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Posted (edited)

Are the instant mission parameters created randomly? Or how are the starting airbases, target areas, etc. determined?

What if you wanted to use a "default" custom instant mission - one where you always start from the same airfield (at a minimum) but the targets, type of attack, etc. can change?

 

Thanks for any insight!

Edited by swambast
Posted

Hi swambast, belated welcome to CA! There are two places I know of where Instant Action parameters are defined. One is the Options.ini in the main folder and the other, more detailed, is the InstantAction.ini in the MissionData.CAT in the Flight folder. You'll probably have to extract the InstantAction.ini from the .CAT file using the SFP1e file extract utility found here in the downloads section. Sorry I can't help much with what all the parameters do......

Posted

If you want to change the a/c that you fly then change it in the options.ini NOT the instantaction.ini - nothing will happen if you change it there.

 

The only random things in the instant action are the weather (although usually clear) and the chance that a squadron will appear - randomchance can be changed in the instantaction ini.

Posted

Not exactly true....

 

The instant action ini can have any/all it's aircraft changed for whatever you want. This has been done for Korea and all the WW2 type/era installs. You just tell it what map to use, what planes, etc...

 

You change the InstantAction pointer in the options ini....(the data below is from my SWOTL2 install....)

 

[instantAction]

AircraftType=P-51D-30

MissionMap=EuroWW2

StartTime=15:15:00

StartDate=09/18/1944

StartTimeDeviation=120

TextureSet=0

NationalMarking=0

SquadronMarking=0

AircraftNumber=0

KillMarking=0

 

Then make whatever adjustments (aircraft wise) to the instantaction ini.

 

[AircraftMission001]

AircraftType=P-51d-30

Name=GUNSLINGER

FormationType=USFighter

Size=1

RandomChance=100

MissionType=INTERCEPT

ObjectiveID=2

Position=390020.000,554500.000,6100.0

Heading=0.0

Speed=250.0

FuelPercent=40

Alignment=FRIENDLY

Loadout=AirToAir

Aircraft[01].AircraftNumber=1

Waypoint[01].Position=393000.000,559000.000,1000.0

Waypoint[01].Size=1000.0

Waypoint[01].Command=CAS

Waypoint[01].Speed=200.0

 

[AircraftMission002]

AircraftType=He-111H6

Name=BEAGLE

FormationType=WW2AxisBomber

Size=6

RandomChance=100

MissionType=STRIKE

ObjectiveID=2

Position=390800.000,556500.000,6050.0

Heading=0.0

Speed=230.0

Alignment=ENEMY

NationalMarking=5

Ammo=100

Fuel=100

Waypoint[01].Position=390800.000,654500.000,6050.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=WAYPOINT

Waypoint[01].Speed=200.0

 

[AircraftMission003]

AircraftType=Bf-110C

Name=FRESCO

FormationType=WW2AxisFighter

Size=2

RandomChance=25

MissionType=ESCORT

ObjectiveID=0

Position=390000.000,556500.000,6050.0

Heading=180.0

Speed=200.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6050.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission004]

AircraftType=P-47D-20

Name=COWBOY

FormationType=USFighter

Size=2

RandomChance=75

MissionType=CAP

ObjectiveID=0

Position=389950.000,557500.000,6250.0

Heading=180.0

Speed=200.0

Alignment=FRIENDLY

TextureSet=0

NationalMarking=6

SquadronMarking=0

AircraftNumber=0

KillMarking=0

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6050.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission005]

AircraftType=Spitfire5B

Name=SHOWTIME

FormationType=USFighter

Size=2

RandomChance=60

MissionType=CAP

ObjectiveID=0

Position=400000.000,575500.000,6250.00

Heading=225.0

Speed=200.0

Alignment=FRIENDLY

TextureSet=0

NationalMarking=3

SquadronMarking=0

AircraftNumber=0

KillMarking=0

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission006]

AircraftType=Bf109G10

Name=FRESCO2

FormationType=WW2AxisFighter

Size=2

RandomChance=75

MissionType=ESCORT

ObjectiveID=0

Position=380000.000,565500.000,6550.0

Heading=135.0

Speed=230.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission007]

