JediMaster Posted February 21, 2008 Posted February 21, 2008 It doesn't cost tens of thousands of dollars...just thousands! Quote
TX3RN0BILL Posted February 21, 2008 Posted February 21, 2008 By the looks of it, it only costs 300 bucks... http://news.bbc.co.uk/1/hi/technology/7254078.stm Geeky looking thing! I wonder which games it supports... Quote
WarlordATF Posted February 29, 2008 Posted February 29, 2008 By the looks of it, it only costs 300 bucks... http://news.bbc.co.uk/1/hi/technology/7254078.stm Geeky looking thing! I wonder which games it supports... I guess TrackIR better lower there prices once this hits the market. Seriously though, this could be a huge step forward. Quote
TX3RN0BILL Posted March 4, 2008 Posted March 4, 2008 I agree, just that I don't know exactly how to put it to use... Well, maybe in RTSs, RPGs and FPSs, but for flight sims I don't think one would have the correct "feeling" for the limitations of movement... Quote
PaperArtillery Posted May 26, 2008 Posted May 26, 2008 Yeah, I can't see much practical use for it right now outside of superficial things - y'know, characters' facial expressions, maybe looking around (which TrackIR does just fine, I must say), and other than that, there can't be too many games or even concepts that would use the push/pull and so on. And I will say this: encephalographic gaming today; mind control, zombies and robot wars tomorrow. Quote
eraser_tr Posted June 4, 2008 Posted June 4, 2008 the uses for disabled people is tremendous. To play games or simply use a computer when they'd be physically unable to manipulate a mouse or keyboard. Stephen Hawking could write out what he's thinking instead of struggling and taking hours to work out equations with an assistant. Or for someone who's lost a limb to be able to naturally control a robotic arm or leg. And of course more mundane things like thinking about switching MFDs and systems, instead of remembering crtl+alt+shift+9 and a hundred other combinations, then I can actually play F4AF. Less clumsiness in FPS jumping puzzles. Or the kinds of interactions in RPGs or games like the sims that are openned up. Quote
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