+TexMurphy 0 Posted November 7, 2007 Ok so Im making some generic PflazD3 skins for different Jastas... Ive got a choise and that is to use decals for crosses or to paint them. If I use decals then the cross will be true to its time but not necessarily to the paint job. If I paint them then the skin wount necessarily be true to its time. If I have the black Jasta 7 skin (which should have a iron cross) then its wrong in a 1917 campaing. On the other hand a Jasta 21 skin with a Maltese cross is wrong in 1918. Im tempted to go for the decals and have the crosses true to their time. Generic skins arnt ever gonna be right anyways. Whats your take on it? Tex Share this post Link to post Share on other sites
Barkhorn1x 14 Posted November 7, 2007 (edited) I agree w/ going w/ the decals as it's one less thing to worry about and as you said; w/ a one skin per unit limit you are damned if you do and damned if you don't. So, better to have the crosses uniform rather than have the skins strictly accurate IMO. Thinking out loud in this area, what we need for accurate markings are the following: - multiple skin option based on a date range - GAS decals that feature that "interim cross" - March-May of 1918 *** - which was the Maltese cross "squared off" ***That's not there already is it? Edited November 7, 2007 by Barkhorn1x Share this post Link to post Share on other sites
+whiteknight06604 934 Posted November 7, 2007 Ok so Im making some generic PflazD3 skins for different Jastas... Ive got a choise and that is to use decals for crosses or to paint them. If I use decals then the cross will be true to its time but not necessarily to the paint job. If I paint them then the skin wount necessarily be true to its time. If I have the black Jasta 7 skin (which should have a iron cross) then its wrong in a 1917 campaing. On the other hand a Jasta 21 skin with a Maltese cross is wrong in 1918. Im tempted to go for the decals and have the crosses true to their time. Generic skins arnt ever gonna be right anyways. Whats your take on it? Tex Maybe you could make the decals that are right for each time,include them in the respective skin folder and make 2 decal.inis that can be changed depending on when you plan to fly?Not perfect but MIGHT work. Share this post Link to post Share on other sites
+p10ppy 2 Posted November 7, 2007 I tend to paint "most" of my marking on the skin you can make the skin much nicer imho better blending weathering and placement... Once you have a layered image file set up its not to much work to change the markings and make a new set of skins that said, for the generics i would/should use decals for the smaller bits (serialnumbers etc) How are you guys changing decals by date? (or skins for that matter) didn't know you can do that campaign file ? Share this post Link to post Share on other sites
Barkhorn1x 14 Posted November 8, 2007 (edited) How are you guys changing decals by date?(or skins for that matter) didn't know you can do that campaign file ? Don't think you can as I believe it is hard coded into the EXE. As far as I can tell the Decal.INI only defines position and "type" of decal to access. The specific decal accessed is obviously based on a combination of Country, a/c type. skin choice and date in the case of the German Alb. D3/D5/D5a. The Dr1 seems to default to the Maltese cross despite the date. If Tex uses the decal file for, say, the DVa on his Pfalz D3 default skins he will probably get the same results. I don't know how hot the positioning will look tho'. Edited November 8, 2007 by Barkhorn1x Share this post Link to post Share on other sites
+p10ppy 2 Posted November 8, 2007 (edited) id be a little surprised if is hardcoded (not much seems to be) theres this in the nations.ini AlternateDecal=GERMANY_OLD don't know what it means tho the GERMANY_OLD must point to one of insignia0XX.tga i guess there may be another ini or lst file somewhere like the squadronlist.ini for national insignias Edit: was staring me in the face from the nations.ini [Nation004] Name=GERMANY --------Snip------- ActiveDate=03/20/1918 AlternateDecal=GERMANY_OLD --------Snip------- [Nation019] Name=GERMANY_OLD --------End------- so that means that... Nation004 = insignia004.tga Nation019 = insignia019.tga hope that helps Edited November 8, 2007 by p10ppy Share this post Link to post Share on other sites
+TexMurphy 0 Posted November 8, 2007 Well its simple I just use the FilenameFormat and it chooses which of the two insignias to use. That wasnt the question. Question was should I do it like the screens below, (note work in process, placement of decals is not right yet) The second one does look wrong because we are all so used to seeing the first combination. On the other hand at least I have not seen any late Jasta21 paint jobs at all so I dont know if they even had Pfalzes past the cross change date. But if they had then they could have just changed the crosses on their planes and not necessarily the entire paint job. Tex Share this post Link to post Share on other sites
