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Posted (edited)

Let me start by saying I haven't done any flight model tweaking... at all.

 

None of the Razbam Skyraiders have any rudder response at all (well maybe a little, but it may as well be none). This makes things really difficult in a ground attack aircraft that uses lots of rockets and guns.

 

I tried tweaking some values in the data.ini to get better results (like the A-10A in WOE perhaps) but had no luck at all. Can anyone tell me what I need to tweak to get better rudder response? Here are what I think would be the relevant parts of the data.ini:

 

[FlightControl]

StallSpeed=50.89

CruiseSpeed=107.94

ClimbSpeed=123.68

CornerSpeed=123.68

MaxG=6.00

MaxSpeedSL=139.42

MachLimit=0.50

PitchDamper=0.95

RollDamper=0.2

YawDamper=0.0

GunBoresightAngle=0

RocketBoresightAngle=0

 

[Rudder]

SystemType=CONTROL_SURFACE

InputName=YAW_CONTROL

ReverseInput=TRUE

MaxDeflection=13.0

MinDeflection=-13.0

CDdc=0.0179

Cydc=0.1700

Cndc=-0.0360

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.832,0.869,0.901,0.929,0.953,0.972,0.986,0.995,1.000,1.000,0.995,0.985,0.970,0.950,0.926

ControlRate=3.0

ModelNodeName=Rudder

ReverseModelOrientation=TRUE

RotationAxis=Z-AXIS

MaxControlSpeed=90.63

 

I tried messing with the min/max deflection (up to 30/-30) and took the control rate all the way up to 10, and got pretty much no change. Any help would be appreciated!

 

Thanks!

Edited by malibu43
Posted (edited)
Sorry Malibu I can't say I've had any issues with the Razbam birds rudder.

:dntknw:

 

So, yours have an effective rudder?

 

This doesn't really need to be specific to the skyraiders. Can anyone tell me in general how you change an aircrafts rudder, aileron, elevator, etc. effectiveness? I know in CFS2 there were "scalers" you could add to an aircraft's data that would allow you to inrease control effectiveness.

 

Thanks!

Edited by malibu43
Posted

Hmmm....lets put it this way: I had no problem with my rudder until you mentioned it :biggrin:

 

Yes you're quite correct. Pee-poor rudder response in the air.

 

I always found this was acceptable on the ground, taxying or taking off though.

 

I'm not too familiar with the fm parameters but I'll start tweaking a bit, see what happens. :dntknw:

Posted
Try increasing Cydc.

 

Close. It was Cndc, and it needed to be decreased (it's a negative number).

 

changed it from -0.036 to -0.336 and I've got great rudder response now.

 

Thanks!

Posted

Actually Mailbu - do your wingmen attack tanks during CAS missions? - something ive recently noticed - they attack static targets okay - but give em a moving tank they put the canopy back and dont bother .

 

No other planes have this problem so have been trolling through comparing and changing the data ini to see what it could be - have been testing the A-1D in WOE and the A-1JVNAF in WOV - would be interested to know if anyone gets the same thing?

Posted (edited)
Actually Mailbu - do your wingmen attack tanks during CAS missions? - something ive recently noticed - they attack static targets okay - but give em a moving tank they put the canopy back and dont bother .

 

No other planes have this problem so have been trolling through comparing and changing the data ini to see what it could be - have been testing the A-1D in WOE and the A-1JVNAF in WOV - would be interested to know if anyone gets the same thing?

 

Hmmm... never really noticed. I don't hold the bar too high for my wingmen, though, so it could be happening and I just never noticed :wink: . I can check later if I get a chance.

 

It could have something to do with the fact that the canopy is opened using the bomb bay door open function. In some weird instances, you can load a weapon in the bomb bay, but it won't drop. Maybe it has something to do with that...? There are updated data.ini files for the razbam skyraiders in the download section that correct the bombay issue. I wonder if that would make the problem go away. Here's the thread that discussed it:

 

http://forum.combatace.com/index.php?showtopic=24650&hl

 

It looks like capun removed his updated data.ini files from the downloads, but the manual fix as described in the thread still works. I don't know if that's related to the CAS issue or not...

Edited by malibu43
Posted

Opening the bomb bay - spot on :ok:

 

I had got the typo - thought id changed the bombbay too - obviously not - remember changing it in the past :doh:

 

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1 <---------19

StationGroupID=1<------------6

StationType=INTERNAL

 

Now they will fire - but only if give them a LAU-3A only loadout for some reason - which is progress -

 

cheers

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