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hurricane3

blip switch on Fokker Dr1?

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After reading the artical on Gnome engines in the latest Over The Front,I'am wondering if the Fokker Dr1 or for that matter all Sopwith Camels had blip switches.

According to what I understand from the artical ,only the Gnome engines had blip switches,and only the 100hp Gnome was used in the Camel.

As far a the Fokker DR1 the only engines I can find they had are the Oberursal @ captured Le Rhone 110.

The Gnome9n 160 hp was used in the Nieuport 28 ,and I know it had a blip switch,but did only Gnome engined aircraft have blip switches?

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As far as I know from the reading I've done, all rotaries should have them. I do know for a fact that both LeRhone and Clerget engines had them, because I've seen aircraft with them flown at Old Rhinebeck Aerodrome in NY. When flying you could hear the distinct sound of them being used as the engine would shut off, and then come back on, shut off, and then come back on. The Gnome was different in that it had also had a selector switch that would allow the pilot to select 3, 6, or all nine cylinders, as you've probably read in the article. It was dangerous to use it in this manner however, or hold a blip switch down too long, because the fuel and air mixture still travelled through the unused cylinders and out the exhaust, accumulating inside the engine cowling, which could be ignited when you cut the ignition back in. This happened to Harold Hartney from what I've read.

 

Heck

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As far as I know from the reading I've done, all rotaries should have them. I do know for a fact that both LeRhone and Clerget engines had them, because I've seen aircraft with them flown at Old Rhinebeck Aerodrome in NY. When flying you could hear the distinct sound of them being used as the engine would shut off, and then come back on, shut off, and then come back on. The Gnome was different in that it had also had a selector switch that would allow the pilot to select 3, 6, or all nine cylinders, as you've probably read in the article. It was dangerous to use it in this manner however, or hold a blip switch down too long, because the fuel and air mixture still travelled through the unused cylinders and out the exhaust, accumulating inside the engine cowling, which could be ignited when you cut the ignition back in. This happened to Harold Hartney from what I've read.

 

Heck

Thanks again for clearing things up ,Heck

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It was the only "throttle" on rotary engines ...engine on / engine off

Tho as Heck said some rotaries let you blip individual cylinders for a little more (dangerous) control(not modeled in the game)

 

see these threads for more info (alot more)

 

http://www.theaerodrome.com/forum/aircraft...lip-switch.html

 

http://www.theaerodrome.com/forum/aircraft...e-throttle.html

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Been flying in RB3D with ReLoad for a while on rotary E.III according to the table with "type3" engine: blip, separate fuel and air intake controls.

So it has some sort of throttle, but that is definitely NOT the thing you'll want to even touch in combat. If you move joystick throttle, you have to readjust fuel mixture with +/- otherwise drop in torque might be much more than needed. And altitude changes also require some tweaking. That means that in combat you have to watch the tachometer taming the needle, while keeping in mind altitude changes and the thing you just did to throttle. And there are bad guys about. And earth is getting closer with every turn. Blip seems like a perfect solution when you don't want to worry at least about the engine (set up max power before entering dogfight) and try to avoid overtaking some nasty bomber.

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