+Stary Posted December 23, 2008 Posted December 23, 2008 Are the ground objets possible to appear only during night time? Aircrafts have in their _data.ini files AircraftCapability= which can be set to AircraftCapability=NIGHT_ONLY, can the same be applied to for example Flak units? Anyone tried? I could have some use of it.
+Wrench Posted December 23, 2008 Posted December 23, 2008 As far as I know, they just show up all the time. I've never seen a selectable capabality like that in any GO, stock or 3rdparty Wonder how that'll effect your searchlights...will the beam show up daylight? (just had a thought...apply a search/trak radar to it....what a nasty thought!) I don't think the ground object dlls (?) have that. Fubar would probably know -- he's been taking them 'apart' since day one! Wrench kevin stein
WDH Posted December 23, 2008 Posted December 23, 2008 Why couldn't we just rename the flak unit for night and leave stock for day? Brady
+Stary Posted December 23, 2008 Author Posted December 23, 2008 (edited) As far as I know, they just show up all the time. I've never seen a selectable capabality like that in any GO, stock or 3rdparty Wonder how that'll effect your searchlights...will the beam show up daylight? (just had a thought...apply a search/trak radar to it....what a nasty thought!) I don't think the ground object dlls (?) have that. Fubar would probably know -- he's been taking them 'apart' since day one! Wrench kevin stein Unfortunately the .dlls have no references or clues hidden inside this is a bit of a showstopper, the searchlights and flares would show all day long... BUT I'm thinking about making eirther all aircrafts night only or custom environmentsystem.dll, with permanent dusk/dawn during day... There still are some possibilities for making nachtjager install The searchlights have NightSight=TRUE and DataLink=TRUE already trying other _data.ini features EDIT: Maybe, I say maybe -tweaking the given object's data.ini would at least prevent it from engaging targets during daytime. Like negative values for Weapons systems or so Edited December 23, 2008 by CA_Stary
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