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Skelator56

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Everything posted by Skelator56

  1. Hello All, This problem has probably been addressed somewhere but I cannot seem to find it. If someone could lead me to it, I would be most appreciative. Here's what I have.....I uplaoded the RAZBAM A-6A as my WOE default Intruder. When I fly single missions the Intruder looks great! However, when I fly it in the "Campaign" mode, the aircraft shows up white. Animations work fine but there is no color or texture what-so-ever. In the external mode, you can see the Aviator and the B/N but everything surrounding them is white including their seats. Weapons show up in the proper colors and textures. The texture for the RAZBAM bird is the VA-75 "Sunday Punchers" scheme. Is this the default WOE campaign scheme? And if not, could this be the problem? Thank you for the help, and please forgive me if this has been addressed in another section. Stay Frosty and Semper Fi! Skelator
  2. All, Thank you for your help. Matching the Squadron names to the RAZBAM textures worked! I forgot to change the squadron designator on the loading page. Once I did that, everything worked great. Now I am off to take out some targets up North! Raven, MigBuster,Papa Smurf....Thank you all for your help! Check Six and Semper Fi
  3. Raven, Thank you for the information. I ried it and I still have a naked A-6A. Hmmm, I must be doing something wrong. MigBuster, I tried your method too. I will go back in and try it again! All, Thank you for all the help! Skelator
  4. Raven, I have the SFP-1 Extraction tool....I used to know how to get to the 'cat'files but I cannot seemto remember how. Can you assist? Skelator
  5. Raven, So I extract WOVCAMPL1_DATA.ini from the Missiondata.cat file and replace VA-75 with VA-165? After I do that will it map to my A-6A? I will give it a try, and thanks for the info. I'll let you know how it goes! Skelator
  6. Roger that Raven.... I changed Linebacker I to VA-165. I will change the other two campaigns as well. I will see if that works. As Papa Smurf mentioned the RAZBAM skin does not have a VA-75 equivalent. Thank you all for the help. I'll let you know how it goes! Skelator
  7. Thanks Papa Smurf, I will go do that now! Sorry I mised that one and thanks you for the help! Skelator
  8. Red Arrow down

