+Wrench Posted December 7, 2007 Posted December 7, 2007 View File F-89D Scorpion, 75th FIS Skin, Ini, Weapons Upgrade Pak F-89D Scorpion 75th FIS Skin and Ini Updates Pak for SF, WoV & WoE: This package will give you an revamped skin, based off Volksjager's original, with a full set of updated inis. To make life easy, EVERYTHING is inculded. Excepting the aircraft itself -- you should already have that!!! ;) Basically, this is a rebuild of the ENTIRE weapons system for this aircraft, -- Please Note: this skin is designed to replace the skin folder marked "1D" in your original F-89D install -- All the skin bmps have been repainted, using new templates created by me, based off Volk's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers Modified main, data, cockpit, avionics and loadout inis are included. These reflect changes to operational uses as seen in the "Weapons Fixes and Loadouts" thread I maintain at CombatAce. The weapons have been completly revamped, using a trick found by Lexx_Luthor over at the 3rd Wire boards, concerning multiple FFAR installations. NEW damage tgas are also supplied -- what? you think those Commie gunners are going to sit there and let you blow them full of holes???? Brand new, and available in this mod only -- Hangar and Loading screens!! You -WILL- be using the Weapons Editor to add the new FFAR rockets...make sure you have the latest version, the one that came in the 6/06 Weapons Pak. == You MUST also have the latest Weapons Pak installed.== PLEASE read the enclosed readme for fully detailed, conscise, step-by-step install instructions. It's designed to make your life just a little easier... Enjoy, and Happy Hunting! Submitter Wrench Submitted 12/07/2007 Category F-89 Scorpion/F-94 Starfire Skins Quote
gerald14 Posted December 7, 2007 Posted December 7, 2007 Man, Wrench all these F-89D Scorpion's skins and mods are cool!!! I like the F-89D Scorpion along with MiG's and F-16s. Thanks! Quote
+Wrench Posted December 7, 2007 Author Posted December 7, 2007 Thanks! This is another one with Major Lee's DBS in mind...even if this squadron was based in Maine.... There are still 2 versions of the J to come out, as soon as I get ahold of good pictures. Still haven't figured out how to hide the IR and SAR Falcons in the pods to make an H....but I'm working on it!! Still have to redo the other skin for this one, too. Slight repainting, and new decals...not really that much work...just looking up the correct serials. I really liked the screenie I used for this one, the Moon was just right there...and was just too nice a shot pass up. Wrench kevin stein Quote
+ravenclaw_007 Posted December 9, 2007 Posted December 9, 2007 im searching on this site and on check six but can not find the f-89d any idea where i can get it monty site does not work Quote
Viggen Posted December 9, 2007 Posted December 9, 2007 (edited) Thanks! This is another one with Major Lee's DBS in mind...even if this squadron was based in Maine.... So they flew to Alaska to help with the Badger and Beagle problems. EDIT: Dur...I forgot to mention this is awsome! Edited December 9, 2007 by JA 37 Viggen Quote
+Wrench Posted December 9, 2007 Author Posted December 9, 2007 Glad you found it! Interestering to note, the F-89C is here, in it's original format, but not the D. Took a while to find it, too. "cold war aircraft, US Air Force" I'll have to check my archives, and see if I can find an un-modified original version, and then check with the Admins about uploading it. Wrench kevin stein Quote
