Wraith27 Posted January 16, 2009 Posted January 16, 2009 It's Tu-95K-22 - no guns, ECM station on tail like on TU-22KD & Kh-22 missiles. i can get help? if someone want to make this. Tu-95K also need - i want to launch my Kh-20M! Tu-95RC & Tu-126 & Tu-116 & Tu-142 also good planes. Yes it is Tu-95K-22 but are You sure that those "things" on pylons are Kh-22 missiles? Quote
+X RAY Posted January 17, 2009 Author Posted January 17, 2009 Veltro has the ball now! We were working since last minutes,I removing antennas and tweaking the data for exteriors,he helping me deleting tail blisters,repositioning satcom fairings and so...time is soooooooooooo closer now to you all to fly with it! In this time start downloading Lindr's weapons packs,they're essentials! Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 (edited) Cool nice to see this bird is ready to be flown to the US.... Edited January 17, 2009 by 76.IAP-Blackbird Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 I don`t know what versio is this here looks like it could be made out of the "A" Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 Maybe RC version from the russian alphabet PU??? Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 Thanks you are right Tu-95RT Bear D Quote
+Veltro2k Posted January 17, 2009 Posted January 17, 2009 FIRST ATTEMPT TO UPLOAD FAILED. I ask kindly if one of the moderators can remove bad file, ( smaller of the two ) Second attempt succeeded ,,,,,,,,,,,,,,,, UPLOADED Quote
kct Posted January 17, 2009 Posted January 17, 2009 Nice bird, took it for few missions with lots of destruction. Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 Hey Veltro is it ok when I create a RT mod out of your bear A?! Or are you planing to create this bird yourself?! Quote
+Veltro2k Posted January 17, 2009 Posted January 17, 2009 Hey Veltro is it ok when I create a RT mod out of your bear A?! Or are you planing to create this bird yourself?! already in the works Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 mh ok mine is finished only needs to delet some antenas :-) Could you do something about the nose section of tha A model it doesn`t fit the fuselage right?! Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 (edited) Hey veltro you did a great job only found two small holes, same thing on the A modell I think it`s easy to fix inner engine naceles right side on the exhaust. Edited January 17, 2009 by 76.IAP-Blackbird Quote
+Veltro2k Posted January 17, 2009 Posted January 17, 2009 (edited) I just received these minor fixes. Replace files with these Thanks to the courtesy of Lindr2 MS_fixes.rar Edited January 17, 2009 by Veltro2k Quote
+76.IAP-Blackbird Posted January 17, 2009 Posted January 17, 2009 have u updated your Bear? Would be good for people who download it later :-) Quote
kct Posted January 18, 2009 Posted January 18, 2009 (edited) Early testing...depending on what happens, the whole cockpit might go higher or lower. Suggested position: Position=-0.399,10.546,0.9745 Make sure OpenCockpit=TRUE, and Showfromcockpit variables set to TRUE. Edited January 18, 2009 by kct Quote
kct Posted January 18, 2009 Posted January 18, 2009 (edited) Not exactly perfect, but better. These... [CockpitSeat001] OpenCockpit=TRUE ModelName=S-2_test_Pit.LOD // S-2_Pit.LOD Position=-0.389,10.551,1.0045 (An alternative would be Position=-0.389,10.556,1.0045 to bring the pit a bit to the front.) //Position=-0.5083,19.5247,2.2745 Offset=0.0,-0.15,-0.03 //Offset=0.0,-0.15,-0.03 ViewAngles=0.0,0.0,0.0 // -90.0,-20.0,0.0 MaxYaw=110 MinYaw=-140 MaxPitch=90 MinPitchFront=-45 MinPitchRear=-30 LightRange=1.5 LightInnerConeAngle=40 LightOuterConeAngle=60 LightAngles=90.