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Posted

A little help please I am using mytai skins on the F-4B in SFP1 and WOV but all I see is a plane with no decal markings at all

I have the f-4b ini edited for the skins and the squadrons listed am I missing a step?? :dntknw:

Posted

Hi Kevin here is mytais note on how to which is public let me know if you need anything more.

 

Mytai01's 1966 VMFA-115 F-4B skin

 

This skin depicts the 1966 F-4B's of VMFA-115 Silver Eagles.

 

Installation:

1.Drop the USMCVMFA115 66 folder into your Objects/Aircraft/F-4b folder.

2.Add the following lines to the F-4b.ini:

 

[TextureSetXXX]

Directory=USMCVMFA115 66

Name=VMFA-115 Silver Eagles 66'

Nation=USMC

Squadron=VMFA115

Specular=0.30

Glossiness=0.75

Reflection=0.00

 

The "XXX" should be replaced by the number that follows the last texture set number.

 

I have followed this and still have no luck??

Posted

That would be used for your textureset ini; the part of the text added to the main ini that tells the skin what to do.

 

Out of curiosity, IS there a textureset.ini with the skin??? Even if you add it to the F-4B.ini, you may still need one in the skin folder.

 

What I need to see is there a decals.ini. That's what tells the game engine where, and what kind of, marking to add to the skin.

 

Wrench

kevin stein

Posted (edited)

Wrench, I don't think that the decals.ini is the problem here. I have installed several mytai's skin and never had a problem with them. (Except for their size, perhaps. Well, quality has its price. :wink: )

 

A little help please I am using mytai skins on the F-4B in SFP1 and WOV but all I see is a plane with no decal markings at all

I have the f-4b ini edited for the skins and the squadrons listed am I missing a step?? :dntknw:

 

Topcat, have you changed the name of the skin folder in any way? Because in my opinion that is the usual explanation for decals not showing up.

 

Example: (from mytai's 1971's VF51 skin)

[Decal001]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\pacusnvf51 71\D\usa <- if you change the name of the skin folder 'pacusnVf51_71' the decals won't show up anymore.

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

Edited by Gocad
Posted (edited)

Kevin I hope this is what you need and I will check the name on the folders and make sure they are correct. Thank you both for your help!!

 

[Decal001]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal002]

MeshName=wing_right_outer

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal003]

MeshName=splitter_plate_left

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=kill

Position=5.995,-.141

Rotation=00.0

Scale=0.75

DecalMaxLOD=2

 

[Decal004]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\nsdl

Position=1.35,-0.17

Rotation=0.0

Scale=8.625

DecalMaxLOD=3

 

[Decal005]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\nsdr

Position=1.35,-0.17

Rotation=0.0

Scale=8.625

DecalMaxLOD=3

 

[Decal006]

MeshName=vertical_stabilizer

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarr

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

 

[Decal007]

MeshName=vertical_stabilizer

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarl

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

Reverse=TRUE

 

[Decal008]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\fp

Position=-6.85,2.47

Rotation=0.0

Scale=0.40

DecalMaxLOD=4

 

[Decal009]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\fp

Position=-6.85,2.47

Rotation=0.0

Scale=0.40

DecalMaxLOD=4

 

[Decal010]

MeshName=rudder

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarr

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

 

[Decal011]

MeshName=rudder

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarl

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

Reverse=TRUE

 

[Decal012]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\b

Position=-3.40,2.20

Rotation=0.0

Scale=5.0

DecalMaxLOD=3

 

[Decal013]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\b

Position=-3.38,-1.0

Rotation=0.0

Scale=5.0

DecalMaxLOD=3

 

[Decal014]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal015]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal016]

MeshName=canopy_front_outer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal017]

MeshName=canopy_front_outer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal018]

MeshName=canopy_rear_outer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal019]

MeshName=canopy_rear_outer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal020]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\ls

Position=7.50,-0.3

Rotation=0.0

Scale=5.80

DecalMaxLOD=3

 

[Decal021]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\rs

Position=7.50,-0.3

Rotation=0.0

Scale=5.80

DecalMaxLOD=3

 

[Decal022]

MeshName=wing_left_inner

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal023]

MeshName=wing_right_inner

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal024]

MeshName=spoiler_left

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal025]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\wtt

Position=5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=4

Reverse=TRUE

 

[Decal026]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\wtb

Position=5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=4

 

[Decal027]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\wtt

Position=-5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=3

 

[Decal028]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\wtb

Position=-5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=3

Reverse=TRUE

Edited by topcat II
Posted

topcat II

 

I'm at work so can't check, but from memory you might find that the problem is the [space] in the folder name. As I recall it, the fileformat line can't be read if there's a space in it. For example fileformat=f-4b\usmcvmfa115 66\D\wtt should be changed to fileformat=f-4b\usmcvmfa115_66\D\wtt.

 

This will mean changing the tile of the skin folder and the f-4b.ini file entry to match.

 

There is also a maximum length to the number of characters that can be used to identify a decal. Your full path entry is getting up there.

 

 

LloydNB

Posted

IT WORKS!!

 

Here was the problem I used the F-4B Late from the Mytai site and had all the problems? and when I put the new file in the early F-4B it worked without making any changes I just extracted the file and fly. Thank You all for your help!!!

 

 

Cheers :smile:

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