+ravenclaw_007 Posted December 9, 2007 Posted December 9, 2007 Glad you found it! Interestering to note, the F-89C is here, in it's original format, but not the D. Took a while to find it, too. "cold war aircraft, US Air Force" I'll have to check my archives, and see if I can find an un-modified original version, and then check with the Admins about uploading it. Wrench kevin stein that would help a lot it took me a while to find it , so others who like to use your great update and dont have the aircraft must search for it Quote
+Paladrian Posted December 11, 2007 Posted December 11, 2007 I love it! I was having a hard time trying to hit small fighters (dozens of wasted rockets literally passing centimeters from the target!! ) so I made them converge at 300m as follows [LTip1] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=INTERNAL NumWeapons=26 AttachmentPosition001=-8.35,1.65, 0.172 AttachmentPosition002=-8.35,1.65, 0.172 AttachmentPosition003=-8.35,1.65, 0.172 AttachmentPosition004=-8.35,1.65, 0.172 AttachmentPosition005=-8.35,1.65, 0.172 AttachmentPosition006=-8.35,1.65, 0.172 AttachmentPosition007=-8.35,1.65, 0.172 AttachmentPosition008=-8.35,1.65, 0.172 AttachmentPosition009=-8.35,1.65, 0.172 AttachmentPosition010=-8.35,1.65, 0.172 AttachmentPosition011=-8.35,1.65, 0.172 AttachmentPosition012=-8.35,1.65, 0.172 AttachmentPosition013=-8.35,1.65, 0.172 AttachmentPosition014=-8.35,1.65, 0.172 AttachmentPosition015=-8.35,1.65, 0.172 AttachmentPosition016=-8.35,1.65, 0.172 AttachmentPosition017=-8.35,1.65, 0.172 AttachmentPosition018=-8.35,1.65, 0.172 AttachmentPosition019=-8.35,1.65, 0.172 AttachmentPosition020=-8.35,1.65, 0.172 AttachmentPosition021=-8.35,1.65, 0.172 AttachmentPosition022=-8.35,1.65, 0.172 AttachmentPosition023=-8.35,1.65, 0.172 AttachmentPosition024=-8.35,1.65, 0.172 AttachmentPosition025=-8.35,1.65, 0.172 AttachmentPosition026=-8.35,1.65, 0.172 AttachmentAngles=1.595,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=RCKT AttachmentType=USAF ModelNodeName= PylonMass=5 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.10 BombBayAnimationID=10 BombBayOpenTime=0.1 BombBayCloseTime=0.1 MovingPylon=TRUE ModelNodeName= AutomaticDoors=TRUE [RTip1] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=INTERNAL NumWeapons=26 AttachmentPosition001=8.35,1.65, 0.172 AttachmentPosition002=8.35,1.65, 0.172 AttachmentPosition003=8.35,1.65, 0.172 AttachmentPosition004=8.35,1.65, 0.172 AttachmentPosition005=8.35,1.65, 0.172 AttachmentPosition006=8.35,1.65, 0.172 AttachmentPosition007=8.35,1.65, 0.172 AttachmentPosition008=8.35,1.65, 0.172 AttachmentPosition009=8.35,1.65, 0.172 AttachmentPosition010=8.35,1.65, 0.172 AttachmentPosition011=8.35,1.65, 0.172 AttachmentPosition012=8.35,1.65, 0.172 AttachmentPosition013=8.35,1.65, 0.172 AttachmentPosition014=8.35,1.65, 0.172 AttachmentPosition015=8.35,1.65, 0.172 AttachmentPosition016=8.35,1.65, 0.172 AttachmentPosition017=8.35,1.65, 0.172 AttachmentPosition018=8.35,1.65, 0.172 AttachmentPosition019=8.35,1.65, 0.172 AttachmentPosition020=8.35,1.65, 0.172 AttachmentPosition021=8.35,1.65, 0.172 AttachmentPosition022=8.35,1.65, 0.172 AttachmentPosition023=8.35,1.65, 0.172 AttachmentPosition024=8.35,1.65, 0.172 AttachmentPosition025=8.35,1.65, 0.172 AttachmentPosition026=8.35,1.65, 0.172 AttachmentAngles=-1.595,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=RCKT AttachmentType=USAF