+peter01 2 Posted November 8, 2007 (edited) Nice skin, very distinctive. I like the look of the earlier crosses. Edited November 8, 2007 by peter01 Share this post Link to post Share on other sites
raven-1 0 Posted November 8, 2007 since its generic i perfer the old style,it looks alot better.looking forward to these tex! Share this post Link to post Share on other sites
Barkhorn1x 14 Posted November 8, 2007 id be a little surprised if is hardcoded (not much seems to be)theres this in the nations.ini hope that helps Woohoo good work. I now realize that I am not familiar w/ all of these blast INI files!! Share this post Link to post Share on other sites
Barkhorn1x 14 Posted November 8, 2007 (edited) The second one does look wrong because we are all so used to seeing the first combination. Tex Historically; - a pre-03/18 build Pfalz DIII would have had its Maltese crosses "squared off" to comply w/ the new regs - post 3/18 of course. - a factory fresh post-03/18 build Pfalz DIII would have the Balkan cross. So... the second one does not look odd - if we assume it was built post 03/18. Edited November 8, 2007 by Barkhorn1x Share this post Link to post Share on other sites
+sinbad 27 Posted November 8, 2007 (edited) Tex- Did you resolve the template question? I'd like to have a go at PDIII skins as well. I've been away from FE for a long time due to RL health matters so I am not fully up to speed. I did some skins a long while ago and recall that there is a way to tie specific decals to a given skin. I'll try reconstruct how I did that, but I think it is relatively simple. A named mod or addition tot the decal set and a conforming mod to the decal ini. Edited November 8, 2007 by sinbad Share this post Link to post Share on other sites
+TexMurphy 0 Posted November 8, 2007 Yes and no. I didnt get a template. I will make a template. Untill then when just trying stuff out to see how I will make the generic skins Im using a lame quick and dirty template. The lame quick and dirty is from making the black Jasta7 white. This works a little bit but not as well as having a template with good planelines in separate layers. I will post a template when I have it done. If you want to make one and beat me to it then Id love to use yours.. ;) Tex Share this post Link to post Share on other sites
+peter01 2 Posted November 8, 2007 I didnt get a template. I will make a template. Tex A template for the Pfalz would be great if possible. This plane had some interesting colours...might then even be inclined to have a go myself at a paint job. Share this post Link to post Share on other sites
+sinbad 27 Posted November 9, 2007 [quoteIf you want to make one and beat me to it then Id love to use yours.. ;) Tex I have no idea how to build a template. I'm still learning how to use one! Share this post Link to post Share on other sites
+TexMurphy 0 Posted November 9, 2007 no worries.. Ill post mine when its done.. Share this post Link to post Share on other sites
+sinbad 27 Posted November 9, 2007 Thanks. Meanwhile, to deal with the national insignia question. I believe you can insert a specific TGA file in each skin set. That TGA file can be numbered any way you wish. Usual is INSIGNIA005, INSIGNIA006 etc. but it matters not. The point is you can either copy one from the insignia set or make your own with the correct national insignia for each skin. As in any other mod the TK generic will simply not be referenced for that skin as the local image takes priority. I do not believe this has any effect on other skins even if they appear in the same flight and mission. Of course you can use a number 705, 706. You then make a decal ini [named "Decals" to specify the code number, size and location. The skins for Borts aircraft such as the Halb DII are good examples. If I am correct (and I often manage not to be) there may be no need to choose between 1916-1917 Maltese crosses and the straight line crosses in 1918. Share this post Link to post Share on other sites
Barkhorn1x 14 Posted November 9, 2007 If I am correct (and I often manage not to be) there may be no need to choose between 1916-1917 Maltese crosses and the straight line crosses in 1918. Taking your reasoning a step farther - an enterprising skinner*** - could also make those "interim" crosses used in March/April - made by repainting the Maltese crosses by squaring them off. **hats off to them as I tried once - pathetic results. Share this post Link to post Share on other sites
+sinbad 27 Posted November 10, 2007 Yes, it is true that editing TGA files is a bit tricky, in this case however we already have the 16-17 Maltese crosses as well as the straight line 1918 style. It is simple to recode with whatever label to get the correct result -- or so it seems to moi. Share this post Link to post Share on other sites