Monty CZ Posted October 17, 2008 Posted October 17, 2008 Hello all, I found that SE-5a has [CameraData] section in its avionics ini. [CameraData] CameraFOV=10.0 CameraPosition=0.0,-0.23,0.72 CameraAngles=0.0,5.0,0.0 I need to use it for aiming in my AC-119K but I cant use it with any succes. Do anybody have an idea where could be the problem? Thanx Monty
p10ppy Posted October 17, 2008 Posted October 17, 2008 Hey Monty CZ since we aren't allowed to post in the KB i will reply down here I’m sorta using it in my Voisin (still WIP) Its been alittle while since I set it up but I think it goes like this A mesh for the screen A blank (white) BMP mapped to the screen mesh (I think the camera actually projects on this one…) A transparent TGA with a reticule overlay Voisin3_AVIONICS.INI [TVDisplayData] TVDisplayTextureSize=256 //resolution of the tga overlay (doesn’t need to be the same as the tga) ApplyFilter=FALSE // fuzzy glitch filter (I think) OverlayTexture=bombsightoverlay.tga //transparent TGA with a reticule, overlay not mapped in MAX [CameraData] CameraFOV=35.0 //zoom level, you will have to play I can’t remember what + and – do… CameraPosition=0.430,1.58,0.00 // position of the lens (doesn’t relate to the screen …can be any where) CameraAngles=0.0,-68.0,-0.0 // angle of lens And in the cockpit.ini [bombSight] Type=TV_SCOPE NodeName=bombsights // screen mesh mapped with a small white (blank) bmp And I’m using a custom view in the VIEWLIST.INI (optional) to get my pilots head over the sight [View031] ViewName=bombssightView ViewClassName=NarrowCockpitViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_COCKPIT_BOMBSIGHT_VIEW //constant for the keyboard map CycleNextControl= CyclePrevControl= ObjectFrom=SearchAircraft AngleOffsets=-0.0,-85.0,0.0 // angle of eye position PositionOffsets=0.434,0.079,0.00 // eye position In the keyboard map.ini GOTO_COCKPIT_GUNSIGHT_VIEW=F3 GOTO_COCKPIT_BOMBSIGHT_VIEW=SHIFT+F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 hope that helps :yes:
Wrench Posted October 17, 2008 Posted October 17, 2008 What about something like form the stock "DTV" entries? [TVDisplayData]UseRadarTexture=FALSE ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE You'd probably still want to add a radar of some kind; I'm pretty sure all the C-series transports had some kind of "weather radar" or ground mapping capabilites Wrench kevin stein
Tannethal Posted October 19, 2008 Posted October 19, 2008 For WoX Series and cameras have a look here: http://forum.combatace.com/index.php?showt...mp;#entry205258 Shameless plug S!
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