+Syrinx Posted August 8, 2008 Posted August 8, 2008 Hell, I don't have time to look for shimmering trees or buildings. Too busy trying to find Charlie in those damn trees Really great work there Stary. Lovin' it. Quote
PIGHUNTA69 Posted August 8, 2008 Posted August 8, 2008 One question: How does one change between the detail settings from low to high? Quote
+MigBuster Posted August 8, 2008 Posted August 8, 2008 You should have 3 different folders in the download, low/medium/high - copy/paste in the one you want Quote
+FastCargo Posted August 17, 2008 Posted August 17, 2008 Hey, dumb question here. Been looking hard for a way to increase the draw distance of the trees. This is what I've got for my FlightEngine.ini file: [HighDetailOption] HorizonDistance=75000.0 //DetailMeshSize=6 DetailMeshSize=14 <---- I've adjusted this value to some higher values, with no appearent effect DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 They come in just fine of course...just closer than I would like. Is there anything else I can adjust? The reason I ask is that in the discussion of Fubar's shader effects mod, he talked about manipulating the fx file which allowed the shader mod to work to the horizon. Some of the other things I'm trying to stretch closer to the horizon include clouds. I can increase the count of clouds...but the draw distance doesn't increase...which can look odd. And I've gotta tell ya, I've been trying to figure out exactly how the Near/Normal/FarSceneClips exactly relate to each other. If I try each on with just a little bit of overlap between each on, I end up with the 'white border' issue. I've adjusted the far distance for the nuke effect mods, which work fine. So, question: Is the detail draw stuff (for clouds and trees) totally hardcoded into the dlls? Or can a fx or ini be adjusted that I haven't found yet? FastCargo Quote
+Gr.Viper Posted August 17, 2008 Posted August 17, 2008 I remember TK saying at TW forums that draw distances aren't hardcoded but increasing them can cause more problems than a simple fps drop. Quote
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