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Gepard

Problems with ships for my Midway terrain

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I have a problem while making my Midway terrain, which has to do with the ground objects (ships).

My idea is that destroyed ships not sinking, but burst into flames, as it was in reality. In the last some days i tried it with Capuns Akagi aircraft carrier. The result was that if i destroy this carrier i get a burning ship, but this ship has no texture, is also white. This is not satisfying.

Now my question to the specialists. Has someone an idea how to solve this problem?

 

 

this is the entry in the Akagi_data.ini

 

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Akagi.ini

DestroyedEffect=LargeOilFire

SecondaryEffect=VeryLargeBombEffect

SecondaryChance=100

SinkTime=5.0

EmptyMass=37545454.45

Component[001]=Hull

Component[002]=Superstructure

Component[003]=GunTower1

Component[004]=GunTower2

Component[005]=GunTower3

Component[006]=GunTower4

Component[007]=GunTower5

Component[008]=GunTower6

 

 

and this is the entry in the Midway_types.ini

 

[TargetType079]

Name=Akagi

FullName=Aircraft Carrier

TargetType=MEDIUM_RUNWAY

ActiveYear=0

TargetValue=550

UseGroundObject=TRUE

GroundObjectType=AKAGI

RepairRate=0

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=18000.0

DestroyedEffect=LargeOilFire

SecondaryEffect=VeryLargeBombEffect

SecondaryChance=100

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My knowledge is next to none, but I'll throw out an idea. Shouldn't this line:

 

DestroyedModel=Akagi.ini

 

be:

 

DestroyedModel=Akagi-R3.lod

 

since it's looking for a model? And I think the .lod specifies the basic bitmap name being looked for by the model, not the .ini file. Like I said, just an idea, because I know very little about the inner workings of the sim.

 

Heck

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This is what I used on the Libya terrain, for a 'docked' carrier...

 

[TargetType183]

Name=SCB-125

FullName=SCB-125 Essex Class CV

ModelName=SCB-125.lod

TargetType=WARSHIP

ActiveYear=1950

DamagePoint=10000

ArmorValue=0

ArmorType=0

TargetValue=2500

UseGroundObject=TRUE

GroundObjectType=SCB-125

RepairRate=0.150

StartDetectChance=50

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=15000.0

DamagedModel=

DestroyedEffect=ShipDestroyedEffect

DestroyedModel=

SecondaryEffect=LargeOilFire

SecondaryChance=100

 

This is for the stock, WoV Essex's. You'll note, unfortunatley, the lack of damaged or destroyed models. Actually, all the carriers seem to lack damaged/destroyed models. I tried creating damaged/destroyed textrues, via a copied/edited lod, but never got it to work.

 

What I don't know, is if those entries override the ship's data ini entries...

 

Did you change the data ini to make it 'damageable/sinkable'??? I'd thought they were un-vulnerable. There's been some discussion about making a copy of the ship, for use as a terrain object, by removing the flight deck/airfield references, so it could be damaged and sunk. Then, unfortunately, it looses the ability to launch/recover aircraft.

 

I like the idea of 'medium runway', but shouldn't it be set to 'small', so Betty's and other large bombers can't use it?

But definatly, change the 'ini' entry to lod. - nice catch, Heck!!!

 

Wrench

kevin stein

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I solved the problem. In the last hours i sunk more carriers then any other of the world and finaly i got it. Now i have nice burning ships and carriers with full texture.

Thanks for the hints.

 

Kevin, the medium_runway setting is still an beta. It is not possible to start and land from carrier in single mission. Unfortunatly. But there should be a way to do it. In campaigns it is possible. But where is the trick?

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