Luiz Carlos Posted July 13, 2007 Posted July 13, 2007 Anybody knows how to make the editing ? Don´t find in the knowledge base. Quote
MigBuster Posted July 13, 2007 Posted July 13, 2007 Using WOE as an example only: You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site. An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it. If you want to fly it you need a player flyable squadron (one with a weapon loadout specified) change the type, default texture, weapons and whatever else needs changing then save it: //----- Player Unit [AirUnit003] AircraftType=A-1H Squadron=43TFS ForceID=1 Nation=USAF DefaultTexture=SEA1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 To chose the squadron you need to alter the woecamp.ini file like this for example: [uSAFUnit003] UnitName=(A-1H) 43th TFS 'Bunyaps' ForceID=1 UnitID=1 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt hope you understand this - you may have to experiment a bit also! Quote
Luiz Carlos Posted July 13, 2007 Author Posted July 13, 2007 Using WOE as an example only: You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site. An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it. If you want to fly it you need a player flyable squadron (one with a weapon loadout specified) change the type, default texture, weapons and whatever else needs changing then save it: //----- Player Unit [AirUnit003] AircraftType=A-1H Squadron=43TFS ForceID=1 Nation=USAF DefaultTexture=SEA1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 To chose the squadron you need to alter the woecamp.ini file like this for example: [uSAFUnit003] UnitName=(A-1H) 43th TFS 'Bunyaps' ForceID=1 UnitID=1 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt hope you understand this - you may have to experiment a bit also! Thanks CoolHand29 , I wiil try this. Quote
Luiz Carlos Posted July 14, 2007 Author Posted July 14, 2007 (edited) Thanks CoolHand29 , I wiil try this. I think I can´t understand very well.Ihave been editing for hours and not capable to iniciate a stock campaign with the Mirage F1. I know this is difficult , mas anybody can explain the way to edit this? I think morons like me needs a step-by-step guide. Edited July 14, 2007 by Luiz Carlos Quote
MigBuster Posted July 15, 2007 Posted July 15, 2007 How far have you got? Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool? Quote
Luiz Carlos Posted July 16, 2007 Author Posted July 16, 2007 How far have you got?Did you manage to extract the relevant campaign data ini file from MissionData.cat using the extraction tool? In fact, I´m finally running Red Lightning campaign, flying the Mirage F1. Seems I was typing incorrectly the name of the aircraft in the INI. I was typing Mirage F1-C/E Series , when the correct was simply F1-C. But I have new doubts: First: how can I change cockpit for the IAI F21 cockpit, or Mig 29 for the Su-27 cockpit? Second: can I Fly Red lightning campaign in the red side, and how can I edit the INI for this? I´m crazy to use Mig 29C and Su-27 in full campaigns... Quote
Fubar512 Posted July 16, 2007 Posted July 16, 2007 First: how can I change cockpit for the IAI F21 cockpit, or Mig 29 for the Su-27 cockpit? that's pretty simple, and the procedure is essentially the same for both aircraft. We'll use the MiG-29 as an example. Open up the MiG-29A's directory, locate the MiG-29_Cockpit.ini and MiG-29_Avionics.ini files, and either delete them, or (better safe than sorry) rename them. Do the same to the cockpit folder. Now, open up your Su-27 folder, locate the Su-27_cockpit.ini and Su-27_avionics.ini. files, and copy and paste them into the MiG-29A's folder. Do the same for the Su-27's cockpit folder. Next, in locate the following file in the MiG-29A's folder MiG-29A.ini, and edit the following lines to match: CockpitDataFile=Su-27_cockpit.ini AvionicsDataFilename=Su-27_avionics.ini AvionicsDLL=Avionics70.dll Another thing, you can also repaint the Su-27's cockpit panels a medium Gray, to give it more of a "MiG-29" look Quote
Luiz Carlos Posted July 16, 2007 Author Posted July 16, 2007 that's pretty simple, and the procedure is essentially the same for both aircraft. We'll use the MiG-29 as an example. Open up the MiG-29A's directory, locate the MiG-29_Cockpit.ini and MiG-29_Avionics.ini files, and either delete them, or (better safe than sorry) rename them. Do the same to the cockpit folder. Now, open up your Su-27 folder, locate the Su-27_cockpit.ini and Su-27_avionics.ini. files, and copy and paste them into the MiG-29A's folder. Do the same for the Su-27's cockpit folder. Next, in locate the following file in the MiG-29A's folder MiG-29A.ini, and edit the following lines to match: CockpitDataFile=Su-27_cockpit.ini AvionicsDataFilename=Su-27_avionics.ini AvionicsDLL=Avionics70.dll Another thing, you can also repaint the Su-27's cockpit panels a medium Gray, to give it more of a "MiG-29" look Thanks, Fubar 521 I will do it. Quote
rokieborhgunder Posted May 27, 2014 Posted May 27, 2014 Using WOE as an example only: You will find the campaigns in the Campaign folder eg: C:\.....\Wings Over Europe\Campaigns Pick a campaign eg woeCamp1 and open the folder. In there you will find a file called woeCamp.ini. You also need woeCamp1_Data.ini which you need to extract using the extract tool probably from a cat file in the Flight folder. The SFP1E extract tool can be downloaded from this site. An easy way to get a plane into the game is to modify a squadron in the data.ini file after you have extracted it. If you want to fly it you need a player flyable squadron (one with a weapon loadout specified) change the type, default texture, weapons and whatever else needs changing then save it: //----- Player Unit [AirUnit003] AircraftType=A-1H Squadron=43TFS ForceID=1 Nation=USAF DefaultTexture=SEA1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 To chose the squadron you need to alter the woecamp.ini file like this for example: [uSAFUnit003] UnitName=(A-1H) 43th TFS 'Bunyaps' ForceID=1 UnitID=1 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt hope you understand this - you may have to experiment a bit also! thanks for the instruction but when i try with su47 the game is not respoding,are you have an another tips for me please Quote
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