+Gepard Posted July 17, 2008 Posted July 17, 2008 I have a problem while making my Midway terrain, which has to do with the ground objects (ships). My idea is that destroyed ships not sinking, but burst into flames, as it was in reality. In the last some days i tried it with Capuns Akagi aircraft carrier. The result was that if i destroy this carrier i get a burning ship, but this ship has no texture, is also white. This is not satisfying. Now my question to the specialists. Has someone an idea how to solve this problem? this is the entry in the Akagi_data.ini [GroundObjectData] DamagedModel= DestroyedModel=Akagi.ini DestroyedEffect=LargeOilFire SecondaryEffect=VeryLargeBombEffect SecondaryChance=100 SinkTime=5.0 EmptyMass=37545454.45 Component[001]=Hull Component[002]=Superstructure Component[003]=GunTower1 Component[004]=GunTower2 Component[005]=GunTower3 Component[006]=GunTower4 Component[007]=GunTower5 Component[008]=GunTower6 and this is the entry in the Midway_types.ini [TargetType079] Name=Akagi FullName=Aircraft Carrier TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=550 UseGroundObject=TRUE GroundObjectType=AKAGI RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=LargeOilFire SecondaryEffect=VeryLargeBombEffect SecondaryChance=100 Quote
Heck Posted July 17, 2008 Posted July 17, 2008 My knowledge is next to none, but I'll throw out an idea. Shouldn't this line: DestroyedModel=Akagi.ini be: DestroyedModel=Akagi-R3.lod since it's looking for a model? And I think the .lod specifies the basic bitmap name being looked for by the model, not the .ini file. Like I said, just an idea, because I know very little about the inner workings of the sim. Heck Quote
Wrench Posted July 17, 2008 Posted July 17, 2008 This is what I used on the Libya terrain, for a 'docked' carrier... [TargetType183]Name=SCB-125 FullName=SCB-125 Essex Class CV ModelName=SCB-125.lod TargetType=WARSHIP ActiveYear=1950 DamagePoint=10000 ArmorValue=0 ArmorType=0 TargetValue=2500 UseGroundObject=TRUE GroundObjectType=SCB-125 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect=ShipDestroyedEffect DestroyedModel= SecondaryEffect=LargeOilFire SecondaryChance=100 This is for the stock, WoV Essex's. You'll note, unfortunatley, the lack of damaged or destroyed models. Actually, all the carriers seem to lack damaged/destroyed models. I tried creating damaged/destroyed textrues, via a copied/edited lod, but never got it to work. What I don't know, is if those entries override the ship's data ini entries... Did you change the data ini to make it 'damageable/sinkable'??? I'd thought they were un-vulnerable. There's been some discussion about making a copy of the ship, for use as a terrain object, by removing the flight deck/airfield references, so it could be damaged and sunk. Then, unfortunately, it looses the ability to launch/recover aircraft. I like the idea of 'medium runway', but shouldn't it be set to 'small', so Betty's and other large bombers can't use it? But definatly, change the 'ini' entry to lod. - nice catch, Heck!!! Wrench kevin stein Quote
+Gepard Posted July 18, 2008 Author Posted July 18, 2008 I solved the problem. In the last hours i sunk more carriers then any other of the world and finaly i got it. Now i have nice burning ships and carriers with full texture. Thanks for the hints. Kevin, the medium_runway setting is still an beta. It is not possible to start and land from carrier in single mission. Unfortunatly. But there should be a way to do it. In campaigns it is possible. But where is the trick? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.