eraser_tr Posted May 15, 2007 Posted May 15, 2007 TK did away with the groundobjects.ini file when WOE came out a year ago. Quote
+Wrench Posted May 16, 2007 Posted May 16, 2007 Remember the Knowledge Base is you 2nd best friend .... New Groundobject Install Stylings I'm a link -- Click ME!! Your best friend is your rifle, or something like that Wrench Kevin Stein Quote
Shin_kazama Posted May 17, 2007 Author Posted May 17, 2007 Remember the Knowledge Base is you 2nd best friend .... New Groundobject Install Stylings I'm a link -- Click ME!! Your best friend is your rifle, or something like that Wrench Kevin Stein sir thank you sir! will do.... after 3 weeks of system failure, i thought my woe file was corrupted after bugged down by a bad pc virus. then i downloaded the new cvn...... still have things to tinker 4 it 2 work..... Quote
+Wrench Posted May 17, 2007 Posted May 17, 2007 Some of the older GOs haven't been updated, unfortunately. It's just a matter of coping the relevant lines from another, already updated ini, and then changing the pointer for the item in question Something like this should be in every GO's main ini: [GroundObjectData] ObjectFullName=Godzilla, King of the Monsters ObjectDataFile=Godzilla_data.ini Also, for some of the other's that have been updated, you don't need to create a textrueset.ini, either (look at the Pasko Ground Object Paks I've uploaded --) you just need the ALL the necessary bmps and tga in the objects folder, since the game engine looks into folders first example below for the HAWK Launcher: HawkL.ini HawkL_Data.ini HawkLauncher.bmp Hawk.LOD HawkL.LOD Hawk_destroyed.LOD If it was a Flatface, there'd be the SAMs.tga radar.tga Just make sure all the bits are in, otherwise you'll get either desert colored parts (in SF) or blank (white model color) Wrench kevin stein Quote
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