    It is very sad to hear about the loss of Red Arrow #4. Jon is a true hero. Words cannot describe the sorrow that all of us in the aviation community feel for Jon and his family. My prayers are with Flight Lieutenant Jon Egging's family. God bless him, and his family...may he rest in peace. Karl "Skelator" Lewis Major, USAFR and USNR (Retired)
  9. All, and Papa Smurf, Thank you for rolling in with this....here is what I have for the A-6A.ini file entry... [TextureSet005] Directory=USNGrey1 Name=USN Grey Nation=USN Squadron=VA75 Specular=0.500000 Glossiness=0.400000 Reflection=0.000000 This is what I had with the original file [uSNUnit003] UnitName=VA-75 Sunday Punchers ForceID=1 UnitID=40 StartDate=1972 DescFile=wovL1Start.txt StartText=wovL1Start1.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-6A This is what the Campaign file reads at this time: [uSNUnit003] UnitName=USNGrey1 ForceID=1 UnitID=40 StartDate=1972 DescFile=wovL1Start.txt StartText=wovL1Start1.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-6A Should I change it to read as 'USN Grey' for the unit name? Skel
  10. MigBuster, I went in and checked my file in my WoV game for the A-6A in Campaign mode. Here is what I hav... [uSNUnit003] UnitName=VA-75 Sunday Punchers ForceID=1 UnitID=81 StartDate=1965 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-6A It looks correct with all the other files. I will post more as I discover where my error might be. Thank you for the Knowledge base information as well. That is sending me on the right path. Skelator
  11. Raven, MigBuster....Thank you for the quick responses. Raven, I am flying a stock version of Wings Over Vietnam. This is my pristine Vietnam version with a few aircraft add-ons but my campaigns are all stock! MigBuster, I will try to edit the squadron with the stock game one but I cannot seem to remember what the data.ini file line should read. If yu remember what it is can you send it to me? In the mean time, I will search my external drives to see if I have it there! Thanks all....Stay Frosty, Check Six and Semper Fi Skelator
  12. Hello All, This issue might have been addressed before (forgive if it has). But I was wondering if someone might have the "X" value to position my B-1B cockpit (F-111F cockpit is used as a place-holder) correctly when I open the "Bay Doors". When I select this function, the bombs show up ahead of the cockpit. Could this have to do with the use of the F-111 pit in place of the B-1B pit? Thank you to all the great modders that have made this game such a blast! Skelator
  13. Thank you to all that helped me go in the right direction with the B-1B pit placement and the Typhoon set-up. Someone had to lead this 'Horse' to water and everything is working great! Thank you all for the help and for making a great sim better See ya' in the skys over ThirdWire territory! Skelator
  14. Spinner, I am a little new at this and I could not find anything in the 'Read Me' except something for adding the tanks. I must be missing something. Skelator
  15. EricJ, Those values work great! Please pass my thanks to Vampyre. 2 more questions....I would like to start developing cockpits for the sim....where do I go to get started? And, is there a thread that explains how to position a pilot figure? My EF-2000 Typhoon pilot is sticking out of the bottom of the cockpit. I think there was a fix for that a while back, but I do not remember where it was. Again thank you for your help. Talk to you soon. Skelator
  16. Beautiful work! She looks fantastic. As per A2A or A2G....A JDAM drop at Mach 1+ would be fun! I was at Eddie when they did that test. But do not get me wrong...splashing someone from many miles away with an AMRAAM is just as fun! Skel
  17. Not to worry Klavs....you've done a great job. I really enjoy flying and fighting in the F-35. I do not know where to start this train of thought at so I will just ask it here. I would like to start contributing by learning to add accurate cockpits for aircraft like the B-58, and B-52H (including operational instruments for the 8 engined B-52). I seem to remember a start-up cockpit for the B-52H a long time ago, but it needed to be developed. Does anyone know of a tutorial that I could go to to start? What else do I need to have besides 3D Studio Max? By the way, does anyone know how to add the A-3D Whale and B-36J cockpit that I saw a while back in the ThirdWire forum? Skelator
  18. Hello All, I have IL-2 Pacific Fighters merged in with 1946. I think that both games are great, but ever since I've merged the two together, I have had great difficulty launching the F-6F Hellcat and F-4U Corsair off the deck. This problem was not present when I had Pacific Fighters as a stand alone install. I would get pretty close to the water but was always successful in launching. I've tried a no flaps, combat and full flap take off and end up in the drink. Has anyone else had this problem? Any help would be appreciated. Skel Check Six!
  19. Hello All. I've installed the Oct 08 patches for WoE, WoV and SFP1. When I would go to the weapons editor, or the weapons folder in the Objects folder, I used to find a separate file called "WeaponData.ini" That file no longer shows up in any Weapons Editors or Weapons folders for any of my updated games. It does appear if I go back to an earlier version that has the Sept 06 patch applied. I tried to copy and paste the older file into my newer patched game but it caused all the weapons to disappear. Also, when I open up the Weapons editor and hit "open" the screen remains blank. Without this file, I cannot add or save any new weapons to my Weapons Editor. Any help would be appreciated. To all the fantastic Modders, Sim folks, Add on people and to TK...Thanks for a great Sim! It's all good! Skelator
  20. Roger that and thank you! Skel You all Rock
  21. Hi Dave, I checked the Patches section and found the WOI 2008 update, but I did not find a WeaponsData.ini patch. Is this included in the update and can I apply this directly to WoV/WoE? Skel
  22. Thanks FastCargo....All I can say is "Oops!" That would be the answer. I did happen to install over a Modded install. Thought I could get away with it. If there is no way to recover from this I'll start with a fresh mod and add the patches. Is the newest weapons Editor part of the patch? Is there any way of preserving all of the cool aircraft that I have added (can I save the aircraft folder and transfer it to the new mod)? Thanks for the input. I'll let you know how it goes. Did you ever make a stop in at March while you were flying or Carswell? Skel I'll try that too. Where can I get it? Skel
  23. Hello, I down loaded the B-36 a little while back (about a month ago) and it did not have this wonderful cockpit. Can you tell me where I can get this as well as the A-3 pit that I saw on the thirdwire forum site? Thanks! Skel
  24. Hello, I seem to be experiencing a problem with the new October patgh when it comes to the WeaponsData.ini file. It no longer appears to be in my objects/weapons folder or in the Weapons editor page when I open it up. Without this, I cannot add drop tanks or save weapons that I would like to add. Any help would be appreciated. I know that it is probably in the knowledge base somewhere but I do not know where to look for the fix. Check Six! Skel
  25. Hi Klavs, Skelator here. What a fun aircraft to fly! I am having a blast flying her in the hard mode. The view at 77K is fantastic (with the new patch). You can see the stars and the curvature of the Earth! I haven't rudder flown a bird since the F-14. Thanks for the A2A tip. I'd forgotten about it. Excellent work. Keep the 3 'A's in the green and 'Check 6' Skel
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