+lindr2 Posted July 4, 2008 Posted July 4, 2008 I get 3Dmax 9 and try make some new... I maked S-25 & S-25lAU lod and create some new weapons on it model S-25L, S-25LD, S-25TV, S-25IR Also i maked KAB-50S russian GPS bomb, ODAB-500PM FAE Bomb and R-9 missile. http://rapidshare.de/files/39912283/Weapons.rar.html It's my first 3dmax work, plase test it and provide my your POV. P.S. good textures needed, i take any help. Quote
+ravenclaw_007 Posted July 4, 2008 Posted July 4, 2008 hi linder your s-25 looks ok the only think iwould change is the launcher just make it as a tube so after you fire your missile only the emty launch tube remains on the aircraft i changed the weaponsdata for the s-25 launcher so all of it from the he/frag up to the laser guided are now fired from the launcher i will send them to you the mapping of the missile and the bomb i will do later to day if i have time , can you make the skin your self because i dont know how dose weapons are painted Quote
+lindr2 Posted July 4, 2008 Author Posted July 4, 2008 (edited) hi linder your s-25 looks ok the only think iwould change is the launcher just make it as a tube so after you fire your missile only the emty launch tube remains on the aircraft i changed the weaponsdata for the s-25 launcher so all of it from the he/frag up to the laser guided are now fired from the launcher i will send them to you the mapping of the missile and the bomb i will do later to day if i have time , can you make the skin your self because i dont know how dose weapons are painted MUCH THANKS FOR HELP!!! K-9 was not paint, but warhed has radio ray transparency conus. ODAB has monolite gray color, i think current mode is normal. I' m not placed missile on tube be cause stabiliser fins is to big and showed into tube. Early i also placed lg and tv variants in tube, but in this cause weapons has wrong class, it can be mounted on each RP pylon, but cannot start from them, and laser designator screen not work, i was have some problem on S-13L missile and solved by ATR rack: [WeaponData2321] TypeName=S-13LGR_L_POD FullName=S-13 LGR Launch Pod ModelName=b-13 Mass=240.000000 Diameter=0.324000 Length=3.000000 AttachmentType=SOVIET NationName=SOVIET StartYear=1991 EndYear=2020 Availability=0 BaseQuantity=580 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=ATR NumWeapons=6 LoadLimit=80.000000 LengthLimit=3.000000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,-0.200000,-0.086000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.082000,-0.200000,-0.027000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.082000,-0.200000,-0.027000 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=0.052000,-0.200000,0.069000 Attachment04Angle=0.000000,0.000000,0.000000 Attachment05Position=-0.052000,-0.200000,0.069000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-0.200000,-0.086000 Attachment06Angle=0.000000,0.000000,0.000000 [WeaponData2071] TypeName=S-13L FullName=S-13L 132mm Rocket (Laser Guided) ModelName=S-13OF Mass=69.000000 Diameter=0.120000 Length=2.770000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=7.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=80 MaxTurnRate=24.000000 MaxLaunchG=10.000000 LockonChance=90 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=20.000000 SeekerRange=7000.000000 MinLaunchRange=500.000000 MaxLaunchRange=5000.000000 Duration=100.000000 CounterCountermeasure=25.000000 NoiseRejection=25.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.500000 BoosterAccel=54.080002 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.400000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.400000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 [WeaponData2072] TypeName=S-13TL FullName=S-13T 132mm Rocket AT (Laser Guided) ModelName=S-13 Mass=75.000000 Diameter=0.120000 Length=2.770000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=1 Explosives=3.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=85 MaxTurnRate=24.000000 MaxLaunchG=10.000000 LockonChance=90 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=20.000000 SeekerRange=7000.000000 MinLaunchRange=500.000000 MaxLaunchRange=5000.000000 Duration=100.000000 CounterCountermeasure=25.000000 NoiseRejection=25.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.500000 BoosterAccel=54.080002 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.400000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.400000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 [WeaponData2073] TypeName=S-13ODL FullName=S-13ODL 132mm Rocket FAE (Laser Guided) ModelName=S-13OF Mass=68.000000 Diameter=0.120000 Length=2.770000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=5 Explosives=32.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=80 MaxTurnRate=24.000000 MaxLaunchG=10.000000 LockonChance=90 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=20.000000 SeekerRange=7000.000000 MinLaunchRange=500.000000 MaxLaunchRange=5000.000000 Duration=100.000000 CounterCountermeasure=25.000000 NoiseRejection=25.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.500000 BoosterAccel=54.080002 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.400000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.400000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 Edited July 4, 2008 by lindr2 Quote
