BOOM Posted January 17, 2009 Posted January 17, 2009 Does anyone know why my radar isn't being redrawn properly? Every time an element moves, a copy stays behind, eventually making the entire scope green. I was replacing a radar on an aircraft with one that worked better and I put all the right files back. All the images of the scope that would form the background of the redraw are there so what is missing? I'm rather new to these kinds of modifications.
+lindr2 Posted January 17, 2009 Posted January 17, 2009 Does anyone know why my radar isn't being redrawn properly? Every time an element moves, a copy stays behind, eventually making the entire scope green. I was replacing a radar on an aircraft with one that worked better and I put all the right files back. All the images of the scope that would form the background of the redraw are there so what is missing? I'm rather new to these kinds of modifications. check this section in avionics.ini for example: RadarTexture=cockpit\radarPPI.bmp RWRTexture=cockpit\rwr.bmp RadarAGTexture=cockpit\radarPPI.bmp RadarTextureSize=256
Lexx_Luthor Posted January 18, 2009 Posted January 18, 2009 Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp.
winterhunter Posted January 18, 2009 Posted January 18, 2009 Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp. I have the same problem in the Su-15TM. Do I need to convert all .TGAs that concern the radar to .BMPs? I've tried converting the two radartextures they reference (but not horizon bars etc.) to .BMP and I still get: In the .ini you have: [TextureData] RadarTexture=cockpit/radar.bmp RWRTexture=cockpit/spo10rwr.bmp ..... [RadarDisplay] FadeImageIntensity=0.9 TargetFadeTime=1.0 ImageFadeTime=0.40 SweepIntensity=0.7 StrobeIntensity=0.5 ElevationScale=75 ElevationStrobeSize=0.10 TargetStrobeSize=0.13 TargetShadowIntensity=0.5 AcquisitionSymbolHeight=0.10 AcquisitionSymbolSize=0.15 NoiseLevel=0.85 BSweepWidth=0.001 DitheredSweepWidth=0.001 DitheredSweepIntensity=0.05 RangeStrobeWidth=0.25 RangeStrobeHeight=0.01 RangeGateWidth=0.25 RangeGateHeight=0.01 RangeGateIntensity=0.01 MissileRStrobeWidth=0.50 BreakXSize=0.50 BreakXIntensity=0.8 PPIArc=35 GroundReturnFadeTime=5.0 GroundClutter=0.9 MapBackgroundLevel=0.9 MapHighlightLevel=0.9 RangeRateCircleSize=0.86 RangeRateCircleScale=926 RangeRateCircleTexture=RADARVCCIRCLE.TGA HorizonBarSize=1.00 HorizonBarTexture=RADARHORIZON.TGA RadarSize=1.00 RadarTexture=cockpit\MiG21RADAR.bmp HeatSize=1.00 HeatTexture=RADARASE.TGA AimDotSize=1.00 AimDotTexture=RADARAIMDOT.TGA Originally radar.bmp and MiG21RADAR.bmp were .TGAs that I've converted (nothing changed, though!). Any other leads?
kct Posted January 18, 2009 Posted January 18, 2009 (edited) Try saving the .tga as a .bmp, with 24-bit depth in CS3 or something. EDIT: This apparently affect only the defined radar textures so far, like whatever_radar.bmp or something. Edited January 18, 2009 by kct
zmatt Posted January 19, 2009 Posted January 19, 2009 I have a similar issue with the F-4e AUP. On it all radar modes save for ground map lack a screen refresh and after a few passes the radar scope is one large green blur. I just checked and all of the referenced radar images are .bmps.
winterhunter Posted January 31, 2009 Posted January 31, 2009 try this radar.bmp That did the trick! Thanks!!!!!!!!!!!
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