Lexx_Luthor Posted September 30, 2008 Posted September 30, 2008 I finally punched out some simple instructions for flying inside A-Team's B-36 external model crew compartment. Page 44, scroll down some ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...0&start=344 Works the same for all 3 of the B-36 subyptes releaced. Surprisingly for its size, this is an easy one to setup. The crew is already well placed with stargetically correct SeatID numbers, and the crew seats are already part of the B-36 model. No changes in crew area skin absolutely need be made, and the hazy canopy "glass" is not visible from the inside, etc... so nearly everything is a pinch here. It's simple to understand. And completely credible, and convincing. ...provided I didn't "forget" anything again. Quote
Lexx_Luthor Posted October 9, 2008 Author Posted October 9, 2008 * thumps * If anybody tries this, I'd love to see some screenshots to see if it works in the wild. Quote
+X RAY Posted October 9, 2008 Posted October 9, 2008 It's really awesome Lexx!!!!I'use it in my all Peacemakers installs B,D,J and H early and late. H early H late Note that stock J version provides the 7th BW skin. H version in question use the same livery,my mods are located in the nose: -Sac badge,starry bar and 7th BW badge are painted directly. -7th BW badge now has correct colour and motto "Mors ab alto" -stars on blue bar are in the correct position (useful photos and drawings permit me to allow them correct) -antiglare panel now has the correct "looking down" shape and wrap front turret too (on many photos of the real plane) -Loadout centered for carryng normal peacemaker payload,Mk 6 on front bay and Mk 17 on the back one. Lexx pit Pilot and Crews wear the yellow 7th BW baseball cap looking left Quote
FastCargo Posted October 9, 2008 Posted October 9, 2008 My old wing..."Death From Above". Of course, my bomber was considerably faster... FastCargo Quote
Lexx_Luthor Posted October 9, 2008 Author Posted October 9, 2008 Awsim stuff there. The crew compartment has 3D seats as part of the model. The skin for these seats is in the "-c" skin. The seat skins can be tweaked to desire. If you set cockpit view angles to +- 180 degrees, you can see the forward top turrets behind you turning round and round. You should be able to see MiG-15s closing from above and behind, and see the gun turrets blasting away at them. I have not tested this in combat so...maybe... If I recall, in this sim, fighters attacking bombers come from behind the tail so they may not be visible. But if they are above, or you pull up and look behind, it may be possible to see the gun battle behind you. I dunno. Quote
Lexx_Luthor Posted November 7, 2008 Author Posted November 7, 2008 Gascan had some issues, now resolved. page 45 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...0&start=352 I use the S2 pit from A-Team's Vulcan. ModelName=Vulcan_Pit-R1.LOD Quote
GASCAN39 Posted November 7, 2008 Posted November 7, 2008 Thanks, I got it now. I just need to get the crew member over my shoulder to face the rear like his seat!! Quote
Wilches Posted November 7, 2008 Posted November 7, 2008 Very good! I´m using this new technic a lot, mainly with the new patch. Lexx Luthor, some planes like the F3D Skynight doesn´t have the inside cockpit frames, so it´s impossible to jump into it. Do you know how to fix this? Quote
Lexx_Luthor Posted November 7, 2008 Author Posted November 7, 2008 Wilch:: ...some planes like the F3D Skynight doesn´t have the inside cockpit frames, so it´s impossible to jump into it. Do you know how to fix this? Directly, no. This happens. The A-Team's Valiant, Thudwire Su-7, ArmourDave's Su-17, and Tomcat74's/Wpnssgt's MiG-25, are examples that share the same one-sided canopy frames. However, there are several possibilities for F3D.... (1) Use the full Thudwire A-6 cockpit, like a normal simmer would, which works pretty good actually. Other full cockpits might be used. S-3 Viking, or A-26 for examples. (2) Super Stargetic Cockpit , here~> http://bbs.thirdwire.com/phpBB/viewtopic.p...a&start=304 But this has limitations caused by seeing the "pilot" aircraft wings and structure from the cockpit. This worked on the Valiant because, as a V bomber, there was no rear view anyways. (3) Best fix would be...if you read that page and the next, capun went back and changed the Valiant model for me, with some spectacular results. Contact the A-Team. I bring up the F3D issue on page 12 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=88 ...with Thudwire A-6 cockpit... Quote
Skelator56 Posted November 9, 2008 Posted November 9, 2008 It's really awesome Lexx!!!!I'use it in my all Peacemakers installs B,D,J and H early and late. H early H late Note that stock J version provides the 7th BW skin. H version in question use the same livery,my mods are located in the nose: -Sac badge,starry bar and 7th BW badge are painted directly. -7th BW badge now has correct colour and motto "Mors ab alto" -stars on blue bar are in the correct position (useful photos and drawings permit me to allow them correct) -antiglare panel now has the correct "looking down" shape and wrap front turret too (on many photos of the real plane) -Loadout centered for carryng normal peacemaker payload,Mk 6 on front bay and Mk 17 on the back one. Lexx pit Pilot and Crews wear the yellow 7th BW baseball cap looking left Hello, I down loaded the B-36 a little while back (about a month ago) and it did not have this wonderful cockpit. Can you tell me where I can get this as well as the A-3 pit that I saw on the thirdwire forum site? Thanks! Skel Quote
The_Editor Posted November 9, 2008 Posted November 9, 2008 See the thread on the Thirdwire forum. http://bbs.thirdwire.com/phpBB/viewtopic.p...0&start=352 Quote
Lexx_Luthor Posted January 23, 2009 Author Posted January 23, 2009 (edited) Something new: F-107A stargetically enhanced (or retarded, sometimes I wonder). I use the F-8D panels from Mirage Factory but with light grey background. The round panel shape gives the rough idea found at http://uscockpits.com/. I'll assume USAF "favours" F-105 but with all the ongoing strikes on USSR, there is a need for an RF-101A replacement. So I made the F-8D radar into RWR display, and use four 335gal F-100 tanks. I figure nose cameras, delete guns (and gunsight), replace with cameras or maybe MORE fuel. The idea has a "real" ring: The top fuselage intake was to help drop nuc bombs, and the plane ends up being heavily used purely as recon. Sounds like the way things happen. I wonder how F-107 would be like with original intake underneath, similar to the later, and smaller, MiG Ye-8. Direct inspiration for using F-107 like this is RF-100A ~> http://www.spyflight.co.uk/f100.htm Only six made, but very well used indeed. I use ravenclaw's Martin Baker seat. I retreated with tail between LeGGs back to SF Patch 2006, so I had to change over the canopy animation to the old method. Here the canopy is open on the ground. Edited January 23, 2009 by Lexx_Luthor Quote
Lexx_Luthor Posted January 23, 2009 Author Posted January 23, 2009 RF-107A (?) with four underwing drop tanks along with the under belly conformal tank. If anybody is reading this and knows: In the weapon pacs, do drop tank masses include the fuel mass, while the fuel's mass is used also? Quote
FastCargo Posted January 23, 2009 Posted January 23, 2009 Yes, you'll see 2 different lines in the weapondata.ini: Mass=655.450012 and MaxFuelAmount=574.710022 The difference is the empty weight of the tank. And from what I can tell, I think there is a difference between a full and empty one on the performance of the aircraft. FC Quote
Lexx_Luthor Posted January 23, 2009 Author Posted January 23, 2009 Okay thanks, I can see it now in the display data. Quote
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