+ravenclaw_007 Posted July 4, 2008 Posted July 4, 2008 i sended both over to you just repaint the k-9 the bomb i painted based on a picture i have for the moment i thing the fins are not the problem antil you know how to animate them i would still yous the launchers much more problems are the two unguided types they explode as soon as you launch them , i thing it is somthing with the weaponsdata just have a look Quote
+lindr2 Posted July 4, 2008 Author Posted July 4, 2008 (edited) i would still yous the launchers much more problems are the two unguided types they explode as soon asyou launch them , i thing it is somthing with the weaponsdata just have a look I don't have this problem, original weapons data was has this problem, i solved them by change Duration=120.000000 from 0, be cause, although in weapon editor this parameter is gray, but it's work, like in guided missile, in this reason i include my ini my pack, service years also checked and fixed. Edited July 4, 2008 by lindr2 Quote
+lindr2 Posted July 7, 2008 Author Posted July 7, 2008 S-25 BIG UPDATE I maked kh-59 (beta) & updated my S-25's , now i have 4 LOD's with 4 different warhead: O (anty-personally), OF (HE-anty-personally), OFM (penetrator), L (laser guded), and created new launch tube model (more accurate), only 2 problems remaining - need good textures, and stab is showing from tube, i include 3dmax files, if someone can solve this problem, please help. Kh-59 model is finished, but has texture problem, and checked weapon data needed, if someone know kh-59 gimble limit & FOV seeker data, please help. NOTE: USE MY INI for unguided S-25's, original ini has bug - Duration parameter must be 120, else rockets will be exploded in start moment. http://rapidshare.com/files/127916760/Weapons.rar.html Quote
kukulino Posted July 7, 2008 Posted July 7, 2008 (edited) I am not modder, I can not solve stab problem But WOOOOHOOOOOO!!!! This are really BIG rockets!!!! Thank you man!!! WohOOOOOOOO!!! Bang, BaNnG, BANg, BooooOOOoooOOOoM Edited July 7, 2008 by kukulino Quote
+lindr2 Posted July 8, 2008 Author Posted July 8, 2008 New updates: Kh-59M, Kh-59m cluster, k-59MK,ini changed KH-61 (very early model, kust maked, not tested,but ini - oK). Textures very primitive. http://rapidshare.com/files/128189169/Weapons.rar.html PLEASE TEST IT! I HAVE NO TIME, seriuos.... Quote
kukulino Posted July 8, 2008 Posted July 8, 2008 (edited) Hey guys, Iam not sure... Is this Su-27 problem or missiles problem? What do you think, please? I wrote to lindr2 that I noticed wrong missile positions. But is it possible that I have something wrong with my sweet Su-27? Some weps stations are edited. For example: [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4000 ------- added more AllowedWeaponClass=AHM,IRM,SAHM,RCKT,RM,RP,BOMB,MER,FT,LGR,EP,EOGR ----- added more classes AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 No other lines were edited. BTW: try these new missiles, if you can guys. Really great experience. Powerfull weapons Edited July 8, 2008 by kukulino Quote
+lindr2 Posted July 9, 2008 Author Posted July 9, 2008 New update: Kh-61,59 missile position bugs fixed ( tested at Yak-141), wrong size tube s-25Lau & s-25OF,OFM warhead fixed, Kh-61 Ini service start data fixed, added more detail to kh-61 model. New weapons: Bramos - indian version KH-61, R-37 more powerful version R-33, used on Mig-31M, R-4R, R-4T (K-80) missiles used on Tu-128 E-152A, E-152M(P) Not fixed: stab problems on S-25 in tube - need start animation ; Textures very simple; 3Dmax files included, if someone want repaint weapons or add animation to s-25, welcome... http://rapidshare.de/files/39958897/Weapons.rar.html Quote
+lindr2 Posted July 10, 2008 Author Posted July 10, 2008 New update: some ini changes on Kh-59MK. New weapons: KAB-1500S GPS Giuded Bomb; KAB-1500TK TV command guided bomb KAB-1500KR TV Homing bomb RB04 Sweden ASM for AJ-37 RB05 Sweden CGR for AJ-37 R-4MR, R-4MT (ini only for R-4R R-4T models) used by Tu-128M at 1979~1990 also included ODAB-500PM and R-9 repainted by Ravenclaw_007 (more thanks! ) It's last update for this month, my vacation begins tomorrow, i will go away from my computer...for 30 days. All models & ini almost ok, but textures very primitive, now i have no time for change it, but i don't want release pack in this stage. I included 3dmax files for all models, if someone want make repaint for my models and upload it to this site, OK! you can do it. http://rapidshare.com/files/128680278/Weapons.rar.html Quote
+Spillone104 Posted July 10, 2008 Posted July 10, 2008 Here is a video about Su-25 and show various weapons including the S-25. http://www.youtube.com/watch?v=O3JgRZURKGc Quote
ch53fixer Posted July 10, 2008 Posted July 10, 2008 Hey guys, Iam not sure... Is this Su-27 problem or missiles problem? What do you think, please? the weapondata and the data of the 3dsmax model are not the same the model diameter is 0.43 for the Bramos but in the weapondata you find this Diameter=0.800000 and thats why your weapons are hanging in midair Quote
kukulino Posted July 10, 2008 Posted July 10, 2008 Thanx Kh-xx position problems were fixed. Lindr2 edited needed values :yes: Quote
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