+Johan217 Posted January 6, 2009 Posted January 6, 2009 Malibu43, have you tried the AirOffensive FocusArea parameter in the campaign ini? It's a function that was introduced with WOI. AirOffensive[001].Primary=BRIDGEAirOffensive[001].Secondary=POWER_PLANT,HARBOR,WEAPON_FACTORY,LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,BRIDGE,NAVAL_BASE,WAREHOUSE,MISC AirOffensive[001].FocusArea=Hanoi This should give precedence to a particular target area. Quote
malibu43 Posted January 9, 2009 Author Posted January 9, 2009 Malibu43, have you tried the AirOffensive FocusArea parameter in the campaign ini? It's a function that was introduced with WOI. This should give precedence to a particular target area. I haven't tried that yet. It would fun to play around with it, though... (in other words - go for it!) Let us know how it works. I don't know enough about the different air campaigns to know which target areas to focus on at what times. Quote
Tannethal Posted January 30, 2009 Posted January 30, 2009 Many thanks for your work Malibu, I installed the cut mission radius for the MIGS after runing a few times into them with my Skyraider. Edited your files to substitude Razbams Skyraiders with the A-1H V5. Noticed some glitches with the 602SOS as squad. On first try was flying a CAS mission on the panhandle, but some VPAF A4 showed up and spoiled the show. After wrecking havoc on the VC infantry and ending the mission, debrief told me my squad is disbanded due to heavy losses and the campaign finished. Seems the 602 SOS was listed twice. Once as [AirUnit054] and a second time further down, not sure about the number. Removed the second entry and edited the pointers in the campaign.ini and all is well. Some skin references seemed also off. But once the enemy offensive stalls i get tasked with recons over the new target areas. However AAA oposition around the target areas down south is quite heavy. I changed nearly two thirds of them to a modded Taliban DSHK and it's a bit more suriveable. First substitude with ZPU 1 proved too lethal, these 14.5mm guns chewed up my Skyraider like there was no tomorrow. I spiced up the AI squad section for the FACs a bit, gave some units OV-10 as replacements and added some more units limited to recon only. Seems to work, now sometimes a pair of them shows up for a photo session. ;-) The Viligantes, Voodos and RecceRhinos already made a visit, will see if the TA-4F and OV-10s show up. Here are the entries added after the O-1E entries [AirUnit162]AircraftType=TA-4F UnitName=H&MS-11 ForceID=1 Nation=USMC StartDate=1/1968 DefaultTexture=HMS-11 BaseArea=Da Nang Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit163] AircraftType=OV-10A UnitName=VMO 6 ForceID=1 Nation=USMC StartDate=4/1966 DefaultTexture=Marine BaseArea=Da Nang Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit164] AircraftType=RF-101C UnitName=45TRS "Polka Dots" ForceID=1 Nation=USAF DefaultTexture=SEA BaseArea=Bien Hoa Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=100 UpgradeType=NEVER [AirUnit165] AircraftType=RA-5CBlock10 UnitName=RVAH-5 "Savage Sons" ForceID=1 Nation=USAF DefaultTexture=RVAH5 BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=61 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=100 UpgradeType=NEVER [AirUnit166] AircraftType=RF-4C UnitName=11 TRSq,432 TRW "Tumbleweed" ForceID=1 Nation=USAF DefaultTexture=OO BaseArea=Ubon RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=100 UpgradeType=NEVER You will need the respective aircraft addons for this to work. S! Quote
malibu43 Posted February 17, 2009 Author Posted February 17, 2009 (edited) Noticed some glitches with the 602SOS as squad. On first try was flying a CAS mission on the panhandle, but some VPAF A4 showed up and spoiled the show. After wrecking havoc on the VC infantry and ending the mission, debrief told me my squad is disbanded due to heavy losses and the campaign finished. Seems the 602 SOS was listed twice. Once as [AirUnit054] and a second time further down, not sure about the number. Removed the second entry and edited the pointers in the campaign.ini and all is well. Some skin references seemed also off. Never noticed that with the 602. I'll have to check that. Also, the skins may not be correct. I never paid much attention to those. *Edit - now that I think about it, I'm pretty sure I remember hearing/reading that the squadron= entry in the campaign_data.ini file is just used for pulling the correct decals and displaying the unit name at the start of the campaign. So it shouldn't have any effect on how the campaign plays out. Maybe someone else can confirm this. Edited February 17, 2009 by malibu43 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.