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Florian

Decoy Eject Positions

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Does anyone knows, if there is a way to make the eject position move? I would need the chaff and flares coming out along a line on the aircraft. I guess it´s impossible, but maybe i didn´t mentioned a gimmick. Thanks in advance.

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Does anyone knows, if there is a way to make the eject position move? I would need the chaff and flares coming out along a line on the aircraft. I guess it´s impossible, but maybe i didn´t mentioned a gimmick. Thanks in advance.

But we can make many eject positions around aircraft. My english is not good, so it is possible that I do not understand your question right :blush: We can make eject positions on nose, or on fuselage, or on tail, on wing, everywhere. But these positions are static.

 

But you are modders, so you know it. I am probably out :haha:

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You're right... I'm afraid you cannot do that...

Rgr, than it has to stay, like it is. Thanks. :biggrin:

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Perhaps I missunderstand your question, but you can change eject position in the aircraft's data.ini.

 

From an F-16 data.ini

 

[ChaffDispenser]

ReferenceName=AN/ALE-40

SystemType=DECOY_DISPENSER

EjectPosition= 1.0,-2.0,-0.05 <<<<< change xyz co-ordinates

EjectVelocity=0.0,0.0,-10.0

NumChaff=60

MinExtentPosition=-0.2,-1.5,-0.45

MaxExtentPosition=0.2,-2.5,-0.55

 

Maybe also try changing the other variables here for what you want to do.

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The assigned eject positions are fixed, and do not move in sequence. If you add more CM eject positions in an effort to simulate sequential deployment of CMs (ala MiG-23MLD, MiG-29A, Su-25, etc.) you'll discover that they will deploy their assigned CMs simultaneously.

 

I'm afraid that sequential CM ejection wasn't coded into the current release.

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