+sophocles Posted September 28, 2008 Posted September 28, 2008 Hi all, this new patch is incredible; and the ground textures seem much sharper than the originals, so I was wondering If I could safely use VietnamSEA Terrain Tiles REPAINT v1.0***** by Brain32 and Green Hell 2 for more immersion? Thanks Quote
Emp_Palpatine Posted September 28, 2008 Posted September 28, 2008 So it work. Time to reinstall that stuff for the 3rd time and figure out why I can't have a correct result... Quote
+sophocles Posted September 28, 2008 Author Posted September 28, 2008 (edited) Yes you can. Here is the results. Thanks; that looks terrific! You're still using Brain32s SEA tiles right? Edited September 28, 2008 by sophocles Quote
+76.IAP-Blackbird Posted September 28, 2008 Posted September 28, 2008 right I had some probs in the germanyCe terrain, I deleted all files like bmps and tga and ini and copied new tiles and the tree mod into this folder ... PLEASE DO NOT DELETE THE CAT FILE!!!!! Quote
+Dave Posted September 28, 2008 Posted September 28, 2008 Thanks; that looks terrific! You're still using Brain32s SEA tiles right? Green Hell 2 comes with Brain32's tiles. Quote
raven-1 Posted September 28, 2008 Posted September 28, 2008 mine runs fine,but still have irregular water meshs.saw a thread on how to fix but can't find it again.and its not the shimmering its the football field look. Quote
+Brain32 Posted September 28, 2008 Posted September 28, 2008 football field look? LOOL Can you show me a pic? Quote
Emp_Palpatine Posted September 28, 2008 Posted September 28, 2008 All right, it works now. I do not know what I fraked up in my previous attempts, but now it rocks! Quote
+sophocles Posted September 28, 2008 Author Posted September 28, 2008 football field look? LOOL Can you show me a pic? This mod looks even better post patch .. however I have the same problem with the water textures; there is tearing and blocking but only over the sea. I can't get my print screen to work; sorry. Quote
raven-1 Posted September 28, 2008 Posted September 28, 2008 it's in the terrain data,change render mesh vertexcount=4096 to 8192 and render mesh index count=6144 to 12288,can't say on your print problem. Quote
+sophocles Posted September 28, 2008 Author Posted September 28, 2008 it's in the terrain data,change render mesh vertexcount=4096 to 8192 and render mesh index count=6144 to 12288,can't say on your print problem. Thanks for the reply; I meant the screen shot key so that i could post a pic. Brain 32s render mesh and index counts are higher than these values in the vietnamsea_data.ini .. do these values solve the problem on your system? Do they perhaps degrade the quality? Thanks Quote
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