malibu43 Posted October 7, 2008 Posted October 7, 2008 Hey folks, Let me preface this by saying I know nothing about effects modding. I was wondering if there's an effect available or if someone could tell me what to modify to get a bright, glowing SAM exhaust. This seems to be something that's come up very often when reading about vietnam, and the stock effects as well as the ones from the MF weps pack don't really seem to include this at all. Thanks! Quote
+Fubar512 Posted October 7, 2008 Posted October 7, 2008 Hey folks, Let me preface this by saying I know nothing about effects modding. I was wondering if there's an effect available or if someone could tell me what to modify to get a bright, glowing SAM exhaust. This seems to be something that's come up very often when reading about vietnam, and the stock effects as well as the ones from the MF weps pack don't really seem to include this at all. Thanks! Define "bright, glowing". There are limits to the amount of illumination and glare that one can achieve via the particle effects in this series. If you're looking for "bright" as in sun-glare bright, well, you're not going to see that, unless the series-engine gets a major overhaul. OTH, a shader effect should be able to do that, if you're ready, willing, and able to take up that sort of a challenge. Quote
malibu43 Posted October 7, 2008 Author Posted October 7, 2008 (edited) Define "bright, glowing". There are limits to the amount of illumination and glare that one can achieve via the particle effects in this series. If you're looking for "bright" as in sun-glare bright, well, you're not going to see that, unless the series-engine gets a major overhaul. OTH, a shader effect should be able to do that, if you're ready, willing, and able to take up that sort of a challenge. I am definitely not ready, willing, or able to take on any sort of challenge... What I'm thinking would be adding something similar to aircraft nav lights. Just a white "flame" that is visible at night from long distances... Something like that shouldn't be too difficult... I found the light entries in an Aircraft data.ini, but I have no idea how to get them to be part of/associated with the emmitter...? Edited October 7, 2008 by malibu43 Quote
+Fubar512 Posted October 7, 2008 Posted October 7, 2008 I found the light entries in an Aircraft data.ini, but I have no idea how to get them to be part of/associated with the emmitter...? They're not applicable to the particle system. All the usable declarations (including some of TK's "place holders" ) will be found in the ini's corresponding "parent" .dll files. For example, the particlesystem.ini's parent would be the System/Particlesystem.dll. You'll need a hex editor in order to read them. Don't change anything in the .dll files, however, or you'll trash it. Quote
malibu43 Posted October 7, 2008 Author Posted October 7, 2008 They're not applicable to the particle system. All the usable declarations (including some of TK's "place holders" ) will be found in the ini's corresponding "parent" .dll files. For example, the particlesystem.ini's parent would be the System/Particlesystem.dll. You'll need a hex editor in order to read them. Don't change anything in the .dll files, however, or you'll trash it. Wouldn't think of touching the .dll's... So you're pretty much saying there's no easy way to accomplish this? (and by "this", I mean making SAM's easy to spot at night, which is how I believe they are/were...) Quote
+Fubar512 Posted October 7, 2008 Posted October 7, 2008 Wouldn't think of touching the .dll's... So you're pretty much saying there's no easy way to accomplish this? (and by "this", I mean making SAM's easy to spot at night, which is how I believe they are/were...) Well, using the weaponeditor, you can perform this simple procedure, and it will make a noticable change in SAM visibilty: On all the large SAMs, change the default sunstainer and inflight effect name values to: LargeMissileFireEffect. Save the changes, and then fly a mission deep into hostile territory... Quote
Lexx_Luthor Posted October 7, 2008 Posted October 7, 2008 malibu, you may like this, scroll down a bit ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964 Quote
malibu43 Posted October 7, 2008 Author Posted October 7, 2008 (edited) Well, using the weaponeditor, you can perform this simple procedure, and it will make a noticable change in SAM visibilty: On all the large SAMs, change the default sunstainer and inflight effect name values to: LargeMissileFireEffect. Save the changes, and then fly a mission deep into hostile territory... Yes! Exactly what I was looking for! Thanks. One more question... does anyone know if SA-3's and SA-6's had/have the same bright exhaust visible at night? I know there isn't nearly as much experience with them, but I couldn't find this info anywhere. Thanks! Edited October 7, 2008 by malibu43 Quote
+Fubar512 Posted October 7, 2008 Posted October 7, 2008 Yes! Exactly what I was looking for! Thanks. One more question... does anyone know if SA-3's and SA-6's had/have the same bright exhaust visible at night? I know there isn't nearly as much experience with them, but I couldn't find this info anywhere. Thanks! Simply apply the same effects to them. Quote
malibu43 Posted October 7, 2008 Author Posted October 7, 2008 Simply apply the same effects to them. Yeah, I already did that. I was trying to figure out if they had the same bright exhaust as the SA-2 in real life. Thanks for your help! Quote
+Fubar512 Posted October 8, 2008 Posted October 8, 2008 Yeah, I already did that. I was trying to figure out if they had the same bright exhaust as the SA-2 in real life. Thanks for your help! Watch these vidoes...then tell me what you think.... Quote
+Fubar512 Posted October 8, 2008 Posted October 8, 2008 Lest someone gets the impression that the Hawk doesnt also sport a nice, flaming exhaust plume....here's another Youtube vid: http://www.youtube.com/watch?v=-LKlRYQKdNw...feature=related Quote
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