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront These are borrowed from Lexx_Luthor... Instrument[064]=Move1 Instrument[065]=Move2 Instrument[066]=Move3 Instrument[067]=Move4 Instrument[068]=Move5 Instrument[069]=Move6 Instrument[070]=Move7 Instrument[071]=Move8 Instrument[072]=Move9 Instrument[073]=Move10 Instrument[074]=Move11 Instrument[075]=Move12 Instrument[076]=Move13 Instrument[077]=Move14 Instrument[078]=Move15 Instrument[079]=Move16 And... //--------Cockpit moves----------------- [Move1] Type=AIRSPEED_INDICATOR NodeName=Hull MovementType=POSITION_Z Set[01].Position=-9 Set[01].Value=0.0 Set[02].Position=-9 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=Mainpanel MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=Steering MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move4] Type=AIRSPEED_INDICATOR NodeName=Steering01 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move5] Type=AIRSPEED_INDICATOR NodeName=EnginePanel01 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move6] Type=AIRSPEED_INDICATOR NodeName=CP_ADIBall MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move7] Type=AIRSPEED_INDICATOR NodeName=ADIBall MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move87] Type=AIRSPEED_INDICATOR NodeName=Alt_dig1 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move9] Type=AIRSPEED_INDICATOR NodeName=CP_Alt_dig1 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move10] Type=AIRSPEED_INDICATOR NodeName=Course_dig3 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move11] Type=AIRSPEED_INDICATOR NodeName=Course_dig2 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move12] Type=AIRSPEED_INDICATOR NodeName=Course_dig1 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move13] Type=AIRSPEED_INDICATOR NodeName=Range_dig3 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move14] Type=AIRSPEED_INDICATOR NodeName=Range_dig2 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move15] Type=AIRSPEED_INDICATOR NodeName=Range_dig1 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 [Move16] Type=AIRSPEED_INDICATOR NodeName=Box05 MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 Hope more people can try this out. Edited January 18, 2009 by kct Quote
+lindr2 Posted January 18, 2009 Posted January 18, 2009 HQ drawings of Tu-95RC(RTs) & Tu-116, TU-95K-22,KD,M http://rapidshare.com/files/185476011/tu-954.rar (collector account) Quote
Lexx_Luthor Posted January 19, 2009 Posted January 19, 2009 KCT GREAT STUFF VELTRO makes some DEEP 3Detail in the crew compartments. I'm using Boopidoo's Su-15 cockpit panels inside the Thudwire Tu-16 model, although there are only two engine guages. Here is what it looks like (maybe needs lowering a bit)... For heavy bombers, I assume the radar operator, not pilot, has a radar display, and use the game box radar instead of pit panel radar screen. This opens a greater range of available cockpits for radar equipped heavy bombers, including cockpits lacking radar. Only other requirement is a possible need for adding RWR. Quote
kct Posted January 19, 2009 Posted January 19, 2009 (edited) The only problem I would need to figure out is getting the pit to go a bit higher, WHILE my own head is staying put. Offset, perhaps? And this was the other nice detail: The S-2 pit is OK, but the actual Tu-95 pit have way more clutter (in terms of gauges and stuff). EDIT: Suggested pilot figure positions to take maximum effect: Pilot SystemType=PILOT_COCKPIT SeatID=1 PilotModelName=PilotGear1 Position=-0.414,19.982,1.041 SeatModelName=seat_F-15 SeatPosition=-0.424,19.896,0.463 CoPilot SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=PilotGear1 Position=0.595,19.982,1.041 SeatModelName=seat_F-15 SeatPosition= 0.6,19.896,0.463 I'm using Florian's pilots, just because I could not figure out where to get the pilots originally specified by the data. Edited January 19, 2009 by kct Quote
+76.IAP-Blackbird Posted January 19, 2009 Posted January 19, 2009 Veltro have you adressed the holes in the enginebays as described a few posts above, don`t know why you are not answering I`m not a rivet counter only try to help you to find some small bugs ???! Quote
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