AircraftType=FW190

Name=FISHBED

FormationType=WW2AxisFighter

Size=2

RandomChance=60

MissionType=FIGHTER_SWEEP

ObjectiveID=0

Position=392000.000,557500.000,6550.0

Heading=0.0

Speed=240.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,1000.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission008]

AircraftType=Re2001

Name=FISHBED2

FormationType=WW2AxisFighter

Size=2

RandomChance=40

MissionType=CAP

ObjectiveID=1

Position=390800.000,654500.000,6550.0

Heading=180.0

Speed=240.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Aircraft[01].AircraftNumber=1

Aircraft[02].AircraftNumber=2

Waypoint[01].Position=277000.0,211000,510.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

 

[AircraftMission009]

AircraftType=Bf-110G

Name=FRESCO3

FormationType=WW2AxisFighter

Size=2

RandomChance=60

MissionType=ESCORT

ObjectiveID=0

Position=398000.000,562500.000,6550.0

Heading=225.0

Speed=230.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission010]

AircraftType=P-38L

Name=COBRA

FormationType=USFighter

Size=2

RandomChance=60

MissionType=CAP

ObjectiveID=0

Position=391020.000,554400.000,6150.0

Heading=350.0

Speed=200.0

Alignment=FRIENDLY

TextureSet=0

NationalMarking=4

SquadronMarking=0

AircraftNumber=0

KillMarking=0

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission011]

AircraftType=Bf109G10

Name=FRESCO4

FormationType=WW2AxisFighter

Size=2

RandomChance=50

MissionType=ESCORT

ObjectiveID=0

Position=390300.000,556000.000,6350.0

Heading=0.0

Speed=230.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission012]

AircraftType=Fw190

Name=FRESCO5

FormationType=WW2AxisFighter

Size=2

RandomChance=50

MissionType=ESCORT

ObjectiveID=0

Position=391300.000,556000.000,6300.0

Heading=0.0

Speed=230.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission013]

AircraftType=Bf109E-3

Name=FRESCO5

FormationType=WW2AxisFighter

Size=2

RandomChance=50

MissionType=ESCORT

ObjectiveID=0

Position=390300.000,557500.000,6400.0

Heading=0.0

Speed=230.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Waypoint[01].Position=393000.000,559000.000,6550.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

Waypoint[01].Speed=200.0

 

[AircraftMission014]

AircraftType=Me-262A

Name=FISHBED3

FormationType=WW2AxisFighter

Size=2

RandomChance=40

MissionType=CAP

ObjectiveID=1

Position=391300.000,654000.000,6450.0

Heading=180.0

Speed=240.0

Alignment=ENEMY

NationalMarking=75

Ammo=100

Fuel=100

Aircraft[01].AircraftNumber=1

Aircraft[02].AircraftNumber=2

Waypoint[01].Position=277000.0,211000,510.0

Waypoint[01].Size=2000.0

Waypoint[01].Command=OBJECTIVE_POINT

 

Of course, you can change the name of th enemy flights to fit whatever era you wish. I just left them as the stock names, as I couldn't think of anything to name them.

 

Charles discovered this something like 2 years ago...

 

Wrench

kevin stein

Posted (edited)

Thanks Wrench.

 

I was pointing out that you can't change player a/c from the instantaction ini, you must change it in the options ini. You can also make change in instantaction but not necessary.

 

AI can be changed in the instantaction ini.

 

TK's response from TW forums: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5079

 

"I think the Instant Action player aircraft type is read from Options.ini instead...

 

[instantAction]

AircraftType=F-15A_Baz <- try changing this"

 

And he is correct, as usual.

Edited by csb
Posted

Thanks for the replies guys, it's nice and refreshing to see such an active forum and discussions!!! To determine specifically the starting airfield, I assume it is using the Position variable (i.e., Position=390300.000,557500.000,6400.0)? If so, I would also assume that somewhere in the main .CAT file there is an easy way or reference to all of the airfields and their respective positions? Am I on the right track?

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