Silverbolt Posted December 5, 2008 Posted December 5, 2008 very nice! can't wait for it! could you post the position you put for cockpit?(the entries) Quote
+76.IAP-Blackbird Posted December 5, 2008 Posted December 5, 2008 (edited) Those are the entries for the pit, I want to move the view a bit not the panel with the view .. [CockpitSeat001] ModelName=a-4b_cockpit OpenCockpit=TRUE Offset=0.00,01.20,-0.15 Position=0.0,14.5,0.9 ViewAngles=0.0,0.0,0.0 MaxYaw=150 MinYaw=-150 MaxPitch=90 MinPitchFront=-100 MinPitchRear=-100 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.55 NightLightColor=0.5,0.2,0.3 Edited December 5, 2008 by 76.IAP-Blackbird Quote
+76.IAP-Blackbird Posted December 5, 2008 Posted December 5, 2008 what is htis offset position? There must be somwhere an etry that says, you are sitting here and not there?!? Quote
+76.IAP-Blackbird Posted December 5, 2008 Posted December 5, 2008 ok thanks to wrench and his advice I found after some try and errors a nice position for both, pilot an panel Quote
Lexx_Luthor Posted December 5, 2008 Posted December 5, 2008 76, what about Su-15 panels? Here is an example inside TK's An-12. Quote
+76.IAP-Blackbird Posted December 5, 2008 Posted December 5, 2008 ok looks good can you send me the ini changes pls? Quote
Lexx_Luthor Posted December 5, 2008 Posted December 5, 2008 (edited) The entire cockpit is dropped 9 meters, and selected items are raised back into view. You will notice that some blocks are re-named as [xMoveN], these incorrectly named blocks are ignored. I left them here for you to experiment with. Just remove the "x" to correctly spell MoveN to see the results. I prefer the game on-screen radar box for large aircraft, so the radar is xMove ie...not Moved back into view. Other items are also "x"'d out. The only needed Moves are "Move" and not "xMove." [Move1] Type=AIRSPEED_INDICATOR NodeName=airframe MovementType=POSITION_Z Set[01].Position=-9 Set[01].Value=0.0 Set[02].Position=-9 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=panelMain MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=gmeterPanel MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [xMove4] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [xMove5] Type=AIRSPEED_INDICATOR NodeName=gunsightBox MovementType=POSITION_Z Set[01].Position=8.920 Set[01].Value=0.0 Set[02].Position=8.920 Set[02].Value=1.0 [xMove6] Type=AIRSPEED_INDICATOR NodeName=panelTop MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move7] Type=AIRSPEED_INDICATOR NodeName=floor MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [xMove8] Type=AIRSPEED_INDICATOR NodeName=heatReticle MovementType=POSITION_Z Set[01].Position=-0.0075 Set[01].Value=0.0 Set[02].Position=-0.0075 Set[02].Value=1.0 Edited December 5, 2008 by Lexx_Luthor Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 I did something worng, what entry do I need to "move" the parts out of the fiel dof view cause the whole su-15 pit is showing up and I need only the panel! this is my pit ini [CockpitData] Directory=cockpit HUDMode=CAGED,AG RippleQuantity=1,2,3,6,12,18 RippleInterval=60,100,140 [GunsightFront] HasGunsight=FALSE GunsightMilSize=100 GunsightName= MaxDepression=250 DefaultDepression=50 [CockpitSeat001] ModelName=su-15tm_cockpit OpenCockpit=TRUE Offset=-0.066,0.20,-0.15 Position=-0.10,14.4,0.9 ViewAngles=0.0,0.0,0.0 MaxYaw=180 MinYaw=-180 MaxPitch=90 MinPitchFront=-100 MinPitchRear=-100 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.55 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront Instrument[001]=AirspeedIndicator Instrument[002]=Accelerometer Instrument[003]=RangeCounter Instrument[004]=Altimeter Instrument[005]=AtitudeIndicator Instrument[006]=VerticalVelocityIndicator Instrument[007]=HSIWheel Instrument[008]=CourseArrow Instrument[009]=BearingMarker Instrument[010]=InternalFuelGauge Instrument[011]=Slipball Instrument[012]=TurnIndicator Instrument[013]=Tachometer Instrument[014]=ClockMinute Instrument[015]=ClockHour Instrument[016]=FireLight Instrument[017]=Reflection1 Instrument[018]=Reflection2 Instrument[019]=Mirror1 Instrument[020]=Mirror2 Instrument[021]=AoAIndexerSlow Instrument[022]=AoAIndexerOnSpeed Instrument[023]=AoAIndexerFast Instrument[024]=Compass Instrument[025]=MachScale Instrument[026]=ClockSec Instrument[027]=ExhaustTemp [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needle_speedometer MovementType=ROTATION_Y ValueUnit=KMPH Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=31.5 Set[02].Value=80.0 Set[03].Position=75.0 Set[03].Value=100.0 Set[04].Position=133.5 Set[04].Value=150.0 Set[05].Position=188.0 Set[05].Value=200.0 