ndicki Posted February 24, 2008 Posted February 24, 2008 (edited) I'm trying to put together a fictional African air force (=ENEMY), flying MiG-21MFs, but using Sidewinders and selected NATO weps rather than just Soviet. The nationality functions, with full decalling, etc, so that is not the problem. I've created nationality-specific versions of the NATO weapons I want to use, and changed the attachment type to WP to correspond to the aircraft. I've edited the loadout.ini to use these weapons. Dates of service correspond. And it doesn't work. The loadout menu does its own thing, and loads them up with the Soviet junk I'm trying to avoid. And my versions don't even show up as selectable. Of course, while I can control my own aircraft and at least choose from what is on offer, my wingmen still get what they're given, so I'd like to see my selected weapons working the way I want! I'm using the latest weapons editor, and my modified weapons show up in WEAPONDATA.dat. I promise I've read the tutorials! Obviously I'm missing something, but...what? The game does seem to do its own thing sometimes... Edited February 24, 2008 by ndicki Quote
+Florian Posted February 24, 2008 Posted February 24, 2008 Copy the AIM-9B and rename the TypeName from "AIM-9B" to "SOV_AIM-9B", so it doesn´t affect eachother. Change the NationName and the AttachmentTypes and you should be good to go. If they still don´t show up, try to use this one in your weapondata file. Don´t forget to save withe weps editor. [WeaponDataXXX] TypeName=SOV_AIM-9B FullName=AIM-9B Sidewinder ModelName=aim-9b Mass=71.220001 Diameter=0.127000 Length=2.830000 AttachmentType=WP,SOVIET NationName=Soviet StartYear=1957 EndYear=1974 Availability=3 BaseQuantity=80 Exported=TRUE ExportStartYear=1957 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=10.000000 MaxLaunchG=2.000000 LockonChance=90 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=0.000000 MaxLaunchRange=4800.000000 Duration=20.000000 CounterCountermeasure=30.000000 NoiseRejection=70.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Quote
ndicki Posted February 24, 2008 Author Posted February 24, 2008 Thasnks - that is in fact what I've already done, to all intents and purposes. Take a look: [WeaponData2063] TypeName=RZAF AIM-9P-5 FullName=AIM-9P-5 Sidewinder ModelName=AIM9JNP Mass=74.500000 Diameter=0.127000 Length=3.050000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=ZINGARO StartYear=1978 EndYear=2020 Availability=2 BaseQuantity=124 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=24.000000 MaxLaunchG=7.000000 LockonChance=75 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=16.500000 SeekerRange=14000.000000 MinLaunchRange=0.000000 MaxLaunchRange=14000.000000 Duration=45.000000 CounterCountermeasure=95.000000 NoiseRejection=95.000000 CapabilityFlags=0x00000410 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.530000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.530000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Zingaro is a fully functioning nationality, as I mentioned above, so IMHO, it should work... Odd game, this. I'm having similar trouble with Kfirs which won't do as they're told, either, and I didn't mess about with them! Quote
+Florian Posted February 24, 2008 Posted February 24, 2008 Try to add it as exported. You have it set to the nation of ZINGARO, but your ATTACHMENTTYPE is only WP, SOVIET. Might be the game doesn´t allow you to mount them, as the station is not set as Zingaro nation. You can leave the ExportStart-/EndYear at 0, as the game then uses the standard years. Wich game you use? Your weapondata is from the new weapon editor, wich only works with WOI or FE, i believe. Quote
Wrench Posted February 24, 2008 Posted February 24, 2008 Change the AttachmentType= to "WP", and use the Paki winders...already in the weapons pak. (or they Egyptian or or or...) Also, you might need to add you fictional nation to the nations.ini, otherwise the game engine wont know what to do with them Everything must point to something..... Wrench kevin stein Quote
ndicki Posted February 24, 2008 Author Posted February 24, 2008 Well, it's a weapons editor problem. When I use the 2006 WEAPONDATA.dat file that comes with the weapons pack, everything which is in it seems to work correctly. Well, more or less, anyway. However, when I use the newly regenerated WEAPONDATA.dat file created by the Editor, it does funny things. Sometimes it doesn't work at all, sometimes certain types of weapons are unavailable - at the moment, the stock F-4s have got no Sparrows! - and so on and so forth. Also, it doesn't save the .dat file to the same place; the working one was in objects\weapons, while the new one is in objects. It is the very latest editor, running in W98 mode on XP SP1, for what it's worth. AAAAARGH! Quote
