+gerwin Posted May 3, 2008 Posted May 3, 2008 Just checked out the first two WOI skin templates at thirdwire.com and I noticed the "lines and rivets" layers are not seperate, as with earlier releases. As far as I can see there is not much added value compared to the bitmaps in the game itself. I know there is the 3d studio max unfolded layer and a legend but I hardly use these anyways... Any Ideas? Quote
MigBuster Posted May 3, 2008 Posted May 3, 2008 Hmm - Can either ask TK to get better templates or I guess some poor suckers gotta make some better ones. Quote
+gerwin Posted May 3, 2008 Author Posted May 3, 2008 Hmm - Can either ask TK to get better templates or I guess some poor suckers gotta make some better ones. Well I cannot currently post at the thirdwire forums... guess I wont bother the good man. Just complain here a bit ;) Quote
Jimbib Posted May 3, 2008 Posted May 3, 2008 I never usually use the templates released from TW for making new skins, rather make new high rez templates instead using them as a base. Panel lines and rivets are fairly easy to draw, especially when you already have some drawn out. There's some different ways to do that, I find that the path tool tends to be a good one. Quote
+gerwin Posted May 3, 2008 Author Posted May 3, 2008 I never usually use the templates released from TW for making new skins, rather make new high rez templates instead using them as a base. Panel lines and rivets are fairly easy to draw, especially when you already have some drawn out. There's some different ways to do that, I find that the path tool tends to be a good one. The photoshop path tool, I just tried it and it indeed works well for lines as you can later decide the thickness. thanks for the tip. For me I am afraid it doesn't really sound appealing. I like my skins to be in the same style and resolution as the default ones, and therefore I re-use as much of it as possible. Quote
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