Set[06].Position=279.5 Set[06].Value=400.0 Set[07].Position=341.0 Set[07].Value=600.0 [MachScale] Type=MACH_NUMBER_INDICATOR NodeName=mach wheel MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-202.5 Set[02].Value=0.5 Set[03].Position=-269.0 Set[03].Value=0.8 Set[04].Position=-329.0 Set[04].Value=1.2 [Accelerometer] Type=ACCELEROMETER NodeName=needle_accel MovementType=ROTATION_Y Set[01].Position=-132.0 Set[01].Value=-6.0 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=202.0 Set[03].Value=10.0 [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=distance_dig%d MovementType=ANALOG_COUNTER ValueUnit=KM [Altimeter] Type=PRESSURE_ALTIMETER_2 NodeName=needle_alt CounterNodeFormat=alt_dig%d MovementType=ROTATION_Y ValueUnit=METERS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI sphere MovementType=ATTITUDE [VerticalVelocityIndicator] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needle_nose_position MovementType=ROTATION_Y ValueUnit=MPS Set[01].Position=-172.0 Set[01].Value=-6000.0 Set[02].Position=-132.0 Set[02].Value=-4000.0 Set[03].Position=-90.0 Set[03].Value=-2000.0 Set[04].Position=0.0 Set[04].Value=0.0 Set[05].Position=90.0 Set[05].Value=2000.0 Set[06].Position=132.0 Set[06].Value=4000.0 Set[07].Position=172.0 Set[07].Value=6000.0 [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSI_wheel MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_CourseDeviation MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [bearingMarker] Type=BEARING_MARKER NodeName=HSI_CourseArrow MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=-135.0 Set[01].Value=0.0 Set[02].Position=135.0 Set[02].Value=6000.0 [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=needle_turn-slip_ball MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=15.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=3.0 [TurnIndicator] Type=TURN_INDICATOR NodeName=needle_turn MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=-30.0 Set[01].Value=-10.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=30.0 Set[03].Value=10.0 [Tachometer] Type=TACHOMETER NodeName=needle_RPM MovementType=ROTATION_Y Set[01].Position=-66.5 Set[01].Value=0.0 Set[02].Position=-41.5 Set[02].Value=0.6 Set[03].Position=37.0 Set[03].Value=1.0 [FireLight] Type=ENGINE_FIRE_WARNING_LIGHT NodeName=warning_light_fire MovementType=LIGHT [Reflection1] Type=REFLECTION NodeName=canopy glass front [Reflection2] Type=REFLECTION NodeName=canopy glass rear [Mirror1] Type=MIRROR NodeName=mirror_right [Mirror2] Type=MIRROR NodeName=mirror_left [ClockHour] Type=CLOCK_HOUR NodeName=needle_clock_hour MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=needle_clock_min MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSec] Type=CLOCK_SECOND NodeName=needle_clock_sec MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [AoAIndexerSlow] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_slow MovementType=LIGHT Set[01].Value=16.00 Set[02].Value=30.00 [AoAIndexerOnSpeed] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_on_speed MovementType=LIGHT Set[01].Value=13.87 Set[02].Value=16.80 [AoAIndexerFast] Type=ANGLE_OF_ATTACK_INDEXER NodeName=indexer_fast MovementType=LIGHT Set[01].Value=-10.0 Set[02].Value=14.67 [Compass] Type=MAGNETIC_COMPASS NodeName=needle_compass MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [ExhaustTemp] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=needle_TEMP MovementType=ROTATION_Z Set[01].Position=57.0 Set[01].Value=200.0 Set[02].Position=0.0 Set[02].Value=600.0 Set[03].Position=-40.0 Set[03].Value=700.0 Set[04].Position=-62.0 Set[04].Value=800.0 [Move1] Type=AIRSPEED_INDICATOR NodeName=airframe MovementType=POSITION_Z Set[01].Position=-9 Set[01].Value=0.0 Set[02].Position=-9 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=panelMain MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=gmeterPanel MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [xMove4] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move5] Type=AIRSPEED_INDICATOR NodeName=gunsightBox MovementType=POSITION_Z Set[01].Position=8.920 Set[01].Value=0.0 Set[02].Position=8.920 Set[02].Value=1.0 [Move6] Type=AIRSPEED_INDICATOR NodeName=panelTop MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move7] Type=AIRSPEED_INDICATOR NodeName=floor MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move8] Type=AIRSPEED_INDICATOR NodeName=heatReticle MovementType=POSITION_Z Set[01].Position=-0.0075 Set[01].Value=0.0 Set[02].Position=-0.0075 Set[02].Value=1.0 Quote