ModelNodeName= PylonMass=5 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.10 BombBayAnimationID=10 BombBayOpenTime=0.1 BombBayCloseTime=0.1 MovingPylon=TRUE ModelNodeName= AutomaticDoors=TRUE [LTip2] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=INTERNAL NumWeapons=26 AttachmentPosition001=-8.35,1.65, 0.172 AttachmentPosition002=-8.35,1.65, 0.172 AttachmentPosition003=-8.35,1.65, 0.172 AttachmentPosition004=-8.35,1.65, 0.172 AttachmentPosition005=-8.35,1.65, 0.172 AttachmentPosition006=-8.35,1.65, 0.172 AttachmentPosition007=-8.35,1.65, 0.172 AttachmentPosition008=-8.35,1.65, 0.172 AttachmentPosition009=-8.35,1.65, 0.172 AttachmentPosition010=-8.35,1.65, 0.172 AttachmentPosition011=-8.35,1.65, 0.172 AttachmentPosition012=-8.35,1.65, 0.172 AttachmentPosition013=-8.35,1.65, 0.172 AttachmentPosition014=-8.35,1.65, 0.172 AttachmentPosition015=-8.35,1.65, 0.172 AttachmentPosition016=-8.35,1.65, 0.172 AttachmentPosition017=-8.35,1.65, 0.172 AttachmentPosition018=-8.35,1.65, 0.172 AttachmentPosition019=-8.35,1.65, 0.172 AttachmentPosition020=-8.35,1.65, 0.172 AttachmentPosition021=-8.35,1.65, 0.172 AttachmentPosition022=-8.35,1.65, 0.172 AttachmentPosition023=-8.35,1.65, 0.172 AttachmentPosition024=-8.35,1.65, 0.172 AttachmentPosition025=-8.35,1.65, 0.172 AttachmentPosition026=-8.35,1.65, 0.172 AttachmentAngles=1.595,0.0,0.0 LoadLimit=1000.6 AllowedWeaponClass=RCKT AttachmentType=USAF ModelNodeName= PylonMass=5 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.10 BombBayAnimationID=10 BombBayOpenTime=0.1 BombBayCloseTime=0.1 MovingPylon=TRUE ModelNodeName= AutomaticDoors=TRUE [RTip2] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=INTERNAL NumWeapons=26 AttachmentPosition001=8.35,1.65, 0.172 AttachmentPosition002=8.35,1.65, 0.172 AttachmentPosition003=8.35,1.65, 0.172 AttachmentPosition004=8.35,1.65, 0.172 AttachmentPosition005=8.35,1.65, 0.172 AttachmentPosition006=8.35,1.65, 0.172 AttachmentPosition007=8.35,1.65, 0.172 AttachmentPosition008=8.35,1.65, 0.172 AttachmentPosition009=8.35,1.65, 0.172 AttachmentPosition010=8.35,1.65, 0.172 AttachmentPosition011=8.35,1.65, 0.172 AttachmentPosition012=8.35,1.65, 0.172 AttachmentPosition013=8.35,1.65, 0.172 AttachmentPosition014=8.35,1.65, 0.172 AttachmentPosition015=8.35,1.65, 0.172 AttachmentPosition016=8.35,1.65, 0.172 AttachmentPosition017=8.35,1.65, 0.172 AttachmentPosition018=8.35,1.65, 0.172 AttachmentPosition019=8.35,1.65, 0.172 AttachmentPosition020=8.35,1.65, 0.172 AttachmentPosition021=8.35,1.65, 0.172 AttachmentPosition022=8.35,1.65, 0.172 AttachmentPosition023=8.35,1.65, 0.172 AttachmentPosition024=8.35,1.65, 0.172 AttachmentPosition025=8.35,1.65, 0.172 AttachmentPosition026=8.35,1.65, 0.172 AttachmentAngles=-1.595,0.0,0.0 LoadLimit=1000.6 AllowedWeaponClass=RCKT AttachmentType=USAF ModelNodeName= PylonMass=5 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.10 BombBayAnimationID=10 BombBayOpenTime=0.1 BombBayCloseTime=0.1 MovingPylon=TRUE ModelNodeName= AutomaticDoors=TRUE In fact I think the AI now has better hit rate than me Quote
+Wrench Posted December 11, 2007 Author Posted December 11, 2007 Excellent!!! thank you Paladrain...that's exactlly the kind of feedback I was looking for.... they originally have 'convergence' , but they crossed over each other at about 1/2 in front, so I set them to 0. Which meant a lot of wasted rockets. I glad someone came up with a fix! Wrench kevin stein Quote
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