serverandenforcer Posted July 24, 2008 Posted July 24, 2008 I made an unsuccessfull attempt at trying to implement some form of a target discriminator for the F-14. This is what I did for TWS.... [TargetTWS] SymbolType=TARGET_SYMBOL TextureName=cockpit\radar\F-14A_TrackTarget.tga IFFTarget=cockpit\radar\F-14A_DLUnKnwnTarget.tga <----------------------- Data Link Unknown Hit1Target=cockpit\radar\F-14A_UnKnwnTarget.tga <----------------------- Unknown Hit2Target=cockpit\radar\F-14A_EnmyTarget.tga <---------------------- Enemy Enemy=True Hit3Target=cockpit\radar\F-14A_FrndlyTarget.tga <---------------------- Friendly Enemy=False ImageSize=0.08 RotateToHeading=TRUE So... I don't know if I'm on the right track or not. I was already told that this won't work, that others have tried and failed. But, I just wanted to give it a shot, and maybe peak some interests to the more knowledgeable if I came across a different way of doing it that might work with some more tweaking. Quote
Lexx_Luthor Posted July 24, 2008 Posted July 24, 2008 Man I've tried enough stuff that never panned out I should be poasting from a padded cell. Quote
+JSF_Aggie Posted July 24, 2008 Posted July 24, 2008 (edited) Server, Look at the HUD in the F-14 included in the Harrier Campaign, or wait until I get home tonight and I'll send you the files. EDIT: Do you have the DS beta installed, it's there also. Edited July 24, 2008 by JSF_Aggie Quote
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