+Spectre_USA Posted September 29, 2007 Posted September 29, 2007 I've mentioned this before, but info has been found that I could use some help with. I was rummaging through CAT files with SFPIE and found a SingleMission.dll. It shows like this from WoE; [Years]PeriodStart=1955 PeriodEnd=1975 MaxServiceLife=5 [TargetValues] MinStrikeTargetValue=100 HeavyStrikeValue=1000 NormalStrikeValue=200 Now, one of my peeves is that when testing out a new airframe, unless it is on the range, aircraft with "legs" usually have to go a couple of hundred miles each way for a strike mission, my fave. The above parameters look to have no bearing on this situation, but has anyone out there discovered any "hidden" options like MaxRange= or the like? I mean, I can edit a few files, and add the new airframe to a campaign and get reasonable specs, but would love to in Singles as well. Anyone? Bueller? Quote
+Fubar512 Posted September 29, 2007 Posted September 29, 2007 In my experience, almost all of the declarations and values in the singlemission.dll, are either variables that one sets in the mission difficulty screen (time of day, mission weather, the opposition's anti-air and aircraft defense levels, etc.), or, only pertain to scripted missions. Quote
+Wrench Posted September 29, 2007 Posted September 29, 2007 The MinStrikeValue is awfully high... I've used "20" for the DS mod, but in several others, I've set it down to "05". That opens a WHOLE slew of low-value targets (as defined in the terrain types inis) You could find you flight tasked with blowing up a parked fuel truck, barracks, outhouse, moose, what ever! Now mind you, that DOES create some problems with unvulnerable targets (like the concrete pad for the Factory Place), so the varying entries would need to be adjusted in the types ini, thusly: [TargetType098] Name=ground_platte3 FullName=Concrete Pad ModelName=ground_platte3.lod TargetType=MISC ActiveYear=0 TargetValue=0 <- note lack of value UseGroundObject=FALSE DamagePoint=0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Wrench kevin stein Quote
Guest Saganuay82 Posted September 29, 2007 Posted September 29, 2007 The target value that Wrench points out is what I have changed to have a target avialable as a STRIKE target. Below 100 and the game won't look at it to target. I do not believe that has anything to do with how close you are to a target from the airfield. Quote
+Spectre_USA Posted September 30, 2007 Author Posted September 30, 2007 Well, this gives some insight, so I appreciate it. Maybe ratcheting it down will allow closer targets. What I would REALLY like is a save button after campaign missions! Some of the Alpha Strikes created in the newest WoE patch are phenomenal! Being able to open one of those in Notepad and tweak airframes would rock! I am thinking of seeing what the values expressed in campaigns is, and trying them in this SingleMission.ini and seeing if it blows things up. But that value dealio is one place to start. Quote
Guest Saganuay82 Posted September 30, 2007 Posted September 30, 2007 Thinking about something I did before. Instead of lowering the min strike value, it is better to raise the value of the target. That way you can pick out of the types .ini in what you want to be able to blow up. TargetValue=0 I raised that above the MinStrikeValue in my Israeli terrain so I could hit terrorist camp tents along the coast. That way after selecting Single Mission a few times it picked up the tents as targets automatically. Quote
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