lambda*sqrt(u*x) 0 Posted December 21, 2007 Hello all, I'm totally new in this forum, since I only today bought FE, and after few minutes of tweaking joystick config, I bought FE Exp1... Well... I'm mostly into early WWI birds, and wanted to let the people here know that if someone was interested to create an Austro-Hungarian Taube aeroplane, he can have all the AC3D files he will need from my X-Plane 8.50 version. Have a look at the aircraft, it may need some refinement for the quality of First Eagles: Etrich A.II Series 72 (Fd) Taube Share this post Link to post Share on other sites
+Tailspin 3 Posted December 21, 2007 Welcome to CombatACE lambda. Thanks for your generous offer. I'm not a 3D modeller but I'm sure it will interest someone here. Share this post Link to post Share on other sites
lambda*sqrt(u*x) 0 Posted December 21, 2007 Thanks for the welcoming! If you want to have a look at the cockpit without having X-Plane installed or the AC3D files sent to you, you may just download the file from x-plane.org and have a look at the manual.jpg... it gives you a good impression of what the plane's cockpit looks like and how the switches and handles were operated. Important warning here... I haven't seen a single detailed cockpit photograph of this plane... all I did was derive the cockpit layout from descriptions and outside photographs. So realism _may_ not be applied according to the interior. Share this post Link to post Share on other sites
+sinbad 27 Posted December 21, 2007 Wilkommen! I would certainly like to see this bird fly here. Thanks for the offer and links. Share this post Link to post Share on other sites
Gr.Viper 131 Posted December 21, 2007 I wish there were a way to do wing warp in FE like in FSWW1. The bird is doomed to look petrified. :cray: Share this post Link to post Share on other sites
lambda*sqrt(u*x) 0 Posted December 21, 2007 I wish there were a way to do wing warp in FE like in FSWW1. The bird is doomed to look petrified. :cray: Actually, you can circumvent the impossibility by splitting the wing tips into a finite number of ailerons. The trick I used on the X-Plane version of the Taube was simply the prolonged wingtip to move around an area and make the wires move with roll input... that takes attention away from the foul "warperons" ;-) Share this post Link to post Share on other sites
Recon3 0 Posted December 25, 2007 (edited) The E.III and the Morane 'Bullet' also had the warped-wing feature. Maybe there will be addons for Thirdwire one day. Edited December 25, 2007 by Recon3 Share this post Link to post Share on other sites
lambda*sqrt(u*x) 0 Posted December 25, 2007 I don't know anything about the FE aircraft object formats and possibilities... therefore I just offer my 3D files to anyone willing to investigate... Share this post Link to post Share on other sites
Gr.Viper 131 Posted December 25, 2007 We have Eindeckers and Bullet for FE but their wing warp is not animated. Actually you can download 3dsmax plug-in from Thirdwire website - it has a readme file which mentions restrictions on animations. Share this post Link to post Share on other sites
+p10ppy 2 Posted December 26, 2007 It would be quite a big change to the engine i think Mesh deformation (twists) is very different to the move and rotate transforms possible at the moment (sorta like cloth dynamics i guess) From my (not so good) info on the subject warping only moved the tips approximately 100mm at max deflection so it doesn't seem a big loss to me And there's many other things that would be nicer to have IMHO Thats a very nice model lambda*sqrt(u*x), I hope someone (or you) converts it to FE I had a taube on my wish list of things to model but its along ways off (never never land) We have Eindeckers and Bullet for FE but their wing warp is not animated. The MoS-N does warping animation (not the wings) by moving the wires/turnbuckles/pulleys/cranks at least it gives some visual feedback Share this post Link to post Share on other sites
lambda*sqrt(u*x) 0 Posted December 26, 2007 Aw... I don't have 3DS max, the only exporter plugins I used were X-Plane exporters for AC3D, and all animation I did was rotate transforms... don't even know if there is a move transform for X-Plane format... so my post is really out of desperate hope someone will find my Taube useful as his next FE project - after I was greatly amazed about all the early birds flying in the forum... the Moranes, the Pfalz's, the Farmans.. Share this post Link to post Share on other sites
Guest capun Posted December 26, 2007 You can send it to me at capun1950 (at) yahoo (dot) com No promises, since I am really busy with many projects and RL stuff, if I can port it and/or when Share this post Link to post Share on other sites
lambda*sqrt(u*x) 0 Posted December 27, 2007 Nevermind, I sent you the file anyway =) Share this post Link to post Share on other sites