Guest pfunkmusik Posted December 2, 2008 Posted December 2, 2008 About a World War II theatre... I've heard the new patch kinda screwed up prop-driven flight models. True? pfunk Quote
Lexx_Luthor Posted December 2, 2008 Posted December 2, 2008 From what I think I may have possibly heard, PATCH makes for better for props, but all the old props are dead until updated. Or something like that. But I may be wrong, not sure. Quote
+whiteknight06604 Posted December 2, 2008 Posted December 2, 2008 From what I think I may have possibly heard, PATCH makes for better for props, but all the old props are dead until updated. Or something like that. But I may be wrong, not sure. thats prety much spot on. Quote
+Brain32 Posted December 2, 2008 Posted December 2, 2008 (edited) Tried the Me109E3(BTW great work russo!) and SpitMk1 yesterday, they didn't do bad at all. Actually they flew very believable Edited December 2, 2008 by Brain32 Quote
WarlordATF Posted December 2, 2008 Posted December 2, 2008 I've flown WWII planes since the patch came out and i like it. Performance is pretty close and the aircraft are flyable but i think the area that needs work is the stall data. If we could update the Stall Data in the AIRCRAFTOBJECT.INI i think we could fix WWII aircraft without having to add stall data to each aircraft. [stallModel] //default post-stall data for modern airfoil, for old aircraft data.ini files without stall data StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.014,-0.029,-0.047,-0.064,-0.060,-0.052,-0.035,-0.015,0.000,0.019,0.055,0.104,0.155,0.224,0.236,0.234,0.230,1.000,0.254,0.249,0.255,0.233,0.185,0.131,0.082,0.042,0.010,-0.015,-0.035,-0.052,-0.060,-0.064,-0.047,-0.029,-0.014,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.124,0.171,0.227,0.293,0.368,0.451,0.562,0.689,0.826,0.937,1.019,1.143,1.783,1.000,1.783,1.143,1.019,0.937,0.826,0.689,0.562,0.451,0.368,0.293,0.227,0 .171,0.124,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.234,-0.220,-0.209,-0.191,-0.175,-0.164,-0.150,-0.137,-0.126,-0.119,-0.112,-0.110,-0.108,-0.103,-0.068,-0.014,0.000,0.000,0.000,0.000,0.000,-0.014,-0.068,-0.103,-0.108,-0.110,-0.112,-0.119,-0.126,-0.137,-0.150,-0.164,-0.175,-0.191,-0.209,-0.220,-0.234 If anyone understands how this data works, do you think it could be changed for WWII prop fighters? It wouldn't have to be perfect, we can always re-write it when TK Releases the WOI Expansion with the Mustang. Quote
kct Posted December 2, 2008 Posted December 2, 2008 Or you can try talking to Wrench, he is kind of THE WWII guy around. Quote
+Hinchinbrooke Posted December 2, 2008 Posted December 2, 2008 "Hinch Got Me Thinking" There's your problem right there. The day I get anyone thinking is a strange day indeed! Quote
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