+Monty CZ Posted October 17, 2008 Posted October 17, 2008 Hello all, I found that SE-5a has [CameraData] section in its avionics ini. [CameraData] CameraFOV=10.0 CameraPosition=0.0,-0.23,0.72 CameraAngles=0.0,5.0,0.0 I need to use it for aiming in my AC-119K but I cant use it with any succes. Do anybody have an idea where could be the problem? Thanx Monty
+p10ppy Posted October 17, 2008 Posted October 17, 2008 Hey Monty CZ since we aren't allowed to post in the KB i will reply down here I’m sorta using it in my Voisin (still WIP) Its been alittle while since I set it up but I think it goes like this A mesh for the screen A blank (white) BMP mapped to the screen mesh (I think the camera actually projects on this one…) A transparent TGA with a reticule overlay Voisin3_AVIONICS.INI [TVDisplayData] TVDisplayTextureSize=256 //resolution of the tga overlay (doesn’t need to be the same as the tga) ApplyFilter=FALSE // fuzzy glitch filter (I think) OverlayTexture=bombsightoverlay.tga //transparent TGA with a reticule, overlay not mapped in MAX [CameraData] CameraFOV=35.0 //zoom level, you will have to play I can’t remember what + and – do… CameraPosition=0.430,1.58,0.00 // position of the lens (doesn’t relate to the screen …can be any where) CameraAngles=0.0,-68.0,-0.0 // angle of lens And in the cockpit.ini [bombSight] Type=TV_SCOPE NodeName=bombsights // screen mesh mapped with a small white (blank) bmp And I’m using a custom view in the VIEWLIST.INI (optional) to get my pilots head over the sight [View031] ViewName=bombssightView ViewClassName=NarrowCockpitViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_COCKPIT_BOMBSIGHT_VIEW //constant for the keyboard map CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft AngleOffsets=-0.0,-85.0,0.0 // angle of eye position PositionOffsets=0.434,0.079,0.00 // eye position In the keyboard map.ini GOTO_COCKPIT_GUNSIGHT_VIEW=F3 GOTO_COCKPIT_BOMBSIGHT_VIEW=SHIFT+F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 hope that helps :yes:
+Wrench Posted October 17, 2008 Posted October 17, 2008 What about something like form the stock "DTV" entries? [TVDisplayData]UseRadarTexture=FALSE ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE You'd probably still want to add a radar of some kind; I'm pretty sure all the C-series transports had some kind of "weather radar" or ground mapping capabilites Wrench kevin stein
Tannethal Posted October 19, 2008 Posted October 19, 2008 For WoX Series and cameras have a look here: http://forum.combatace.com/index.php?showt...mp;#entry205258 Shameless plug S!
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