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Reece

Help please - weapondata ini & dat files

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Hi, this is most frustrating, I downloaded the F-22A & F-22A B20 aircraft, I had edited the weapondata.ini file with:

 

[WeaponData309]

TypeName=AGM-154C JSOW

FullName=AGM-154C JSOW (Unitary)

ModelName=JSOW

Mass=475.000000

Diameter=0.488000

Length=4.000000

AttachmentType=USAF,USN

NationName=USAF

StartYear=1999

EndYear=2040

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=ClusterBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=87.089996

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=8

Accuracy=95

MaxTurnRate=2.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=95

ArmingTime=2.000000

SeekerFOV=90.000000

SeekerGimbleLimit=90.000000

SeekerTrackRate=20.000000

SeekerRange=75000.000000

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

 

[WeaponData310]

TypeName=GBU-39B

FullName=GBU-39/B Small Diameter Bomb

ModelName=SDB

Mass=130.000000

Diameter=0.165000

Length=1.914000

AttachmentType=USAF,USN

NationName=USAF

StartYear=2005

EndYear=2040

Availability=1

BaseQuantity=36

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumBombEffects

ReleaseDelay=0.500000

WarheadType=6

Explosives=115.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=5

Accuracy=95

MaxTurnRate=3.000000

MaxLaunchG=4.000000

LockonChance=80

LaunchReliability=90

ArmingTime=4.000000

SeekerFOV=60.000000

SeekerGimbleLimit=120.000000

SeekerTrackRate=20.000000

SeekerRange=55000.000000

MinLaunchRange=1000.000000

MaxLaunchRange=50000.000000

Duration=300.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10200000

BoosterStart=0.000000

BoosterDuration=0.000000

BoosterAccel=0.000000

BoosterEffectName=

BoosterSoundName=

BoosterNodeName=

BoosterPosition=0.000000,0.000000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,0.000000,0.000000

InFlightEffectName=

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

 

[WeaponData311]

TypeName=BRU-61

FullName=BRU-61 SDB Rack

ModelName=BRU-61

Mass=145.000000

Diameter=0.200000

Length=3.600000

AttachmentType=USAF,USN

NationName=USAF

StartYear=2005

EndYear=2040

Availability=1

BaseQuantity=16

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=TLR

NumWeapons=4

LoadLimit=520.000000

LengthLimit=1.914100

MaxFuelAmount=0.000000

Attachment01Position=-0.120000,0.899800,-0.091300

Attachment01Angle=0.000000,0.000000,179.999855

Attachment02Position=0.120000,0.899800,-0.091300

Attachment02Angle=0.000000,0.000000,179.999855

Attachment03Position=-0.120000,-1.401600,-0.091300

Attachment03Angle=0.000000,0.000000,179.999855

Attachment04Position=0.120000,-1.401600,-0.091300

Attachment04Angle=0.000000,0.000000,179.999855

 

[WeaponData312]

TypeName=GBU-40

FullName=GBU-40/B Small Diameter Bomb II

ModelName=SDB

Mass=130.000000

Diameter=0.165000

Length=1.914000

AttachmentType=USAF,USN

NationName=USAF

StartYear=2006

EndYear=2040

Availability=1

BaseQuantity=36

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumBombEffects

ReleaseDelay=0.500000

WarheadType=6

Explosives=115.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=5

Accuracy=98

MaxTurnRate=3.500000

MaxLaunchG=4.000000

LockonChance=80

LaunchReliability=90

ArmingTime=4.000000

SeekerFOV=60.000000

SeekerGimbleLimit=120.000000

SeekerTrackRate=30.000000

SeekerRange=55000.000000

MinLaunchRange=1000.000000

MaxLaunchRange=50000.000000

Duration=300.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10200000

BoosterStart=60.000000

BoosterDuration=10.000000

BoosterAccel=10.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-0.901400,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,0.000000,0.000000

InFlightEffectName=

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

I then come across F-22A Fuel Tank Entry.txt containing:

[WeaponData2217]

TypeName=F-22WingTank

FullName=F-22A Wing Tank

ModelName=F-22A_600FT

Mass=1925.079956

Diameter=0.830000

Length=6.200000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=20

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1771.760010

Asymmetrical=FALSE

Do I add this to the weapondata.ini file?

Also reading the SDB README.txt file states:

"open up the Weapon Editor and update the Weapondata.dat file as per the knowledge base at Combatace.com - http://forum.combatace.com/index.php?showtopic=9323.

You are changing 1 weapon, adding 1 weapon, and adding one rack"

The link says nothing about dat files, could someone help here or point me to a tutorial on how to do this. :please:

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You dont do anything with the dat file. You add all that to the weapondata.ini file. Then open the editor, see if they are in there hit save and the .dat gets made with your changes.

