Guest Saganuay82 Posted September 15, 2007 Posted September 15, 2007 The only viewer I know of is at Gulfknights website. It works the best on simple objects but it will open a various amount of different models. Quote
Guest Saganuay82 Posted September 17, 2007 Posted September 17, 2007 Find it? Did it work for you? Quote
+Dark_au Posted September 18, 2007 Posted September 18, 2007 Find it? Did it work for you? yeah thanks... not too much help though... i did ask over at the thirdwire forums and the most helpfull suggestion TK could come up with is find the size by hand and make a list. Not exactly something to inspire me. Quote
+Dark_au Posted September 21, 2007 Posted September 21, 2007 OK this app is coming along nicely. I'm getting the UI sorted out and will soon be onto the guts of it... ie making target areas and the interface for that. One slight delay could be if I have to try and find the sizes for things myself. Is there anyone who would be willing to maybe compile a list of object sizes (even if only roughly for now) to save me having to do this myself. To start with even if it was just the WOV objects it would be a help and would potentially speed up the production of this app. complex items like runways to start with would have to be simplified to a rectangle. Eventually I would like to be able to read in the LOD's to get exact coordinates which would dramatically improve the usability for making airfield areas. Quote
+Crusader Posted September 21, 2007 Posted September 21, 2007 Polak started to get the footprints of the stock SFP1 objects long ago. look here: http://www.simhq.com/forum/ubbthreads.php?...484&fpart=1 Quote
Guest Saganuay82 Posted September 21, 2007 Posted September 21, 2007 Excellent. I have been asking for someone to build something like this for so long. This will increase the target complexity so much better and reduce time to build areas. Nice sig MJ, I mean Crusader. LOL Quote
TeTeT Posted September 22, 2007 Posted September 22, 2007 I'm currently exploring the following approach: Use Inkscape to create a layout of the targets in an area and save it as SVG. Take the x and y coordinates of the SVG objects to determine the relative location in the target area. The target type is determined by a label in the SVG object. Here's a sample SVG object, depicting a truck (well, in reality a blue rectangle, but who cares about graphics ;) <rect style="opacity:1;fill:#13e719;fill-opacity:0.43000004;stroke-width:3;stroke-miterlimit:4;stroke-dasharray:none" id="rect2168" width="22.857143" height="17.142857" x="326.57144" y="121.79076" inkscape:label="Truck" /> This is then translated to Target[002].Type=Truck Target[002].Offset=326.57144,121.79076 Target[002].Heading=180 I wonder if it is possible to determine the graphics for the tile a certain point in WoV is located? This could then be loaded as background image in Inkscape. Quote
TeTeT Posted September 22, 2007 Posted September 22, 2007 Here are some first results, the target positioning is not perfect at all yet and for whatever reason some didn't show up in the game: 1. Create a SVG in Inkscape, using Object->Properties to assign the right TargetType. Result: target.svg PNG rendering: 2. Convert SVG to INI with this python script. If the script is of general interest I'll convert it to Java and give it a rudimentary GUI. Result: target.ini 3. Add target.ini to the terrains target file, adding the necessary preamble. Image of the target area: Issues: one truck and the SAM radar went missing ... Quote
+Dark_au Posted September 23, 2007 Posted September 23, 2007 Saganuay, you seem to know about these things. can you confirm my assumption that heading is in degrees with 0 bieng north?. Quote
Guest Saganuay82 Posted September 23, 2007 Posted September 23, 2007 0 north, yes I would agree on that. Quote
Guest Saganuay82 Posted October 2, 2007 Posted October 2, 2007 Whats the good word Dark AU? I'm home on Friday, you have a ICQ? PM me if so. Quote
+FastCargo Posted October 23, 2007 Posted October 23, 2007 Actually, I probably will address the TOW rocket...really don't like the launchers and rocket LOD as it sits right now... FastCargo Quote
+suhsjake Posted October 23, 2007 Posted October 23, 2007 TOW's are good, there's a whole bunch of them. I think Baghdad Bob has some in his basement somewhere. Just got to look for them. Quote
pzkpfw Posted December 14, 2007 Posted December 14, 2007 I'd love for every add-on plane to have its own cockpit accurately modeled after the actual one in real life. That would be totally awesome. Right now the MiG-21s have the best cockpits, as well as the Su-17. I know thats the hardest part to model, though. Quote
Guest Saganuay82 Posted December 14, 2007 Posted December 14, 2007 What? This is a thread about a target placement program dude. Quote
Tannethal Posted April 13, 2008 Posted April 13, 2008 (edited) Looks like, still the info from Polak on using FS Scenery creator are valid. It's not ay easy as throwing them on a picture and once satisfied click once and you've got a flawless target.ini entry. But with a bit of time and fiddling one can make nice things with FSSC and Polaks tools. You can easily crate a layout but have to invest a bit of time for importing it flawless into target.ini See attachments WIP. Stock objects SFP1/WoV/WoE, some from Polaks 3d objects lib and custom runway/taxi/parking objects from Gepard. Don't be fooled there are roughly 300 more objects currently not shown to keep bugtracking simple. PS: First one who identifies the base gets a cookie ;-) Edited April 13, 2008 by Tannethal Quote
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