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Luiz Carlos

How to fly stock campaigns with add-on aircraft?

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Anybody knows how to make the editing ?

Don´t find in the knowledge base.

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Using WOE as an example only:

 

You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns

 

Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site.

 

An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it.

 

If you want to fly it you need a player flyable squadron (one with a weapon loadout specified)

 

change the type, default texture, weapons and whatever else needs changing then save it:

 

//----- Player Unit

[AirUnit003]

AircraftType=A-1H

Squadron=43TFS

ForceID=1

Nation=USAF

DefaultTexture=SEA1

BaseArea=Spangdahlem Airbase

BaseMoveChance=0

RandomChance=100

 

 

To chose the squadron you need to alter the woecamp.ini file like this for example:

 

[uSAFUnit003]

UnitName=(A-1H) 43th TFS 'Bunyaps'

ForceID=1

UnitID=1

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

 

 

 

hope you understand this - you may have to experiment a bit also!

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Using WOE as an example only:

 

You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns

 

Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site.

 

An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it.

 

If you want to fly it you need a player flyable squadron (one with a weapon loadout specified)

 

change the type, default texture, weapons and whatever else needs changing then save it:

 

//----- Player Unit

[AirUnit003]

AircraftType=A-1H

Squadron=43TFS

ForceID=1

Nation=USAF

DefaultTexture=SEA1

BaseArea=Spangdahlem Airbase

BaseMoveChance=0

RandomChance=100

To chose the squadron you need to alter the woecamp.ini file like this for example:

 

[uSAFUnit003]

UnitName=(A-1H) 43th TFS 'Bunyaps'

ForceID=1

UnitID=1

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

hope you understand this - you may have to experiment a bit also!

Thanks CoolHand29 , I wiil try this.

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Thanks CoolHand29 , I wiil try this.

I think I can´t understand very well.Ihave been editing for hours and not capable to iniciate a stock campaign with the Mirage F1.

I know this is difficult , mas anybody can explain the way to edit this? I think morons like me needs a step-by-step guide. :biggrin:

Edited by Luiz Carlos

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How far have you got?

Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool?

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How far have you got?

Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool?

In fact, I´m finally running Red Lightning campaign, flying the Mirage F1. :good: Seems I was typing incorrectly the name of the aircraft in the INI.

I was typing Mirage F1-C/E Series , when the correct was simply F1-C.

But I have new doubts:

First: how can I change cockpit for the IAI F21 cockpit, or Mig 29 for the Su-27 cockpit?

Second: can I Fly Red lightning campaign in the red side, and how can I edit the INI for this?

I´m crazy to use Mig 29C and Su-27 in full campaigns... :biggrin:

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First: how can I change cockpit for the IAI F21 cockpit, or Mig 29 for the Su-27 cockpit?

 

that's pretty simple, and the procedure is essentially the same for both aircraft. We'll use the MiG-29 as an example.

 

Open up the MiG-29A's directory, locate the MiG-29_Cockpit.ini and MiG-29_Avionics.ini files, and either delete them, or (better safe than sorry) rename them. Do the same to the cockpit folder.

 

Now, open up your Su-27 folder, locate the Su-27_cockpit.ini and Su-27_avionics.ini. files, and copy and paste them into the MiG-29A's folder. Do the same for the Su-27's cockpit folder.

 

Next, in locate the following file in the MiG-29A's folder MiG-29A.ini, and edit the following lines to match:

 

CockpitDataFile=Su-27_cockpit.ini

AvionicsDataFilename=Su-27_avionics.ini

AvionicsDLL=Avionics70.dll

 

Another thing, you can also repaint the Su-27's cockpit panels a medium Gray, to give it more of a "MiG-29" look :biggrin:

 

gallery_279_43_38803.jpg

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that's pretty simple, and the procedure is essentially the same for both aircraft. We'll use the MiG-29 as an example.

 

Open up the MiG-29A's directory, locate the MiG-29_Cockpit.ini and MiG-29_Avionics.ini files, and either delete them, or (better safe than sorry) rename them. Do the same to the cockpit folder.

 

Now, open up your Su-27 folder, locate the Su-27_cockpit.ini and Su-27_avionics.ini. files, and copy and paste them into the MiG-29A's folder. Do the same for the Su-27's cockpit folder.

 

Next, in locate the following file in the MiG-29A's folder MiG-29A.ini, and edit the following lines to match:

 

CockpitDataFile=Su-27_cockpit.ini

AvionicsDataFilename=Su-27_avionics.ini

AvionicsDLL=Avionics70.dll

 

Another thing, you can also repaint the Su-27's cockpit panels a medium Gray, to give it more of a "MiG-29" look :biggrin:

 

gallery_279_43_38803.jpg

Thanks, Fubar 521 I will do it.

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Using WOE as an example only:

 

You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns

 

Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site.

 

An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it.

 

If you want to fly it you need a player flyable squadron (one with a weapon loadout specified)

 

change the type, default texture, weapons and whatever else needs changing then save it:

 

//----- Player Unit

[AirUnit003]

AircraftType=A-1H

Squadron=43TFS

ForceID=1

Nation=USAF

DefaultTexture=SEA1

BaseArea=Spangdahlem Airbase

BaseMoveChance=0

RandomChance=100

 

 

To chose the squadron you need to alter the woecamp.ini file like this for example:

 

[uSAFUnit003]

UnitName=(A-1H) 43th TFS 'Bunyaps'

ForceID=1

UnitID=1

StartDate=1962

DescFile=woe1Start.txt

StartText=woe1Start1.txt

 

 

 

hope you understand this - you may have to experiment a bit also!

thanks for the instruction but when i try with su47 the game is not respoding,are you have an another tips for me please

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