darkjak Posted October 28, 2008 Posted October 28, 2008 I've come some bit on the way in the creation of my campaign, but what I haven't figgured out yet is how the heck I set the aircraft types. I want the Swedes to select whether they want to fly the Draken or Viggen, the Polacks to fly MiG 21's and MiG 23's and the finns to fly MiG 21's and Drakens. Quote
+Baltika Posted October 29, 2008 Posted October 29, 2008 (edited) Please read post #2 in this thread which explains how it works in detail:- http://forum.combatace.com/index.php?showtopic=31321 Any questions, fire away Edited October 29, 2008 by Baltika Quote
darkjak Posted October 29, 2008 Author Posted October 29, 2008 Thank you. And how do you select which skin the plane's supposed to use? I'm wondering because I want scenarios where for example Gray Viggens escort Camo painted Viggens and so on. Quote
+Baltika Posted October 29, 2008 Posted October 29, 2008 Use "DefaultTexture=" flag in the campaign_DATA.ini for the particular air unit. Enter the name of the folder which contains the skin you want that unit to use, e.g. [AirUnit002] AircraftType=Hurricane1 Squadron=303RAF ;StartDate=08/16/1940 // Historical operational date ForceID=1 Nation=WWII Poland DefaultTexture=303 <---------------- This entry tells this unit to use the "303" skin folder StartNumber=0 BaseArea=Northolt RAF FC RandomChance=100 BaseMoveChance=0 MissionRate=1 MaxAircraft=13 StartAircraft=13 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=30 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 Supply[001].WeaponType=100lb_bomb Supply[001].Quantity=180 Supply[002].WeaponType=250LB_BOMB Supply[002].Quantity=180 Supply[003].WeaponType=500LB_BOMB Supply[003].Quantity=120 Supply[004].WeaponType=RAF250 Supply[004].Quantity=180 Supply[005].WeaponType=Tank075_P51 Supply[005].Quantity=80 UpgradeType=FIXED ;Upgrade[01].Year=01/01/1941 // Historical upgrade date Upgrade[01].Year=08/01/1940 Upgrade[01].Type=Spitfire1A Upgrade[01].Texture= Upgrade[02].Year=03/01/1941 Upgrade[02].Type=Spitfire2A Upgrade[02].Texture= Upgrade[03].Year=05/01/1941 Upgrade[03].Type=Spitfire2B Upgrade[03].Texture= Upgrade[04].Year=10/01/1941 Upgrade[04].Type=Spitfire5B Upgrade[04].Texture= Upgrade[05].Year=11/01/1943 Upgrade[05].Type=Spitfire5BL Upgrade[05].Texture= Upgrade[06].Year=04/01/1945 Upgrade[06].Type=Mustang1 Upgrade[06].Texture=RAF The "Texture=" flag in the upgrade section does the same for your squadron type upgrades. Quote
+Gocad Posted October 29, 2008 Posted October 29, 2008 Are you planning a big campaign there, Baltika? Oh yeah, for some random fun use UpgradeType=ANY On a more serious note, you can also change the skins used during a campaign. UpgradeType=FIXED Upgrade[01].Year=[YEAR] Upgrade[01].Type=[PLANETYPE] - should be the same as above Upgrade[01].Texture=[sKINNAME] - of the new skin That's mainly for the AI units, since you can change he skins used by your flight in the loadout screen anyway. Also useful, especially if you're not a fan of random movement...the Rebase order (that comes right after the UpgradeType line) Rebase[01].Date=[MONTH/YEAR] Rebase[01].BaseArea=[bASENAME] - as given in the targets.ini Quote
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