ndicki Posted February 24, 2008 Author Posted February 24, 2008 (edited) The game is SF Gold. That might explain it. Suggestions? I've got a fair bit of stuff to add. Zingaro is up and running in Nations.ini, with full decalling as for standard nations. Off to try Paki Sidewinders! - Good idea there... Kevin - It worked, so I now have a MiG with Sidewinders, except that I had to change the nationality in MiG-21MF_RZAF_DATA.INI to Pakistan... So now my decals don't work! But it shows the principle, and all I now need to do is sort out this thing with the Weapons Editor. Reassuring though - I now know I had correctly understood how it all dovetails, and it was only a problem with the tools (said the workman!) Edited February 24, 2008 by ndicki Quote
+Florian Posted February 24, 2008 Posted February 24, 2008 (edited) It is the very latest editor, running in W98 mode on XP SP1, for what it's worth. AAAAARGH! That is the point i guess. Like i thought, you are using the LATEST weapon editor, wich should be ONLY used with WOI or FE. Get the weapon editor wich comes with either Bunyaps or the Mirag Factory weapon packs. The new one will work with WOE,WOV or SFP1 once the patch is out, i assume. Until then you´ll need the pre-WOI version for the rest of the series. EDIT: SF Gold had some issues with patching, i believe. Need to grab some info there before i suggest something on this. Edited February 24, 2008 by AmokFloo Quote
ndicki Posted February 24, 2008 Author Posted February 24, 2008 That is the point i guess. Like i thought, you are using the LATEST weapon editor, wich should be ONLY used with WOI or FE.Get the weapon editor wich comes with either Bunyaps or the Mirag Factory weapon packs. The new one will work with WOE,WOV or SFP1 once the patch is out, i assume. Until then you´ll need the pre-WOI version for the rest of the series. EDIT: SF Gold had some issues with patching, i believe. Need to grab some info there before i suggest something on this. Cheers - off to look. I think you've got the answer there. Quote
ndicki Posted February 24, 2008 Author Posted February 24, 2008 (edited) Cheers - off to look. I think you've got the answer there. No joy. I tried the one which came with the weapons packs - both Bunyap's and the Mirage Factory's are dated 24/04/2006, and one I found here from 11/08/2004. Neither worked correctly, and left me with semi-functioning data.dat files. Back to the one which came with Bunyap's Weapons Pack. It may not be 100% up to date by now, but at least it works the way it should! Thank goodness I'd backed it up... BTW, I'm fully patched up to date - if that means things should work. And they say CFS3 is complicated! Edited February 24, 2008 by ndicki Quote
S-70 Blackhawk Posted February 28, 2008 Posted February 28, 2008 Zingaro is a fully functioning nationality...... Whatever happened to the Dirka Dirkastanies ??? Everyone knows about the Dirka Dirkastanies....... Why is everyone so quiet? Cheers Blackhawk Oh...and yes, my vSquadron ALWAYS call our foe an aircraft from the nation of 'Dirkastan' (No offence intended to any parties in case you are offended ) Quote
Atreides Posted February 28, 2008 Posted February 28, 2008 (edited) WOW ! Dirkastan AF ? Really ? That truly is original xenophobia at it's best. EDIT:- Pity that you find it amusing being phobic against a certain religion. Quit it with your religious intolerance. This section and this forum is for general discussion and not your xenophobia and the deluded ideal that if it's funny it's harmless. Edited February 28, 2008 by Atreides Quote
Atreides Posted February 28, 2008 Posted February 28, 2008 (edited) THAT represent's the danger's of inbreeding at it's best. Pity. Edited February 28, 2008 by Atreides Quote
+Timmy Posted February 28, 2008 Posted February 28, 2008 It looks like a marionette to me... Do they breed? Quote
Atreides Posted February 28, 2008 Posted February 28, 2008 (edited) You should know. Edited February 28, 2008 by Atreides Quote
+Timmy Posted February 28, 2008 Posted February 28, 2008 Hmm, I guess they can. You really need to lighten up, Francis. Quote
Atreides Posted February 28, 2008 Posted February 28, 2008 (edited) Now that was a stale comeback. I'm not from the religion you take such pride in insulting. EDIT:- Meet ignore. You enlightened, being. Edited February 28, 2008 by Atreides Quote
FastCargo Posted February 28, 2008 Posted February 28, 2008 If I knew what you guys were talking about, I'd give a damn. As I don't know, I don't care. Knock it off, both of you. Stick to helping the OP with the weapons issue. If you can't do that, don't post. Only warning. FastCargo Quote
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