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Okay, read this very carefully:

 

There are two files that are critical to adding weapons to your install. Weapondata.ini and weapondata.dat. All the weapondata.ini file does is provide information to the Weapons Editor to BUILD the weapondata.dat file. THAT file is the file the sim uses to give you weapons in game.

 

So, if you want to add weapons, follow the instructions laid out in the link in the post you put up. If you want a fast way, delete the weapondata.dat (AFTER BACKING IT UP), then open up the weapondata.ini file with the Weapon Editor and then hit the Save button. The only bad thing about that technique is that for some reason, Weapon Racks won't show up. So if you have the time, while in the Weapons Editor, double click on each weapon entry that is a Weapons Rack and just hit the OK button. After you have done that for ALL the Weapons Racks, then hit the Save button.

 

Bingo, a new weapondata.dat ready for use.

 

FastCargo

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Okay, read this very carefully:

 

There are two files that are critical to adding weapons to your install. Weapondata.ini and weapondata.dat. All the weapondata.ini file does is provide information to the Weapons Editor to BUILD the weapondata.dat file. THAT file is the file the sim uses to give you weapons in game.

 

So, if you want to add weapons, follow the instructions laid out in the link in the post you put up. If you want a fast way, delete the weapondata.dat (AFTER BACKING IT UP), then open up the weapondata.ini file with the Weapon Editor and then hit the Save button. The only bad thing about that technique is that for some reason, Weapon Racks won't show up. So if you have the time, while in the Weapons Editor, double click on each weapon entry that is a Weapons Rack and just hit the OK button. After you have done that for ALL the Weapons Racks, then hit the Save button.

 

Bingo, a new weapondata.dat ready for use.

 

FastCargo

Ah now I get it, I thought I had to open the dat file! but all I have to do is open the weapons editor after adding entries to the ini file, checking that all entries are there & double clicking on the new racks, then save, that updates the dat file! :ok:

Many thanks for the help & aircraft!

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I have a problem with the Weapon Editor... maybe I don't understand some part of this topic (my english is not so good). I add weapons following this steps:

 

1) Add the new weapon in the WEAPONDATA.INI

 

2) Open the Weapons Editor and open the WEAPONDATA.INI

 

3) Open the new weapon added in the WEAPONDATA.INI and click "OK"

 

4) Then SAVE and CLOSE

 

After all this steps, run the game and when I go to the Load Out section, there is nothing. What i'm doing wrong?

 

Thank you very much!!!

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@ Rover Mirage: Did you get the latest Weapon Editor off of ThirdWire? It was released within the past few weeks. If you use an older version with WoI the weapons disappear.

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@ Rover Mirage: Did you get the latest Weapon Editor off of ThirdWire? It was released within the past few weeks. If you use an older version with WoI the weapons disappear.

 

 

I got the last Weapons Editor and i use this editor with WoE :dntknw:

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I haven't tried the latest weapon editor with WoE; perhaps you should use the older one with bunyaps' wepaon pack. If the old one didn't work with WoI, the new one which does might not work with WoE. This is speculation, of course, but try the one with the 3 July 06 Weapon pack. If that doesn't work, I'll go ahead and troubleshoot over here and shoot you a PM if I find anything.

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I haven't tried the latest weapon editor with WoE; perhaps you should use the older one with bunyaps' wepaon pack. If the old one didn't work with WoI, the new one which does might not work with WoE. This is speculation, of course, but try the one with the 3 July 06 Weapon pack. If that doesn't work, I'll go ahead and troubleshoot over here and shoot you a PM if I find anything.

 

 

I will try it... :good:

 

Thank you very much for your time!!!

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You can only use the new wep editor with WOI. As WOI is coded to use it. Until WOE/WOV get patched up to WOI standards using the new editor will give you nothing but problems. Use the old editor with WOE and WOV.

 

Just noticed in the download section its states it works for both WOI and the First Eagle Expansion pack.

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You can only use the new wep editor with WOI. As WOI is coded to use it. Until WOE/WOV get patched up to WOI standards using the new editor will give you nothing but problems. Use the old editor with WOE and WOV.

 

Just noticed in the download section its states it works for both WOI and the First Eagle Expansion pack.

Good thing I came back and read that! :yes:

Thanks USAFMTL.

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You can only use the new wep editor with WOI. As WOI is coded to use it. Until WOE/WOV get patched up to WOI standards using the new editor will give you nothing but problems. Use the old editor with WOE and WOV.

 

Just noticed in the download section its states it works for both WOI and the First Eagle Expansion pack.

 

 

Mmmm... i'm still having problems. I was trying to use the old weapon editor editor (042106). Once opened the Weapon Editor, when i try to open the WEAPONDATA.INI, the editor shuts down... :dntknw: I don't know why...

 

Again... thanks for your time!!!!

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