Lexx_Luthor Posted December 6, 2008 Posted December 6, 2008 hehe STUMPED! You missed a steppe. 76, this method can be extremely useful. Use this as a resource, as muddled as it is... Specific detailed steppes start about 1/2 down page, below the pretty pics ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...410&start=0 Quote
Wrench Posted December 6, 2008 Posted December 6, 2008 steppes I love it!! Funny as all hell!! Blackbird, you forgot the define the moves as insturments Instrument{028]=Move1 Instrument{029]=Move2 etc just like the SystemName= in data inis But DO read Lexx's thread over 3rdWire -- some VERY cool stuff there WRench kevin stein Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 Oh yes, I see it, forgot those lines, I know Lexx thread over at TK forum, very nice solution! Quote
Lexx_Luthor Posted December 6, 2008 Posted December 6, 2008 Blackbird, you forgot the... BLEW IT. Now he won't read it...he "knows" about it, and that is good enough. I used to tutor physics and teh maths up to Linear Algebra. I know how this works. Thanks alot Wrench! Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 (edited) It`s the same thing riding a bycicle, you never forgot it just need a bit time or advice like hey .... but how to move panel parts jus a few cm around?! I want to move the paneltop a bit to the right ?! tried to play around with those entries but nothing happen: [Move6] Type=AIRSPEED_INDICATOR NodeName=panelTop MovementType=POSITION_Z Set[01].Position=9 <--- Set[01].Value=0.0 Set[02].Position=9<--- Set[02].Value=1.0 now tell those were the wrong parameters But thank you guys! Edited December 6, 2008 by 76.IAP-Blackbird Quote
Lexx_Luthor Posted December 6, 2008 Posted December 6, 2008 Oh man thanks for the 3D stuff you do. Do you have the T49 data.ini. I can send it again. Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 I think I have it already haven`t touched this bird since I send you the stuff can you please check my previous posting, it`s about moving panelparts... :-P Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 I want to move this here to that position, and make the instruments working Quote
Lexx_Luthor Posted December 6, 2008 Posted December 6, 2008 How did you get it up there? I thought you can only Move an item once. Has that part already been moved? What's wrong with the position I had it in? Instruments not working? In that thread, the first three pages have the core examples worked out. The other 500 pages are fluff. Quote
Jug Posted December 6, 2008 Posted December 6, 2008 (edited) will remove the turret on the RDM and create a cover for it this pic was just a 20 mins work incl. positioning... will map it and fix the data ini stuff and release it when it`s ready! hope that`s what you were talking about. Do you have some more pics of those versions?! @ Jug maybe you have a light fix for this bird?! Sure, I'll give it a go. Blinder_AddOns.txt Edited December 6, 2008 by Jug Quote
+76.IAP-Blackbird Posted December 6, 2008 Posted December 6, 2008 thanks Jug here is a small fix for the landing lights [Leftlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.3 Position=-1.250,2.95,-0.83 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Rightlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.3 Position=1.250,2.95,-0.83 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE Ad Lexx I was now on page 6 I understand now how it works with the movement, can you pls take a look on the Tu-22Kd would send it to you if you like Quote
Jug Posted December 7, 2008 Posted December 7, 2008 (edited) thanks Jug here is a small fix for the landing lights [Leftlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.3 Position=-1.250,2.95,-0.83 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Rightlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.3 Position=1.250,2.95,-0.83 LightSrcOffset=5.3046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE Ad Lexx I was now on page 6 I understand now how it works with the movement, can you pls take a look on the Tu-22Kd would send it to you if you like Much better, Blackbird. Thanks. Send the Tu-22Kd to me and I'll give it a go. Edited December 7, 2008 by Jug Quote
+76.IAP-Blackbird Posted December 7, 2008 Posted December 7, 2008 still not finished yet cause of the Pit probs when it`s ready you can beta test it if you want Quote
Jug Posted December 7, 2008 Posted December 7, 2008 still not finished yet cause of the Pit probs when it`s ready you can beta test it if you want Can do. Quote
Atreides Posted December 8, 2008 Posted December 8, 2008 I'm really looking forward to this aircraft Blackbird. Looking forward to you releasing it. Thanks. Quote
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