Jump to content
Sign in to follow this  
lindr2

s-25 lod & other weapons

Recommended Posts

I get 3Dmax 9 and try make some new...

I maked S-25 & S-25lAU lod and create some new weapons on it model S-25L, S-25LD, S-25TV, S-25IR

 

Also i maked KAB-50S russian GPS bomb, ODAB-500PM FAE Bomb and R-9 missile.

 

http://rapidshare.de/files/39912283/Weapons.rar.html

 

It's my first 3dmax work, plase test it and provide my your POV.

 

P.S. good textures needed, i take any help.

Share this post


Link to post
Share on other sites

hi linder

 

your s-25 looks ok the only think iwould change is the launcher just make it as a tube so after you fire your missile only the emty launch tube remains on the aircraft

 

i changed the weaponsdata for the s-25 launcher so all of it from the he/frag up to the laser guided are now fired from the launcher i will send them to you

 

the mapping of the missile and the bomb i will do later to day if i have time , can you make the skin your self because i dont know how dose weapons are painted

Share this post


Link to post
Share on other sites
hi linder

 

your s-25 looks ok the only think iwould change is the launcher just make it as a tube so after you fire your missile only the emty launch tube remains on the aircraft

 

i changed the weaponsdata for the s-25 launcher so all of it from the he/frag up to the laser guided are now fired from the launcher i will send them to you

 

the mapping of the missile and the bomb i will do later to day if i have time , can you make the skin your self because i dont know how dose weapons are painted

MUCH THANKS FOR HELP!!!

K-9 was not paint, but warhed has radio ray transparency conus. ODAB has monolite gray color, i think current mode is normal.

I' m not placed missile on tube be cause stabiliser fins is to big and showed into tube. Early i also placed lg and tv variants in tube, but in this cause weapons has wrong class, it can be mounted on each RP pylon, but cannot start from them, and laser designator screen not work, i was have some problem on S-13L missile and solved by ATR rack:

 

[WeaponData2321]

TypeName=S-13LGR_L_POD

FullName=S-13 LGR Launch Pod

ModelName=b-13

Mass=240.000000

Diameter=0.324000

Length=3.000000

AttachmentType=SOVIET

NationName=SOVIET

StartYear=1991

EndYear=2020

Availability=0

BaseQuantity=580

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=ATR

NumWeapons=6

LoadLimit=80.000000

LengthLimit=3.000000

MaxFuelAmount=0.000000

Attachment01Position=0.000000,-0.200000,-0.086000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=-0.082000,-0.200000,-0.027000

Attachment02Angle=0.000000,0.000000,0.000000

Attachment03Position=0.082000,-0.200000,-0.027000

Attachment03Angle=0.000000,0.000000,0.000000

Attachment04Position=0.052000,-0.200000,0.069000

Attachment04Angle=0.000000,0.000000,0.000000

Attachment05Position=-0.052000,-0.200000,0.069000

Attachment05Angle=0.000000,0.000000,0.000000

Attachment06Position=0.000000,-0.200000,-0.086000

Attachment06Angle=0.000000,0.000000,0.000000

 

 

[WeaponData2071]

TypeName=S-13L

FullName=S-13L 132mm Rocket (Laser Guided)

ModelName=S-13OF

Mass=69.000000

Diameter=0.120000

Length=2.770000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=TRUE

Retarded=FALSE

Streamlined=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumRocketEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=7.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=4

Accuracy=80

MaxTurnRate=24.000000

MaxLaunchG=10.000000

LockonChance=90

LaunchReliability=80

ArmingTime=2.000000

SeekerFOV=25.000000

SeekerGimbleLimit=45.000000

SeekerTrackRate=20.000000

SeekerRange=7000.000000

MinLaunchRange=500.000000

MaxLaunchRange=5000.000000

Duration=100.000000

CounterCountermeasure=25.000000

NoiseRejection=25.000000

CapabilityFlags=0x00000000

BoosterStart=0.000000

BoosterDuration=1.500000

BoosterAccel=54.080002

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-1.400000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.400000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.500000

ReleaseAnimationDelay=0.000000

EODisplayFlags=0

 

[WeaponData2072]

TypeName=S-13TL

FullName=S-13T 132mm Rocket AT (Laser Guided)

ModelName=S-13

Mass=75.000000

Diameter=0.120000

Length=2.770000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=TRUE

Retarded=FALSE

Streamlined=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumRocketEffects

ReleaseDelay=0.000000

WarheadType=1

Explosives=3.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=4

Accuracy=85

MaxTurnRate=24.000000

MaxLaunchG=10.000000

LockonChance=90

LaunchReliability=80

ArmingTime=2.000000

SeekerFOV=25.000000

SeekerGimbleLimit=45.000000

SeekerTrackRate=20.000000

SeekerRange=7000.000000

MinLaunchRange=500.000000

MaxLaunchRange=5000.000000

Duration=100.000000

CounterCountermeasure=25.000000

NoiseRejection=25.000000

CapabilityFlags=0x00000000

BoosterStart=0.000000

BoosterDuration=1.500000

BoosterAccel=54.080002

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-1.400000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.400000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.500000

ReleaseAnimationDelay=0.000000

EODisplayFlags=0

 

[WeaponData2073]

TypeName=S-13ODL

FullName=S-13ODL 132mm Rocket FAE (Laser Guided)

