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sophocles

terrain tiling question

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I'm trying to make sense of the terrain texture files in WOI to see If I could employ my photoshop skills to try and make some higher res ones from scratch; I've deduced that for example ISMOUNTAIN1.BMP through ISMOUNTAIN5.BMP would need 5 textures that were different in appearance but that would each join seemlessly at each of the 4 sides of every texture. That means that I would have to make texture1 so that it could seemlessly join texture2 flipped 90 degrees clockwise .. etc.. Is that right?

 

Some idea of this process would help; thanks

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I'm no expert, but these articles should get you started:-

 

http://www.gamasutra.com/features/20011024/peasley_01.htm

 

http://www.daz3d.com/i.x/tutorial/tutorial...d=1759&_m=d

 

And be sure to read this thread in which Brain32 advises on how to make coastal .tga tiles - cheers, Brain :good:

 

http://forum.combatace.com/index.php?showt...902&hl=tile

 

 

Good luck with this. As I am finding with my long-stuck in the mud Iceland terrain tileset, pulling images off Google Earth to make nice tiles is pretty easy - but getting them all to join up seamlessly, and create a coherent terrain, is tough work.

 

Let us know how you get on.

Edited by Baltika

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I'm no expert, but these articles should get you started:-

 

http://www.gamasutra.com/features/20011024/peasley_01.htm

 

http://www.daz3d.com/i.x/tutorial/tutorial...d=1759&_m=d

 

And be sure to read this thread in which Brain32 advises on how to make coastal .tga tiles - cheers, Brain :good:

 

http://forum.combatace.com/index.php?showt...902&hl=tile

 

 

Good luck with this. As I am finding with my long-stuck in the mud Iceland terrain tileset, pulling images off Google Earth to make nice tiles is pretty easy - but getting them all to join up seamlessly, and create a coherent terrain, is tough work.

 

Let us know how you get on.

 

 

Thankyou very much for those links; you've saved me a lot of effort! Still trying to sort out what's what .. putting the old color and letter codes like I did when skinning for FS ..

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I've managed to make one texture which can be tiled every whichway (a lot of work here!!). This pic shows the same texture (I've renamed the same texture to represent the equivalent mountain textures in the game) tiled by the game over and over .. I'm hoping to see if I can get some success with any others ..

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I see you've pretty much got the picture on how it's done. I have a small observation if you don't mind.

Make the connecting texture thicker so you can blend it in better and avoid obvious patterns on tile connecting areas ;)

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I see you've pretty much got the picture on how it's done. I have a small observation if you don't mind.

Make the connecting texture thicker so you can blend it in better and avoid obvious patterns on tile connecting areas ;)

 

I definitely don't mind and welcome all observations and criticism .. especially from you Brain32 you are my terrain "Hero"; having improved my enjoyment of the sim with your SeA and Europe terrains 10-fold. I am getting a clearer idea as I continue to experiment; trying to make a base layer for the outskirts of all the sides (on which to base the other files to avoid repetitive tiles).. very tricky .. but it's working.

 

Thanks for your comments

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making some slow progress; I have 4 mountain textures done so that they join on all sides, at any rotation, seemlessly(whew!!). Now to see If I can start assimilating some of these into aome nice sand textures ..

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Whoops! posted the same pic twice; was wanting to post this one with all 5 desert textures done!

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