+Florian Posted November 8, 2007 Posted November 8, 2007 Does anyone knows, if there is a way to make the eject position move? I would need the chaff and flares coming out along a line on the aircraft. I guess it´s impossible, but maybe i didn´t mentioned a gimmick. Thanks in advance.
+kreelin Posted November 8, 2007 Posted November 8, 2007 (edited) You're right... I'm afraid you cannot do that... Edited November 8, 2007 by kreelin
kukulino Posted November 8, 2007 Posted November 8, 2007 Does anyone knows, if there is a way to make the eject position move? I would need the chaff and flares coming out along a line on the aircraft. I guess it´s impossible, but maybe i didn´t mentioned a gimmick. Thanks in advance. But we can make many eject positions around aircraft. My english is not good, so it is possible that I do not understand your question right We can make eject positions on nose, or on fuselage, or on tail, on wing, everywhere. But these positions are static. But you are modders, so you know it. I am probably out
+Florian Posted November 8, 2007 Author Posted November 8, 2007 You're right... I'm afraid you cannot do that... Rgr, than it has to stay, like it is. Thanks.
csb Posted November 11, 2007 Posted November 11, 2007 Perhaps I missunderstand your question, but you can change eject position in the aircraft's data.ini. From an F-16 data.ini [ChaffDispenser] ReferenceName=AN/ALE-40 SystemType=DECOY_DISPENSER EjectPosition= 1.0,-2.0,-0.05 <<<<< change xyz co-ordinates EjectVelocity=0.0,0.0,-10.0 NumChaff=60 MinExtentPosition=-0.2,-1.5,-0.45 MaxExtentPosition=0.2,-2.5,-0.55 Maybe also try changing the other variables here for what you want to do.
+Fubar512 Posted November 11, 2007 Posted November 11, 2007 The assigned eject positions are fixed, and do not move in sequence. If you add more CM eject positions in an effort to simulate sequential deployment of CMs (ala MiG-23MLD, MiG-29A, Su-25, etc.) you'll discover that they will deploy their assigned CMs simultaneously. I'm afraid that sequential CM ejection wasn't coded into the current release.
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