that :dntknw:

 

Wrench

Kevin Stein

 

 

sir thank you sir!

 

will do....

 

after 3 weeks of system failure, i thought my woe file was corrupted after bugged down by a bad pc virus.

then i downloaded the new cvn......

 

still have things to tinker 4 it 2 work.....

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Some of the older GOs haven't been updated, unfortunately. It's just a matter of coping the relevant lines from another, already updated ini, and then changing the pointer for the item in question

 

Something like this should be in every GO's main ini:

 

[GroundObjectData]

ObjectFullName=Godzilla, King of the Monsters

ObjectDataFile=Godzilla_data.ini

 

Also, for some of the other's that have been updated, you don't need to create a textrueset.ini, either (look at the Pasko Ground Object Paks I've uploaded --) you just need the ALL the necessary bmps and tga in the objects folder, since the game engine looks into folders first

 

example below for the HAWK Launcher:

 

HawkL.ini

HawkL_Data.ini

HawkLauncher.bmp

Hawk.LOD

HawkL.LOD

Hawk_destroyed.LOD

 

If it was a Flatface, there'd be the

SAMs.tga

radar.tga

 

Just make sure all the bits are in, otherwise you'll get either desert colored parts (in SF) or blank (white model color)

 

Wrench

kevin stein

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