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Posted

The only problem I see is they've been around longer than the TW series already. At some point, like FlightGear, technology begins to outstrip your goals. Unless you make the engine extremely modular, by the time you can release a viable project, no one is interested any longer because it's so far behind the technology curve.

 

Bummer...because otherwise it's a noble goal.

 

FastCargo

Posted

I agree with FastCargo.

The graphic engine must be very flexible.

Nevertheless an open source flight sim project is an interesting thing,every one can chip in and try to help.

I'll be chcking it out for sure.

:yes: :yes:

  • 2 weeks later...

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