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sandbagger

Sopwith Snipe released

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Hi all,

The Sopwith Snipe has been released by Capun and the A-team. Its not on the CA downloads page just yet, but doubtless will be soon.

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Awaiting this with bated breath...

Been hoping for it for a long time.

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It's up at the CA downloads pages for ThirdWire (FE).

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Hi guys,

Just to make this one more enjoyable I've lowered both the pilot's view and the machine gun aim, a bit.

 

Here's what I've come up with:

 

(Inside the Snipe Data.ini)

 

 

[LeftMachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunFireAnimationID=4

GunGroup=1

MuzzlePosition=-0.1379,1.2771,0.5807

AimAngles=0.0,-2.0,0.0 <-----------!!!

MaxAmmo=300

EjectShells=TRUE

EjectPosition=-0.35,0.37,0.5

EjectVelocity=-1.5,-0.25,-0.5

 

[RightMachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunFireAnimationID=4

GunGroup=1

MuzzlePosition=0.1325,1.2771,0.5807

AimAngles=0.0,-2.0,0.0

MaxAmmo=300

EjectShells=TRUE

EjectPosition=0.35,0.37,0.5

EjectVelocity=1.5,-0.25,-0.5

 

(Inside the Snipe_COCKPIT.ini)

 

[CockpitSeat001]

ModelName=Camel_Pit-R2.LOD

HideExternalNodeName=cockpit

OpenCockpit=TRUE

ExternalClipDistMin=0.04

Position=0.00,-0.1883,0.7693 <-------------!!!

Offset=0.0,-0.5,0.7

ViewAngles=0.0,3.0,0.0

 

Together these, in a compromising way, will lower the pilot's head position along with the aim of the bullets. I don't use 'invisible' cockpit, therefore the bullets 'not shooting directly into the center of the screen' is not an issue to me.

 

Have fun!

Recon3

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[LeftMachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunFireAnimationID=4

GunGroup=1

MuzzlePosition=-0.1379,1.2771,0.5807

AimAngles=0.0,-2.0,0.0 <-----------!!!

MaxAmmo=300

EjectShells=TRUE

EjectPosition=-0.35,0.37,0.5

EjectVelocity=-1.5,-0.25,-0.5

 

Yeah, the guns were firing way too high. I made a similar adjustment.

I also started to change the cockpit, but eventually opted to adjust the guns

down more. I think my final value was -2.6

 

Otherwise, the plane is just a joy to fly!

 

ShrikeHawk

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Once again, really glad we've got a creative group like the A-Team in our community. Thanks guys for the hard work.

 

WRT to the Snipe, I thought for a while there was something wrong with the Snipe cockpit when viewed from the seat, so I searched. However, the AimAngle and cockpit Position fixes described above are not enough.

 

I tried to reposition the cockpit in the manner discussed for other A/C in the recent post by Alligator Devil, and managed to get rid of those polygons to either side of the guns, but then I noticed that the cockpit view and the outside view have different elements present, or stuff missing.

 

The SE5 style sight and windscreen are missing, the padded cockpit ring, etc. I tried to insert the correct sight into the Snipe INI code, but nada. Must be something hidden from view in the code, and only needs a small fix, but I can't figure it out... See for yourself:

 

IMG00028.jpg

 

IMG00029.jpg

Edited by B Bandy RFC

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I tweaked it until i had the aiming tube in view and lined up to be used as a sight.

 

Heres what i am using...

 

Cockpit.ini

 

[CockpitSeat001]

ModelName=Camel_Pit-R2.LOD

HideExternalNodeName=

OpenCockpit=TRUE

ExternalClipDistMin=0.04

Position=0.014,-0.2,0.82

Offset=0.0,-0.5,0.70

ViewAngles=0.0,0.0,0.0

 

Data.ini

 

[LeftMachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunFireAnimationID=4

GunGroup=1

MuzzlePosition=-0.1379,1.2771,0.5807

AimAngles=0.0,0.2,0.0

MaxAmmo=300

EjectShells=TRUE

EjectPosition=-0.35,0.37,0.5

EjectVelocity=-1.5,-0.25,-0.5

 

[RightMachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunFireAnimationID=4

GunGroup=1

MuzzlePosition=0.1325,1.2771,0.5807

AimAngles=0.0,0.2,0.0

MaxAmmo=300

EjectShells=TRUE

EjectPosition=0.35,0.37,0.5

EjectVelocity=1.5,-0.25,-0.5

 

Works pretty well so far.

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OK, will give it a go when I get home.

 

I re downloaded and installed the Snipe again before I posted above (in case the first install was bad), but I got the same view. What is hiding the "aim tube" and wind screen? HideExternalNodeName= ???

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hello

 

same problem

 

use this

 

[CockpitSeat001]

ModelName=Camel_Pit-R2.LOD

HideExternalNodeName=cockpit

OpenCockpit=TRUE

ExternalClipDistMin=0.04

Offset=0.0,-0.5,0.7

//Position=0.00,-0.1883,0.7693

Position=0.014,-0.2,0.82

//ViewAngles=0.0,3.0,0.0

ViewAngles=0.0,0.0,0.0

 

it work well

 

christian

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I definitely will try them out, thanks! But I came very close to the same values after spending a bit of time in seemingly endless adjustments last night:

 

Position=0.0,-0.25,0.765

Offset=0.0,-0.495,0.682

 

I found these work well with my TrackIR setup, and I ended up preferring to not reveal the hidden cockpit, as I find the sighting tube and windscreen get in the way too much.

 

I'm not sure why both of you advocate the: Position=0.014 ... value since that is a shift in the x-axis, and I do not find the cockpit is out of centre, but that could just be my tired eyes...

 

Oh, PS: what do the ViewAngle values change? I tried adjusting those by large values and really didn't see a difference, but again, TrackIR may negate a static view setting which I'm thinking these do...

Edited by B Bandy RFC

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Not sure about the Viewangle values, i didnt see any change when i adjusted them either. I think the 0.014 value was a stock setting that i didnt mess with. I have only been adjusting the cockpits for a few weeks now, so i'm not an expert. I just use alot of trial and error until i find something i can live with.

 

Right now i'm working with the Spad 7s cockpit and i still have not found a setting i like yet. The windscreen either blocks my aim or the tracers are too high on the screen.

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The problem with this cockpit is that it doesn't fit well. ...

... and the tube sight is left hanging.

 

I could be wrong, but the cockpit may be from the Camel, it looks very similar with the "squared off" front shape of the edge padding.

 

I'll try those numbers out Alli-D, thanks! If anyone has tried my numbers out, you may notice that it hides those polys that poke-up out of the nose beside the MGs (see my images above...). They aren't supposed to be there I think.

Edited by B Bandy RFC

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