+TexMurphy 0 Posted October 24, 2007 32 aces that served in the area at the time are now present in the campaing. rename to .ini and place in <install>\Campaigns\wwiE1Camp2 Tex WWIE1CAMP2_DATA.txt Share this post Link to post Share on other sites
+TexMurphy 0 Posted October 24, 2007 The squads with the most aces are RAF Squadron 56 and Squadron 40 Germany Jasta2, Jasta5 and Jasta11 If you download the following skins... J5 Oberleutnant Richard Flashar's Albatros D.V 2065/17 Jasta 5 Vfw Josef Mai's Albatros D.V 5284/17 Otto Konnecke Jasta 15 Veltjens Extract them into DV folder instead of DVa folder and rename the files to *DV* from *DVa* then they will be used on their respective pilot. Manfred and Lothar also use skins. Share this post Link to post Share on other sites
+TexMurphy 0 Posted October 24, 2007 Running a campaing with the 56 squadron and its quite hard to keep the Aces alive... at least I want them alive and want them around but the AI is really dangerous now so one has to try and stay near em if one wants them to survive... Share this post Link to post Share on other sites
Barkhorn1x 14 Posted October 24, 2007 If you download the following skins... J5 Oberleutnant Richard Flashar's Albatros D.V 2065/17 Jasta 5 Vfw Josef Mai's Albatros D.V 5284/17 Otto Konnecke Jasta 15 Veltjens Extract them into DV folder instead of DVa folder and rename the files to *DV* from *DVa* then they will be used on their respective pilot. This is cool, yes. So how does the program know to use the skins as opposed to the defaults? Share this post Link to post Share on other sites
Barkhorn1x 14 Posted October 24, 2007 On a seperate note I noticed that several of the squadron a/c assignments are "commented out" - as they do not appear in the stock version of the sim. A/c like Sopwith Dolphin Pfalz DIII Perhaps they will be in the next expansion?? Share this post Link to post Share on other sites
Firecage 1 Posted October 25, 2007 Bark, in the ini file there is a set of code like this: UpgradeType=NEVER KnownAce[01].LastName=Brown KnownAce[01].FirstName=Roy KnownAce[01].RankID=4 KnownAce[01].NumMissions=76 KnownAce[01].AirKills=64 KnownAce[01].AircraftNumber=5 KnownAce[01].Texture=RAFGrn1 <--- shows the texture to use. As for the commented lines of code, just a guess but Im thinking Tex has those planes in his aircraft folder and is messing with Fm's on the add on planes and he commented them our so you dont have to have them loaded. Just a guess tho, Tex may have a totally different thing going. Share this post Link to post Share on other sites
Barkhorn1x 14 Posted October 25, 2007 Bark, in the ini file there is a set of code like this: UpgradeType=NEVER KnownAce[01].LastName=Brown KnownAce[01].FirstName=Roy KnownAce[01].RankID=4 KnownAce[01].NumMissions=76 KnownAce[01].AirKills=64 KnownAce[01].AircraftNumber=5 KnownAce[01].Texture=RAFGrn1 <--- shows the texture to use. As for the commented lines of code, just a guess but Im thinking Tex has those planes in his aircraft folder and is messing with Fm's on the add on planes and he commented them our so you dont have to have them loaded. Just a guess tho, Tex may have a totally different thing going. Ahhh...OK, I didn't see those lines Share this post Link to post Share on other sites
+TexMurphy 0 Posted October 25, 2007 The commented out stuff is TKs. It was there in the old FE stock campains as well I think it is the planes that where actually flown by that squad at that time. The current plane is subing for the commented plane. This is great because one can easily make the campain more realistic when one downloads planes. Tex Share this post Link to post Share on other sites
Barkhorn1x 14 Posted October 25, 2007 That's what I thought - good deal. Share this post Link to post Share on other sites