centrinoe Posted March 15, 2008 Posted March 15, 2008 Is it possible for me to control the wing light and landing light manually? If so, how can I make it? by the way, how can I make the landing gears rotating? is it animated by the engine automatically? Quote
+FastCargo Posted March 15, 2008 Posted March 15, 2008 Centrinoe, Have you read the 3d Studio Max Exporter notes from Thirdwire? That gives you the information about the landing gear. In short, the wheels do not need to be animated, but their rotation axis must be defined in MAX. Also, lights can be defined in the data.ini files and are turned off and on using the 'Lights' key. If you have lights that extend (like for the landing gear), those can be controlled by using the landing gear animation as far as extending and retracting. Illumination would be controlled by the 'Lights' key. But, you have to define it in the data.ini as a Landing Light...that way it doesn't 'light up' when the gear is up. FastCargo Quote
+Wrench Posted March 15, 2008 Posted March 15, 2008 A quick look at any data ini will tell you how the runnning lights and landing lights are done: This is from the WoI Skyhawk, with a newly added landing light: [bottomRedLight]SystemType=LIGHT Position=-1.063,-1.26,-0.932 LightSrcOffset=0.00,0.0,0.00 Color=0.88,0.25,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=TRUE FlashTime=0.6 [TopRedLight] SystemType=LIGHT Position=0.00,-0.42,0.795 LightSrcOffset=0.00,0.00,0.0 Color=0.88,0.25,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=TRUE FlashTime=0.6 [LeftPositionLight] SystemType=LIGHT Position=-4.194,-1.54,-0.476 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=4.194,-1.54,-0.476 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-5.96,1.2 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.02 LightSrcRange=0.2 CanFlash=FALSE [Landinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.05 Position=1.50,1.19,-1.00 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE <--this defines that it turns off on gear retraction Of course, they still need to be defined in the varions component sections (left wing, tail, whereever they're supposed to be) with the "SystemName(*number*)= /name of light/ What's interesting is the SystemName dosen't actually have to be on the component where the light actually is! On the P-51D-30 Mustang, the 3 underwing formation light (green/white/red), the red light is actually listed in the Fuselage section. You just move them via the Position= numbers I believe the 'on time' (meaning when they turn on for the AI planes) may be goverened by the cockpit ini -- but that MAY only be for the actual cockipt light itselft (the NightLightOn= time). Otherwise, it governed by possibily something in the terrainengine.dll??? I've added and adjusted hundreds of lights on these Birds... and I've always hated!!! electrical work!!! Wrench kevin stein Quote
+FastCargo Posted March 15, 2008 Posted March 15, 2008 Wrench, Since you've been doing the 'light thing', can you tell me what these lines mean? LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 I tried searching TW forums and here, but it wasn't enlightening...so to speak. FastCargo Quote
+Wrench Posted March 16, 2008 Posted March 16, 2008 The first 2 I'm not sure...I remember Capun or Charles telling me once, wrote it down and promptly lost the note! the last, I think, is how far ahead it illuminates. If that's the case, I can 'guess' the other two may relate to 'beam spread'. Man, this takes me back over 25 years, to when I got my first Lamp Inspector/Adjuster liscence! The 'arc' could be the R/L spread of the beam, as it fades with distance, SrcRange could be related to that as well, but related to attenuating light (correct term? this isn't a laser...) fading on the outer edges. But I"m guessing on those. Wrench kevin stein Quote
Lexx_Luthor Posted March 16, 2008 Posted March 16, 2008 NightLightOn is based on SunLightLevel found in Enviro, is a real number in the interval [ 0 , 1 ], and controls airfield lights in addition to cockpit lighting. Actually, setting it higher than 1 can produce interesting results if I recall. LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 Light source offset is the position of illuminating source relative to effect position Light range controls how far the illumination extends into space to shine on objects and terrain. Experiment to taste. Light source range...mmm ... I don't know that one. mmm MMMMMM Quote
Lexx_Luthor Posted March 16, 2008 Posted March 16, 2008 (edited) Yeah Wrench, that 45.0 in Cargo's example makes me think LightRange is an angle for LIGHTS. But for bright effects that I use, it controls illumination power over distance. I have yet to mess with directional lighting. Edited March 16, 2008 by Lexx_Luthor Quote
leftwing47 Posted March 16, 2008 Posted March 16, 2008 b]Light source range[/b]...mmm ... I don't know that one. mmm MMMMMM This operates in conjunction with the offset if you wish to place a "light" in a confined area. Whereas, on airfields brightness is controlled by the size and is not a concern, in a limited area you can designate brightness=very minut'e. The LSR will compensate. Quote
Lexx_Luthor Posted March 17, 2008 Posted March 17, 2008 Ah, that is interesting. Like inside a hanger? Thanks!! Quote
+Wrench Posted March 17, 2008 Posted March 17, 2008 Re-reading this thread, we totally forgot to answer the original question: Yes, you turn the light on and off with control/L. It's built into the game. age is showing.... Wrench kevin stein Quote
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