vulkan Posted January 19, 2008 Posted January 19, 2008 I mostly Fly in CLEAR & dayly (08:00- 18:00 interval), but sometimes would be cool fly with(inside) the sorm, near to lightnings. Have the game lightnins, and thunders vulkan Quote
sparkomatic Posted January 19, 2008 Posted January 19, 2008 I dont think so...but there is an environmental mod here... Quote
SandyC Posted January 19, 2008 Posted January 19, 2008 Lightning would be uber-cool, especially those big South-East Asia thunderstorms you read about in pilots' accounts from those days. IL-2 has lightning, so presumably it is possible in other sims. Quote
Lexx_Luthor Posted January 20, 2008 Posted January 20, 2008 It should be possible, to what degree of overall effect I have not thought about yet. Another idea for Pacific use: active volcanic eruption smoke, like say near Rabaul for example. Quote
Wrench Posted January 20, 2008 Posted January 20, 2008 Funny you should mention that, since I'm beating meself senseless adding a butt-load of new stuff to New Guinea 2.... (they'll be a few new objects, like a faked AK class cargo ship - with MGs!, and several new and rebuilded target areas - still having trouble with the ditched B-17 off Port Morsby....) One could theoreity 'hide' a factory inside the caldera, and increse the size of the smoke emitter several hundred times.... That would be nice for the MTO maps; Vesuvius and that one on Sicily. Be easy enough to create a small building, say from the 'shack' and give it an emitter...simple hex editing and renaming... something else to work on! == and I gotta finish off those damn Zero's skins too.... Of course, it might come out like my burning oil well...not very (pun intended!) back to google earth to find that volcano.... Wrench kevin stein Quote
sparkomatic Posted January 20, 2008 Posted January 20, 2008 Ooo...a volcano...man can we throw people into it? Quote
Wrench Posted January 20, 2008 Posted January 20, 2008 Only virgins, if you can find any, and guys with a 'brain cloud'. You also have to drink lots of orange soda..... Hmm...looks like a litttle outgassing from the vent.. Oh no!!! The lava plug's been blasted free!!!! aieee!!! (natives running screaming sound) Either that, or Dr. Zim's reactor exploded... I think it's doable...I just don't understand the effects/particle system. I think it'll need a new effects ini, VolcanoSmokeEffect or something like that.. Wrench kevin stein Quote
Wrench Posted January 20, 2008 Posted January 20, 2008 Ok, this is what I've got so far...made a few changes (like NOT using the Nuke effect ) Here's the "volcanic vent' object: [TargetType***]Name=volcano FullName=volcano ModelName=oildrum1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeOilFire DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 Effect=VolcanoSmokeEffect EffectOffset=0.00,0.0,1.0 //EffectEmitterSize=10000.0 Treat it like any other terrain object, where *** is the next number in sequence in the terrain's types ini And this is my hack-job effect ini -- it's reallllyy gonna need someone that understand how these things work to get it to 'emit' constantly, like a factory smokestak or ship's smoke: [EffectType001]Name=VolcanoSmokeEffect Element[01].ElementType=RADIAL_EMITTER Element[01].ElementName=VolcanoSmokeEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[01].EjectTimeDeviation=0.0 Element[02].ElementType=RADIAL_EMITTER Element[02].ElementName=VolcanoFireSmokeEmitter Element[02].StartTime=0.0 Element[02].StartTimeDeviation=0.0 Element[02].EjectTime=-1.0 Element[02].EjectTimeDeviation=0.0 Element[03].ElementName=AmmoDumpLastingSmokeEmitter Element[03].StartTime=0.0 Element[03].StartTimeDeviation=0.0 Element[03].EjectTime=-1.0 Element[03].EjectTimeDeviation=0.0 [EmitterType001] Name=VolcanoSmokeEmitter EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=0.4000 EmissionVolume=0.00000,0.00000,-10.000000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,15.000000 EmissionVelocityDeviation=0.50000 RadialVelocityTableType=CONSTANT RadialVelocity=05.0 RadialVelocityDeviation=0.50000 HasLightSource=TRUE LightColor=0.400,0.270,0.150 LightRange=3.0 LightSrcOffset=0.0,0.0,25.0 LightDeviation=0.050000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.00 ParticleLifeTimeDeviation=0.25000 ParticleWeight=-14.00000 ParticleRandomness=0.0500000 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.0250000,0.025000,0.0250000,0.00000 ParticleColor[02].Time=0.0800000 ParticleColor[02].Value=0.05000000,0.050000,0.050000,0.10000 ParticleColor[03].Time=0.1600000 ParticleColor[03].Value=0.0750000,0.075000,0.075000,0.40000 ParticleColor[04].Time=0.400000 ParticleColor[04].Value=0.10000,0.10000,0.10000,0.60000 ParticleColor[05].Time=0.7500000 ParticleColor[05].Value=0.1250000,0.1250000,0.1250000,0.3500000 ParticleColor[06].Time=1.00000 ParticleColor[06].Value=0.150000,0.150000,0.150000,0.00000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=30.000000 ParticleSize[02].Time=0.0800000 ParticleSize[02].Value=60.00000 ParticleSize[03].Time=0.1000000 ParticleSize[03].Value=80.00000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=100.00000 ParticleSize[05].Time=1.00000 ParticleSize[05].Value=120.00000 ParticleSizeDeviation=0.005000 BaseSizeDeviation=0.3 TextureMaterial=SmokeMaterial [EmitterType002] Name=VolcanoFireSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.080000 EmissionVolume=0.400000,0.400000,0.400000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=TRUE ParticleLifeTime=12.000000 ParticleLifeTimeDeviation=0.700000 ParticleWeight=-3.00000 ParticleRandomness=0.100000 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.200000,0.200000,0.200000,0.000000 ParticleColor[02].Time=0.005000 ParticleColor[02].Value=0.100000,0.100000,0.100000,0.250000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.100000,0.100000,0.100000,0.250000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.100000,0.100000,0.100000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=24.000000 ParticleSize[02].Time=0.4000000 ParticleSize[02].Value=36.000000 ParticleSize[03].Time=1.0000000 ParticleSize[03].Value=72.000000 BaseSizeDeviation=0.4 TextureMaterial=AnimatedSmokeMaterial [EmitterType003] Name=AmmoDumpLastingSmokeEmitter EffectLevel=1 EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.500000 EmissionVolume=0.000000,0.00000,10.00000 RadialVelocityTableType=CONSTANT RadialVelocity=4000.0 RadialVelocityDeviation=0.50000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=200.000000 ParticleLifeTimeDeviation=0.500000 ParticleWeight=-12.00000 ParticleRandomness=0.080000 ParticleInheritence=0.001 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.200000,0.200000,0.1500000,0.0000000 ParticleColor[02].Time=0.500000 ParticleColor[02].Value=0.400000,0.400000,0.3000000,0.150000000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.500000,0.500000,0.4500000,0.3000000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.300000,0.300000,0.27000000,0.0000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=12.000000 ParticleSize[02].Time=0.2500000 ParticleSize[02].Value=35.000000 ParticleSize[03].Time=1.0000000 ParticleSize[03].Value=100.000000 BaseSizeDeviation=0.3 TextureMaterial=SmokeMaterial [smokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [AnimatedSmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=AnimatedSmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE copy/paste "and save as" VolcanoSmokeEffect.ini Have at it fellas...see what you can come up with. This one's above my pay grade!! Wrench kevin stein Quote
sparkomatic Posted January 21, 2008 Posted January 21, 2008 Awesome! One really can do just about anything with this game Quote
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