+swambast Posted March 2, 2008 Posted March 2, 2008 (edited) Are the instant mission parameters created randomly? Or how are the starting airbases, target areas, etc. determined? What if you wanted to use a "default" custom instant mission - one where you always start from the same airfield (at a minimum) but the targets, type of attack, etc. can change? Thanks for any insight! Edited March 2, 2008 by swambast Quote
+Tailspin Posted March 2, 2008 Posted March 2, 2008 Hi swambast, belated welcome to CA! There are two places I know of where Instant Action parameters are defined. One is the Options.ini in the main folder and the other, more detailed, is the InstantAction.ini in the MissionData.CAT in the Flight folder. You'll probably have to extract the InstantAction.ini from the .CAT file using the SFP1e file extract utility found here in the downloads section. Sorry I can't help much with what all the parameters do...... Quote
csb Posted March 2, 2008 Posted March 2, 2008 If you want to change the a/c that you fly then change it in the options.ini NOT the instantaction.ini - nothing will happen if you change it there. The only random things in the instant action are the weather (although usually clear) and the chance that a squadron will appear - randomchance can be changed in the instantaction ini. Quote
Wrench Posted March 2, 2008 Posted March 2, 2008 Not exactly true.... The instant action ini can have any/all it's aircraft changed for whatever you want. This has been done for Korea and all the WW2 type/era installs. You just tell it what map to use, what planes, etc... You change the InstantAction pointer in the options ini....(the data below is from my SWOTL2 install....) [instantAction]AircraftType=P-51D-30 MissionMap=EuroWW2 StartTime=15:15:00 StartDate=09/18/1944 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Then make whatever adjustments (aircraft wise) to the instantaction ini. [AircraftMission001]AircraftType=P-51d-30 Name=GUNSLINGER FormationType=USFighter Size=1 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,554500.000,6100.0 Heading=0.0 Speed=250.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir Aircraft[01].AircraftNumber=1 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=CAS Waypoint[01].Speed=200.0 [AircraftMission002] AircraftType=He-111H6 Name=BEAGLE FormationType=WW2AxisBomber Size=6 RandomChance=100 MissionType=STRIKE ObjectiveID=2 Position=390800.000,556500.000,6050.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=200.0 [AircraftMission003] AircraftType=Bf-110C Name=FRESCO FormationType=WW2AxisFighter Size=2 RandomChance=25 MissionType=ESCORT ObjectiveID=0 Position=390000.000,556500.000,6050.0 Heading=180.0 Speed=200.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission004] AircraftType=P-47D-20 Name=COWBOY FormationType=USFighter Size=2 RandomChance=75 MissionType=CAP ObjectiveID=0 Position=389950.000,557500.000,6250.0 Heading=180.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=6 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission005] AircraftType=Spitfire5B Name=SHOWTIME FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=400000.000,575500.000,6250.00 Heading=225.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=3 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission006] AircraftType=Bf109G10 Name=FRESCO2 FormationType=WW2AxisFighter Size=2 RandomChance=75 MissionType=ESCORT ObjectiveID=0 Position=380000.000,565500.000,6550.0 Heading=135.0 Speed=230.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission007] AircraftType=FW190 Name=FISHBED FormationType=WW2AxisFighter Size=2 RandomChance=60 MissionType=FIGHTER_SWEEP ObjectiveID=0 Position=392000.000,557500.000,6550.0 Heading=0.0 Speed=240.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission008] AircraftType=Re2001 Name=FISHBED2 FormationType=WW2AxisFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=390800.000,654500.000,6550.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT [AircraftMission009] AircraftType=Bf-110G Name=FRESCO3 FormationType=WW2AxisFighter Size=2 RandomChance=60 MissionType=ESCORT ObjectiveID=0 Position=398000.000,562500.000,6550.0 Heading=225.0 Speed=230.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission010] AircraftType=P-38L Name=COBRA FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=391020.000,554400.000,6150.0 Heading=350.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=4 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission011] AircraftType=Bf109G10 Name=FRESCO4 FormationType=WW2AxisFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,556000.000,6350.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission012] AircraftType=Fw190 Name=FRESCO5 FormationType=WW2AxisFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=391300.000,556000.000,6300.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission013] AircraftType=Bf109E-3 Name=FRESCO5 FormationType=WW2AxisFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,557500.000,6400.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission014] AircraftType=Me-262A Name=FISHBED3 FormationType=WW2AxisFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=391300.000,654000.000,6450.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=75 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Of course, you can change the name of th enemy flights to fit whatever era you wish. I just left them as the stock names, as I couldn't think of anything to name them. Charles discovered this something like 2 years ago... Wrench kevin stein Quote
csb Posted March 3, 2008 Posted March 3, 2008 (edited) Thanks Wrench. I was pointing out that you can't change player a/c from the instantaction ini, you must change it in the options ini. You can also make change in instantaction but not necessary. AI can be changed in the instantaction ini. TK's response from TW forums: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5079 "I think the Instant Action player aircraft type is read from Options.ini instead... [instantAction] AircraftType=F-15A_Baz <- try changing this" And he is correct, as usual. Edited March 3, 2008 by csb Quote
+swambast Posted March 4, 2008 Author Posted March 4, 2008 Thanks for the replies guys, it's nice and refreshing to see such an active forum and discussions!!! To determine specifically the starting airfield, I assume it is using the Position variable (i.e., Position=390300.000,557500.000,6400.0)? If so, I would also assume that somewhere in the main .CAT file there is an easy way or reference to all of the airfields and their respective positions? Am I on the right track? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.