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Posted

I edited the WOECAMP2_DATA file and gave the Reds a couple of flights of SU-27s that I downloaded to give myself some more interesting aerial opponents... but, though this largely worked like a charm, there's a frustrating problem I now have:

 

The AI uses countermeasures when flying these aircraft and shot at with missiles (which is cool by me), and the damn countermeasures are 100% effective against any missile fired from any range at them (which is definately NOT so cool by me). Missile-proof aircraft are no fun for me to fight, and just plain decimate my wingmen, but I DO like the challenge of duelling aircraft with equal performance to mine.

 

 

Is there any way to either make the countermeasures more realistic (that is, that are perhaps 25-35% effective, and only assuming you're able to put missiles on the beam) or disable the AI's ability to deploy countermeasures?

Posted

One easy way may be to wait for the next patch - the chaff/flares seem much less effective in WOI.

 

Your other options are to remove countermeasures from the SU-27 or up the values of the missiles via the weps editor.

 

to remove - open up the su-27_data.ini and find the [chaff dispenser] section (or similar) - set the chaff and flare values to 0

Posted

Click on the downloads. Check out the weapon vault.

Check the Knowledge Base as well.

All you speak of can be modified.

Heck, here you can even put a UFO in the sky.

We also have a celebrity WW1 pilot in case you havent picked up your Peanuts in a while.

Whatever your pleasure,just click on the downloads.

Welcome.

 

P.S save weapon data.ini before you try anything.

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