Jump to content
Sign in to follow this  

Recommended Posts


I bet I know what happened! When you patched the game, you got a new Missleobject.ini. You need to add this to it. It is a slightly modified version than lexx's. Open your MissleObject.ini and add this under the WeaponTypeList=WeaponData.dat part at the top.

 

 

 

[KT003Effects]

AirBurstEffectName=KT003

AirBurstSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[KT030Effects]

AirBurstEffectName=KT030

AirBurstSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[KT300Effects]

AirBurstEffectName=KT300

AirBurstSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[MT003Effects]

AirBurstEffectName=MT003

AirBurstSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[MT030Effects]

AirBurstEffectName=MT030

AirBurstSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

 

[LKT000Effects]

ObjectHitEffectName=LKT000

ObjectHitSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[LKT003Effects]

ObjectHitEffectName=LKT003

ObjectHitSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[LKT030Effects]

ObjectHitEffectName=LKT030

ObjectHitSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[LKT300Effects]

ObjectHitEffectName=LKT300

ObjectHitSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

[LMT003Effects]

ObjectHitEffectName=LMT003

ObjectHitSoundName=Nuclear.wav

GroundHitSoundName=Nuclear.wav

WaterHitSoundName=Nuclear.wav

ObjectHitSoundName=Nuclear.wav

CraterType=5

 

I hope this helps.....

 

 

Lexx, I have too much fun nuking cities thanks to your mod. I cannot thank you enough for it. My only problem is the whole nuclear wav, I never hear it, not even once. I switched all my stuff to fuelairexplosives like julhelm did to make them more destructive, problem now is, they are too damn destructive. I can not only wipe out a whole airport, I have never lived to make it back to base to check for sunburn. I keep dying, even at 25000 feet. Julhelm's bombs have more punch than bunyap's offerings. I am thinking of integrating the MF weapons pack next, is it feasable to import the MF weaponpack into the one I already have? I have a freaking huge selection already though.

Share this post


Link to post
Share on other sites

You're probably using the wrong release parameters. 25000 feet is really nothing - A good tactic is releasing at 40000+ feet, going into a diving turn to accelerate and floor it out of there. Of course, with the A-5 and F-101 you should be doing LABS "over the shoulder" bombing.

Share this post


Link to post
Share on other sites

My nucs grafix effects are pure grafix and must be used with weapons obtained elswhere that do have physical effects. However, the CombatAce download abstract or the included readme has tips on creating physical effects.

 

Large yields well over 1MT are to be dropped from high altitude and slowed with parachute. Czech the weapons obtained elsewhere for physical effects and/or parachute descent.

 

nuclear wav, I never hear it, not even once.

Cos there is none. Its not something you would hear from the cockpit. That, and I don't have sound on my computer. I have a stereo to JAM if I want to hear something.

 

It helps me relax during the Dogfight woof woof

 

:biggrin:

 

You can maybe shoehorn in some nuc.wavs from another nuc mod.

Share this post


Link to post
Share on other sites

Tac nuke profiles in general are going to require VERY high speeds (FB-111, B-58, A-5, etc at max burner) and release altitude of several K feet to survive if you're not toss bombing. Strategic nukes are going to be from as high and as fast as you can get, then as noted dive and turn away. Take a look at the century series fighters, and their contemporary bombers. All were designed to fly in the 40-60K altitude range at supersonics speeds due to the flight profiles need.

 

Now if you just have to take out that come building and don't care about coming home, I have to say that dive bombing with strategic nukes can also be an amusing past time.

 

-Jenrick

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..