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lindr2

camera as bombsight

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Camera as bombsight - Early stage project tested on Tu-16T

 

What you think about idea?

 

[bomb_Sight]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,-4.38,-0.2

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2.0

AllowedWeaponClass=RCN

AttachmentType=SOVIET,WP

SpecificStationCode=Tu-16BS

PylonMass=0.1

 

[WeaponData3015]

TypeName=Tu-16_BS

FullName=Tu-16 Bomb Sight

ModelName=

Mass=1.000000

Diameter=0.010000

Length=0.010000

SubsonicDragCoeff=0.000000

SupersonicDragCoeff=0.000000

AttachmentType=WP,SOVIET,CHINA

SpecificStationCode=Tu-16BS

NationName=SOVIET

StartYear=1952

EndYear=2020

Availability=3

BaseQuantity=320

Exported=TRUE

ExportStartYear=1952

ExportEndYear=2020

ExportAvailability=3

WeaponDataType=4

StoreType=6

CameraFOV=120.000000

CameraPosition=0.000000,0.000000,0.000000

CameraYaw=0.000000

CameraPitch=-50.000000

CameraRoll=0.000000

SightTexture=avq23sight1.tga

EODisplayFlags=268566528

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I've gived a try and I found that the -50° pitch is not working. So is like all the Recon cameras with the pitch fixed on 0°.

But the idea is good.

Edited by Spillone104

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Interesting!

 

I have generic "smart" lead computed bombsight near completed for long time, created using custom view and avionics70.dll, works pretty ok

 

 

 

It's the custom CCIP hud for hi alt level bombers, works ok

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I've gived a try and I found that the -50° pitch is not working. So is like all the Recon cameras with the pitch fixed on 0°.

But the idea is good.

 

No way! you can use any angle to camera. during work on Yak-28 createn different angle sight camera (side view, bottom view), all of them work good, i use latest (oct) patch. Maybe you forgot add to avionics: After that You can use camera, be switching radar modes.

 

[TVDisplayData]

UseRadarTexture=TRUE

DisplayLimitLeft=0

DisplayLimitRight=127

DisplayLimitTop=0

DisplayLimitBottom=127

ApplyFilter=TRUE

FilterMaterial=DTVFilterMaterial

 

[DTVFilterMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=MODULATE

NumTextureStages=1

TextureStage[01].TextureName=GreenTVFilter.bmp

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=FALSE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=DIFFUSE

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Maybe are these two things...eh eh eh.

I've tested in SFP1 SP4 and I forgot to add the lines to avionics.INI.

 

Thanks lindr2.

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Interesting!

 

I have generic "smart" lead computed bombsight near completed for long time, created using custom view and avionics70.dll, works pretty ok

 

 

 

It's the custom CCIP hud for hi alt level bombers, works ok

 

 

Wow Stary!!! that is exelent, it is exactly what I have been looking for, I am really looking forwrd to it's release. :clapping:

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