Jump to content

Recommended Posts


Lighting fix

 

// Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-16.269,3.805,0.498

LightSrcOffset=-0.0,0.00,0.00

Color=0.98,0.25,0.25

Brightness=0.10

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=16.465,3.939,0.494

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.98,0.25

Brightness=0.10

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight]

SystemType=LIGHT

Position=0.105,-9.016,4.73

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.08

LightSrcRange=0.5

CanFlash=FALSE

Share this post


Link to post
Share on other sites
a very cool rare bomber.thank you Veltro.

Veltro, have you looked inside the P-108 pilot compartment? :wink::wink::wink::biggrin:

 

This has very nice 3Detail.

 

Excellent for stargetic cockpit.

Share this post


Link to post
Share on other sites

Anyone know how to edit the data.ini file to get a cannon to the front of the plane? i was wondering how feasible the anti-ship version would be made. I know of a cfs 2 model but not sure about it in SF. See here:

Share this post


Link to post
Share on other sites
Anyone know how to edit the data.ini file to get a cannon to the front of the plane? i was wondering how feasible the anti-ship version would be made. I know of a cfs 2 model but not sure about it in SF. See here:

 

 

anything is possible just take time :wink:

Share this post


Link to post
Share on other sites

What's up with the turrets on the wings?! :blink: How did that work?

Share this post


Link to post
Share on other sites
What's up with the turrets on the wings?! :blink: How did that work?

 

if you look on the top of the fuselage you will see two glass turrets from there gunners would aim the guns on the engine nacelles

Edited by Veltro2k

Share this post


Link to post
Share on other sites

Oh, so it was remote control turrets. Hm, never knew the Axis had those.

Share this post


Link to post
Share on other sites
Anyone know how to edit the data.ini file to get a cannon to the front of the plane? i was wondering how feasible the anti-ship version would be made. I know of a cfs 2 model but not sure about it in SF. See here:

 

 

Uploaded

Share this post


Link to post
Share on other sites

I suggest a little fix for the outstanding P-108A made by Veltro2k: the Ansaldo 102/40 102mm cannon.

 

Add the new gun with the usual procedure...

 

[GunDataxxx]

TypeName=Ansaldo 102\40

FullName=Ansaldo 102\40

Caliber=102.000000

ROF=10.000000

MuzzleVel=700.000000

AmmoWt=13.750001

WarheadWt=3.200000

Reliability=100.000000

Accuracy=90.000000

AddLight=TRUE

MaxLightRange=2000.000000

FireColor=0.400000,0.360000,0.256000

GunFireEffect=ArtilleryFireEffect

GunFireSound=TankGun

EffectClassName=ArtilleryEffects

EffectTime=0.100000

TracerTexture=Tracer3.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

In the P-108A_data.ini, go to Internal Guns section, and edit only these lines

 

[Cannon]

.....

GunTypeName=Ansaldo 102\40

.....

MaxAmmo=66

 

This is not an important change, i know... :blush:

 

Happy hunting!

Over!

Edited by Spitwulf

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..