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Wrench

F-89D Scorpion, 75th FIS Skin, Ini, Weapons Upgrade Pak

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F-89D Scorpion, 75th FIS Skin, Ini, Weapons Upgrade Pak


F-89D Scorpion 75th FIS Skin and Ini Updates Pak for SF, WoV & WoE:

 

This package will give you an revamped skin, based off Volksjager's original, with a full set of updated inis. To make life easy, EVERYTHING is inculded. Excepting the aircraft itself -- you should already have that!!! :wink:;) Basically, this is a rebuild of the ENTIRE weapons system for this aircraft,

 

-- Please Note: this skin is designed to replace the skin folder marked "1D" in your original F-89D install --

 

All the skin bmps have been repainted, using new templates created by me, based off Volk's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers

 

Modified main, data, cockpit, avionics and loadout inis are included. These reflect changes to operational uses as seen in the "Weapons Fixes and Loadouts" thread I maintain at CombatAce.

 

The weapons have been completly revamped, using a trick found by Lexx_Luthor over at the 3rd Wire boards, concerning multiple FFAR installations.

 

NEW damage tgas are also supplied -- what? you think those Commie gunners are going to sit there and let you blow them full of holes????

Brand new, and available in this mod only -- Hangar and Loading screens!!

 

You -WILL- be using the Weapons Editor to add the new FFAR rockets...make sure you have the latest version, the one that came in the 6/06 Weapons Pak.

 

== You MUST also have the latest Weapons Pak installed.==

 

PLEASE read the enclosed readme for fully detailed, conscise, step-by-step install instructions. It's designed to make your life just a little easier...

 

Enjoy, and Happy Hunting!


 

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Man, Wrench all these F-89D Scorpion's skins and mods are cool!!! I like the F-89D Scorpion along with MiG's and

F-16s. Thanks!

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Thanks! This is another one with Major Lee's DBS in mind...even if this squadron was based in Maine....

 

There are still 2 versions of the J to come out, as soon as I get ahold of good pictures. Still haven't figured out how to hide the IR and SAR Falcons in the pods to make an H....but I'm working on it!!

 

Still have to redo the other skin for this one, too. Slight repainting, and new decals...not really that much work...just looking up the correct serials.

 

I really liked the screenie I used for this one, the Moon was just right there...and was just too nice a shot pass up.

 

Wrench

kevin stein

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im searching on this site and on check six but can not find the f-89d any idea where i can get it

monty site does not work

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Thanks! This is another one with Major Lee's DBS in mind...even if this squadron was based in Maine....

 

 

So they flew to Alaska to help with the Badger and Beagle problems.

 

 

EDIT: Dur...I forgot to mention this is awsome!

Edited by JA 37 Viggen

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Glad you found it!

 

Interestering to note, the F-89C is here, in it's original format, but not the D. Took a while to find it, too. "cold war aircraft, US Air Force"

I'll have to check my archives, and see if I can find an un-modified original version, and then check with the Admins about uploading it.

 

Wrench

kevin stein

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Glad you found it!

 

Interestering to note, the F-89C is here, in it's original format, but not the D. Took a while to find it, too. "cold war aircraft, US Air Force"

I'll have to check my archives, and see if I can find an un-modified original version, and then check with the Admins about uploading it.

 

Wrench

kevin stein

 

 

that would help a lot it took me a while to find it , so others who like to use your great update and dont have the aircraft must search for it

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I love it! :clapping:

 

I was having a hard time trying to hit small fighters (dozens of wasted rockets literally passing centimeters from the target!! :blink: ) so I made them converge at 300m as follows

 

 

 

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SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=INTERNAL

NumWeapons=26

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BombBayCloseTime=0.1

MovingPylon=TRUE

ModelNodeName=

AutomaticDoors=TRUE

 

[RTip1]

SystemType=WEAPON_STATION

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AttachmentType=USAF

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LaunchRailNodeName=

LaunchRailHeight=0.10

BombBayAnimationID=10

BombBayOpenTime=0.1

BombBayCloseTime=0.1

MovingPylon=TRUE

ModelNodeName=

AutomaticDoors=TRUE

 

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SystemType=WEAPON_STATION

StationID=13

StationGroupID=4

StationType=INTERNAL

NumWeapons=26

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LaunchRailHeight=0.10

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BombBayOpenTime=0.1

BombBayCloseTime=0.1

MovingPylon=TRUE

ModelNodeName=

AutomaticDoors=TRUE

 

[RTip2]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=4

StationType=INTERNAL

NumWeapons=26

AttachmentPosition001=8.35,1.65, 0.172

AttachmentPosition002=8.35,1.65, 0.172

AttachmentPosition003=8.35,1.65, 0.172

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AttachmentPosition022=8.35,1.65, 0.172

AttachmentPosition023=8.35,1.65, 0.172

AttachmentPosition024=8.35,1.65, 0.172

AttachmentPosition025=8.35,1.65, 0.172

AttachmentPosition026=8.35,1.65, 0.172

AttachmentAngles=-1.595,0.0,0.0

LoadLimit=1000.6

AllowedWeaponClass=RCKT

AttachmentType=USAF

ModelNodeName=

PylonMass=5

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.10

BombBayAnimationID=10

BombBayOpenTime=0.1

BombBayCloseTime=0.1

MovingPylon=TRUE

ModelNodeName=

AutomaticDoors=TRUE

 

 

In fact I think the AI now has better hit rate than me :biggrin:

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Excellent!!!

thank you Paladrain...that's exactlly the kind of feedback I was looking for....

 

they originally have 'convergence' , but they crossed over each other at about 1/2 in front, so I set them to 0. Which meant a lot of wasted rockets.

 

I glad someone came up with a fix!

 

Wrench

kevin stein

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