ModelName=S-13OF

Mass=68.000000

Diameter=0.120000

Length=2.770000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=TRUE

Retarded=FALSE

Streamlined=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumRocketEffects

ReleaseDelay=0.000000

WarheadType=5

Explosives=32.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=4

Accuracy=80

MaxTurnRate=24.000000

MaxLaunchG=10.000000

LockonChance=90

LaunchReliability=80

ArmingTime=2.000000

SeekerFOV=25.000000

SeekerGimbleLimit=45.000000

SeekerTrackRate=20.000000

SeekerRange=7000.000000

MinLaunchRange=500.000000

MaxLaunchRange=5000.000000

Duration=100.000000

CounterCountermeasure=25.000000

NoiseRejection=25.000000

CapabilityFlags=0x00000000

BoosterStart=0.000000

BoosterDuration=1.500000

BoosterAccel=54.080002

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-1.400000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.400000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.500000

ReleaseAnimationDelay=0.000000

EODisplayFlags=0

Edited by lindr2

Share this post


Link to post
Share on other sites

i sended both over to you just repaint the k-9 the bomb i painted based on a picture i have

 

for the moment i thing the fins are not the problem antil you know how to animate them i would still yous the launchers much more problems are the two unguided types they explode as soon as

you launch them , i thing it is somthing with the weaponsdata just have a look

Share this post


Link to post
Share on other sites
i would still yous the launchers much more problems are the two unguided types they explode as soon as

you launch them , i thing it is somthing with the weaponsdata just have a look

 

I don't have this problem, original weapons data was has this problem, i solved them by change Duration=120.000000 from 0, be cause, although in weapon editor this parameter is gray, but it's work, like in guided missile, in this reason i include my ini my pack, service years also checked and fixed.

Edited by lindr2

Share this post


Link to post
Share on other sites

S-25 BIG UPDATE

 

I maked kh-59 (beta) & updated my S-25's , now i have 4 LOD's with 4 different warhead: O (anty-personally), OF (HE-anty-personally), OFM (penetrator),

L (laser guded), and created new launch tube model (more accurate), only 2 problems remaining - need good textures, and stab is showing from tube, i include 3dmax files, if someone can solve this problem, please help.

 

Kh-59 model is finished, but has texture problem, and checked weapon data needed, if someone know kh-59 gimble limit & FOV seeker data, please help.

 

NOTE: USE MY INI for unguided S-25's, original ini has bug - Duration parameter must be 120, else rockets will be exploded in start moment.

 

http://rapidshare.com/files/127916760/Weapons.rar.html

Share this post


Link to post
Share on other sites

I am not modder, I can not solve stab problem :dntknw:

 

But WOOOOHOOOOOO!!!! This are really BIG rockets!!!! :bb::spiteful: Thank you man!!! WohOOOOOOOO!!!

 

Bang, BaNnG, BANg, BooooOOOoooOOOoM :pilot:

S-25.jpg

S-25_2.jpg

Edited by kukulino

Share this post


Link to post
Share on other sites

Hey guys, Iam not sure... Is this Su-27 problem or missiles problem? What do you think, please?

Mix.jpg

 

I wrote to lindr2 that I noticed wrong missile positions. But is it possible that I have something wrong with my sweet Su-27?

 

Some weps stations are edited. For example:

 

[LeftInnerStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -4.498,-2.65,-0.00

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=4000 ------- added more

AllowedWeaponClass=AHM,IRM,SAHM,RCKT,RM,RP,BOMB,MER,FT,LGR,EP,EOGR ----- added more classes

AttachmentType=WP,SOVIET

ModelNodeName=LeftInnerStation

PylonMass=86.18

PylonDragArea=0.02

 

No other lines were edited.

 

 

BTW: try these new missiles, if you can guys. Really great experience. Powerfull weapons :wink:

Edited by kukulino

Share this post


Link to post
Share on other sites

New update: Kh-61,59 missile position bugs fixed ( tested at Yak-141), wrong size tube s-25Lau & s-25OF,OFM warhead fixed, Kh-61 Ini service start data fixed, added more detail to kh-61 model.

New weapons:

 

Bramos - indian version KH-61,

 

R-37 more powerful version R-33, used on Mig-31M,

 

R-4R, R-4T (K-80) missiles used on Tu-128 E-152A, E-152M(P)

 

Not fixed: stab problems on S-25 in tube - need start animation ;

Textures very simple;

 

3Dmax files included, if someone want repaint weapons or add animation to s-25, welcome...

 

http://rapidshare.de/files/39958897/Weapons.rar.html

Share this post


Link to post
Share on other sites

New update: some ini changes on Kh-59MK.

 

New weapons:

KAB-1500S GPS Giuded Bomb;

KAB-1500TK TV command guided bomb

KAB-1500KR TV Homing bomb

RB04 Sweden ASM for AJ-37

RB05 Sweden CGR for AJ-37

R-4MR, R-4MT (ini only for R-4R R-4T models) used by Tu-128M at 1979~1990

 

also included ODAB-500PM and R-9 repainted by Ravenclaw_007 (more thanks! )

 

It's last update for this month, my vacation begins tomorrow, i will go away from my computer...for 30 days.

All models & ini almost ok, but textures very primitive, now i have no time for change it, but i don't want release pack in this stage. I included 3dmax files for all models, if someone want make repaint for my models and upload it to this site, OK! you can do it.

 

http://rapidshare.com/files/128680278/Weapons.rar.html

Share this post


Link to post
Share on other sites
Hey guys, Iam not sure... Is this Su-27 problem or missiles problem? What do you think, please?

 

the weapondata and the data of the 3dsmax model are not the same the model diameter is 0.43 for the Bramos but in the weapondata you find this Diameter=0.800000

and thats why your weapons are hanging in midair

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..