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Emp_Palpatine

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Everything posted by Emp_Palpatine

  1. AFAIK, destruction of hangars and depot and fuel tanks are supposed to have an impact on the other side supply. What this impact is (less missions or planes?) is unknown to me. Also, I think some planes are supposed to be in the hangars, the same way parked ones are counted as lost for the other side.
  2. Some days ago St. Petersburg, today Stockholm

    Religion of Peace everywhere. Don't you like your multiculturalism, migrants and islam?
  3. Yes, but can it battle Martian tripods?

    You guys might want to have a look at the BBC's mockumentary "The Great Martian War".
  4. Found a new bug : mobile comm station doesn't appears. So, attack mission targeting this one can't be completed.
  5. A little love for South African Deltas.
  6. Does anyone have the same issues I have? And so, does anyone have a fix. Nothing is a game killer actually, except perhaps the ground unit thing. I can live with bare-metal angolan MiGs but the lack of sounds for some helos and planes are more disturbing.
  7. New super-mod B.A.T. for Il-2 '46

    I am thinking of re-installing IL2 1946. So this is the new and latest and most complete mod?
  8. New project

    Might be NE Italy. I can figure the fish-like Venice in the north-east. So, Caporetto and Vittorio Veneto! :)
  9. That's perhaps because I used NF5 as a base and you used ODS... Could you post your loadout file for the Fishbed? Also, what's up with the F-14?
  10. Yes, there are some amazing out there, but no campaign... Not yet?
  11. Regarding the Fishbed MF : It affects only strike mission. A2A seems ok. Also, no issues whatsoever with the terrain (except a few bases with trees but I don't mind) in my install. Haven't seen the untextured thingy.
  12. Weapons are there and available. They are not in the default loadouts. Only Sparrows or Phoenix. The same goes for Fishbeds MF in air to ground : only... well nothing. But I can select the weapons and fly with them. This issue obviously is a concern for the AI.
  13. After a test with 1980 campaign : It seems that I have a loadout issue with the MiG-21 MF for strike missions : no ordinances are selected and AI flights are flying "naked" - The F-14 is only loaded with Sparrows in A2A missions. Is that correct? I merged the game with NF5 as advised and put ODS groundobjects in.
  14. It's a well known old facts : missiles are either too crappy or too god-like in current patches. The performances of the AIM-9B is way under what it's supposed to be, sparrows as well as Matra R-530 are better than reality : hence the easy killing of early MiGs. And soviet missiles either useless or way too sensitive to counter-measures. As soon as ECM, flares or chaffs are in, good luck scorring a hit except with the most modern ones. Side question : is this pack compatible with all-inclusive mods? Also, is there a blue-side pack. I'm fed up with the AIM-9B. As a side note : I am getting my ass handed over in Black Sea Crisis, be it by blue or red side. ;) So I guess I am terrible in modern environnments.
  15. Yeah, number 4 is usually useless until 3 is down. Never tried having him of a higher rank, though.
  16. Since when are belly landings supported?!
  17. Then my issues are still there: - some helicopters lacking sounds; - no sounds for Canberra; - Migs skins; - Some ground units having "unknown" as equipment and therefore non-existing really on map.
  18. My main issues were : Angolan Migs bare-skined and missing vehicles. Very eager to test the new one. :) Actually, I am confused : is only the redux file necessary or have the other files been updated?
  19. So, verdict: Indeed 376 are better. I have decent performances and FPS playing nato fighters (not the most demanding performance-wise either...), almost back to pre-W10 and sometime better. The game is prettier but I noticed too that shimmering is back, but at a manageable/acceptable level. (Mue's fixes already applied)
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